It's been over four years, but Scramblery got a major update.
scramble images/videos and detect motion (with SEA-RAFT) for temporal coherence.
-Scramblery is a desktop app for img/video scrambling with various methods. Entire screen or just the detected facial area-
github.com/altunenes/sc...
19.02.2026 13:20 β
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code:
github.com/altunenes/cu...
15.02.2026 00:06 β
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physically based rendering for fractal: spectral buddhabrot
#fractal #buddhabrot #creativecoding
14.02.2026 14:30 β
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Vertical with differnt dof
11.02.2026 12:37 β
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short coding session while waiting for lunch: logarithmic spiral with spectral colors
#creativecoding #rustlang
11.02.2026 11:08 β
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night time shading stuff
code:
shadertoy.com/view/t3tfRS
09.02.2026 22:10 β
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spectral render spiral galaxy via chaos game algo (with many ugly if else blocks π)
#codeart
08.02.2026 14:19 β
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When you look at behind π
05.02.2026 12:50 β
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Simple Experiments with n=1179468 gaussians
05.02.2026 12:48 β
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05.02.2026 12:47 β
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3dgs in Cuneus with 2 pass 16bit radix sort. its easy to play with Gaussians with hot shader support and geting hq export π
code:
github.com/altunenes/cu...
#GaussianSplatting #rustlang #creativecoding
05.02.2026 12:45 β
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Here is wgsl code:
github.com/altunenes/cu...
#codeart #procedural
09.01.2026 22:11 β
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Now we have also nemotron-speech-streaming-en-0.6b onnx in Rust :-) with punctuation/capitalization support! Really nice and fast model even on CPU, but only english :/
github.com/altunenes/pa...
09.01.2026 22:00 β
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loop
30.12.2025 22:09 β
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Tame Impala via ray tracing experiments
Rust + WGSL
Note: no physics π
#wgpu
30.12.2025 18:01 β
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real time:
#rustlang
10.12.2025 16:55 β
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π€£
10.12.2025 16:55 β
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point sampling vs. integral convolution
10.12.2025 12:15 β
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09.12.2025 19:08 β
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The computation idea is actually similar to here β¬οΈ
bsky.app/profile/altu...
09.12.2025 19:08 β
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Rorschach via monte carlo integration of a domain warped vector field π
#creativecoding #wgpu #rorschach
09.12.2025 19:07 β
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Spectral rendering - Wikipedia
Note that no RGB involved here, only wavelengths :-P I assigned every particle a physical wavelength in nanometers and accumulate them in the CIE XYZ spectral space.
see for tech:
en.wikipedia.org/wiki/Spectra...
20.11.2025 19:19 β
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example (entirely on CPU):
20.11.2025 19:06 β
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some compute shader session for relaxinh π
"strange galaxy" π
rust + wgsl
#creativecoding #wgpu #rustlang
19.11.2025 21:25 β
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GitHub - altunenes/parakeet-rs: very fast speech-to-text (even in CPU) with NVIDIA Parakeet in Rust
very fast speech-to-text (even in CPU) with NVIDIA Parakeet in Rust - altunenes/parakeet-rs
NVIDIA just released their new streaming model "parakeet_realtime_eou". I exported it to ONNX and added it to parakeet-rs! It runs incredibly fast, even on CPU.
I also exported and implemented their diarization model also.
github.com/altunenes/pa...
#rustlang #asr
19.11.2025 16:12 β
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ππ thank you for your contributions!
19.11.2025 12:26 β
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Curious what was the blocker that caused it to be so late from first place
19.11.2025 11:46 β
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βοΈ VOTED
19.11.2025 11:20 β
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