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enes altun

@altunenes.bsky.social

Software Dev & Psychologist, I will mostly share my creative coding pieces and visual illusions here with code πŸ¦€ :-) And for keeping track of new things/discussions in the science of course :-) https://github.com/altunenes

118 Followers  |  150 Following  |  218 Posts  |  Joined: 12.09.2023
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Posts by enes altun (@altunenes.bsky.social)

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It's been over four years, but Scramblery got a major update.
scramble images/videos and detect motion (with SEA-RAFT) for temporal coherence.

-Scramblery is a desktop app for img/video scrambling with various methods. Entire screen or just the detected facial area-
github.com/altunenes/sc...

19.02.2026 13:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

code:
github.com/altunenes/cu...

15.02.2026 00:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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physically based rendering for fractal: spectral buddhabrot

#fractal #buddhabrot #creativecoding

14.02.2026 14:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Vertical with differnt dof

11.02.2026 12:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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short coding session while waiting for lunch: logarithmic spiral with spectral colors

#creativecoding #rustlang

11.02.2026 11:08 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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night time shading stuff
code:
shadertoy.com/view/t3tfRS

09.02.2026 22:10 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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spectral render spiral galaxy via chaos game algo (with many ugly if else blocks πŸ˜ƒ)
#codeart

08.02.2026 14:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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When you look at behind 😁

05.02.2026 12:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Simple Experiments with n=1179468 gaussians

05.02.2026 12:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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05.02.2026 12:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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3dgs in Cuneus with 2 pass 16bit radix sort. its easy to play with Gaussians with hot shader support and geting hq export πŸ™‚
code:
github.com/altunenes/cu...
#GaussianSplatting #rustlang #creativecoding

05.02.2026 12:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Here is wgsl code:
github.com/altunenes/cu...

#codeart #procedural

09.01.2026 22:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Now we have also nemotron-speech-streaming-en-0.6b onnx in Rust :-) with punctuation/capitalization support! Really nice and fast model even on CPU, but only english :/
github.com/altunenes/pa...

09.01.2026 22:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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loop

30.12.2025 22:09 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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Tame Impala via ray tracing experiments
Rust + WGSL
Note: no physics 😁
#wgpu

30.12.2025 18:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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real time:

#rustlang

10.12.2025 16:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

🀣

10.12.2025 16:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

point sampling vs. integral convolution

10.12.2025 12:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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09.12.2025 19:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The computation idea is actually similar to here ⬇️
bsky.app/profile/altu...

09.12.2025 19:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Rorschach via monte carlo integration of a domain warped vector field πŸ™‚

#creativecoding #wgpu #rorschach

09.12.2025 19:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 1
GitHub - altunenes/parakeet-rs: very fast speech-to-text, diarization, streaming (even in CPU) with NVIDIA Parakeet in Rust very fast speech-to-text, diarization, streaming (even in CPU) with NVIDIA Parakeet in Rust - altunenes/parakeet-rs

I ported NVIDIA's new Sortformer model to Rust via ONNX. so streaming speaker diarization with zero torch/py dependencies! And it works really fast even in cpu!

github.com/altunenes/pa...

#speakerdiarization #rust #asr

24.11.2025 10:14 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1
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GitHub - altunenes/cuneus: Compute shaders & export HQ frames. Features shader hot reload and audio/video input for live manipulation. Compute shaders & export HQ frames. Features shader hot reload and audio/video input for live manipulation. - altunenes/cuneus

Sorry, it's a part of a commercial code that I wrote :/ But if you want to hear some tech details, feel free to ask me πŸ™‚
but I code this entirely inside my β€œengine” 😊
github.com/altunenes/cu...

21.11.2025 20:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Spectral rendering - Wikipedia

Note that no RGB involved here, only wavelengths :-P I assigned every particle a physical wavelength in nanometers and accumulate them in the CIE XYZ spectral space.
see for tech:
en.wikipedia.org/wiki/Spectra...

20.11.2025 19:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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example (entirely on CPU):

20.11.2025 19:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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some compute shader session for relaxinh πŸ™‚
"strange galaxy" πŸ˜™
rust + wgsl
#creativecoding #wgpu #rustlang

19.11.2025 21:25 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 1    πŸ“Œ 1
GitHub - altunenes/parakeet-rs: very fast speech-to-text (even in CPU) with NVIDIA Parakeet in Rust very fast speech-to-text (even in CPU) with NVIDIA Parakeet in Rust - altunenes/parakeet-rs

NVIDIA just released their new streaming model "parakeet_realtime_eou". I exported it to ONNX and added it to parakeet-rs! It runs incredibly fast, even on CPU.
I also exported and implemented their diarization model also.

github.com/altunenes/pa...

#rustlang #asr

19.11.2025 16:12 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

πŸ˜πŸ‘ thank you for your contributions!

19.11.2025 12:26 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Curious what was the blocker that caused it to be so late from first place

19.11.2025 11:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

β˜‘οΈ VOTED

19.11.2025 11:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0