Showerthoughts
What if we treat a long audio file's spectrogram as one "optical 2D map"? Then use a DeepEncoder style model (deepseek-OCR) to compress that entire "image" into just ~256 vision tokens.a decoder could then try to decompress those tokens back into the full transcript & speaker labels.π« 
               
            
            
                21.10.2025 14:02 β π 0    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            I think this comment could provide a similar insight into the illusion in our example. Beyond that, I don't have any further comments at this time. If anything comes to your mind, don't hesitate to share the knowledge π
               
            
            
                27.09.2025 12:20 β π 0    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            comment from the paper: "The reason is that the black/white contrast signals between adjacent dots along the length of the line are stronger than black/grey or white/grey contrast signals across the line, and the motion is computed as a vector sum of local contrast-weighted motion signals"
               
            
            
                27.09.2025 12:19 β π 1    π 0    π¬ 1    π 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            well I just discovered this illusion, and it doesn't really resemble the other illusions I've experiment π. The one it most resembles is the following:
bsky.app/profile/altu...
               
            
            
                27.09.2025 12:17 β π 0    π 0    π¬ 1    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            You are right, but when there is no "movement", the effectβat least in my perceptionβseems quite weak :-)
Also, a bit to test what you said: When I increased the bg brightness, this time I definitely needed the motion now...π
               
            
            
                24.09.2025 08:55 β π 2    π 0    π¬ 1    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            Brightness induced by motion 
Instruction: Without blinking, follow the green ball :) 
live version with shader code: 
www.shadertoy.com/view/tc2fDD
#illusion #perception
               
            
            
                24.09.2025 07:59 β π 32    π 3    π¬ 4    π 1                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            attractor of the universe
rust + wgsl code:
github.com/altunenes/cu...
#rustlang #creativecoding
               
            
            
                03.09.2025 17:45 β π 1    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            codes:
WGSL compute shader (with my Rust backend):
github.com/altunenes/cu...
and our beloved Shadertoy version:
www.shadertoy.com/view/3Xj3zz
               
            
            
                27.08.2025 10:03 β π 0    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            You can render anything with this tech, for instance, my sdf neuron compute:
               
            
            
                27.08.2025 09:32 β π 0    π 0    π¬ 1    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            One of the most interesting ways to render a fractal.... I learned from Wyatt on Shadertoy.
rust code:
github.com/altunenes/cu...
shadertoy:
www.shadertoy.com/view/wfB3Dy
#rustlang #fractal
               
            
            
                26.08.2025 13:29 β π 1    π 0    π¬ 1    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            also ported on my rust + wgsl  -wgpu based- engine too π¦:
rust back:
github.com/altunenes/cu...
wgsl shader:
github.com/altunenes/cu...
#rustlang #wgpu
               
            
            
                02.08.2025 11:24 β π 4    π 1    π¬ 0    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            Sinh() on the Plane π
code/live version:
www.shadertoy.com/view/wXcSDl
#creativecoding
               
            
            
                01.08.2025 17:56 β π 4    π 0    π¬ 1    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            Brightness induction π
               
            
            
                25.07.2025 22:25 β π 1    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            Ray marched headless cross (from Black Sabbath)
code:
www.shadertoy.com/view/3XGGWc
#creativecoding
               
            
            
                18.07.2025 19:06 β π 1    π 1    π¬ 0    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            I coded a simple game using the Cuneus (Rust + wgsl) π¦
(I used to play this game on my phone, a very long time ago π)
code
rust:
github.com/altunenes/cu...
wgsl:
github.com/altunenes/cu...
#rustlang
               
            
            
                15.07.2025 16:37 β π 5    π 1    π¬ 0    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            spiral with Gabors π
code:
www.shadertoy.com/view/w3K3Rw
               
            
            
                10.07.2025 17:23 β π 1    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            also ported on my Rust + WGSL engine: π
github.com/altunenes/cu...
#rustlang
               
            
            
                03.07.2025 18:28 β π 2    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            volumetric passage :-)
code/live:
www.shadertoy.com/view/w33GRl
#creativecoding
               
            
            
                03.07.2025 14:37 β π 0    π 0    π¬ 1    π 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            A fun experiment: how LLMs see illusory faces with different spectrums:
altunenes.github.io/posts/pareid...
               
            
            
                22.06.2025 18:00 β π 2    π 1    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Now motion without movement version.
The bike wheels aren't turning, and the small circles aren't changing position.
code:
www.shadertoy.com/view/wfySWm
#illusion
               
            
            
                18.06.2025 16:04 β π 3    π 1    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            included some post-processing etc, to polish it, but still need to look at full-screen. seems not a strong effect.
               
            
            
                15.06.2025 15:55 β π 1    π 0    π¬ 0    π 1                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
               
            
            
                15.06.2025 13:43 β π 0    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            I was reading this book over the weekend. Until I got to this page "Motion Perception in the Human Vision". I stopped reading the book and tried to code the illusion π
Look at full screen
live code (try with different colors):
www.shadertoy.com/view/wcKSzw
book:
visionbook.mit.edu/motion_estim...
               
            
            
                15.06.2025 13:41 β π 0    π 0    π¬ 1    π 1                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            Also, praise to winit + egui. for this 13.8 mb app... π
               
            
            
                13.06.2025 14:40 β π 0    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            Spiral chaos:
Depth of field is really cool trick when you work with thousands of particles.... 
code π¦
github.com/altunenes/cu...
#rustlang
               
            
            
                13.06.2025 14:28 β π 2    π 0    π¬ 1    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            path tracing fractal via rust + wgsl  π¦ π
code:
github.com/altunenes/cu...
#rustlang
               
            
            
                31.05.2025 00:21 β π 6    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            Rotating spiral illusion: tried to create a new pattern by following the idea of asymmetric luminance steps...Not very powerful, more for experimental purposes (see fullscreen)
code:
www.shadertoy.com/view/3fKGWc
cool paper about this kind of illusions:
jov.arvojournals.org/article.aspx...
#illusion
               
            
            
                30.05.2025 10:38 β π 1    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            Mirror experiments: How many spheres are here?  π
(added hdri/exr support to my engine π¦)
code:
github.com/altunenes/cu...
#rustlang
               
            
            
                30.05.2025 10:30 β π 1    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            weekend sketches for my fantasy world :-P
Note: the waves are indeed sine waves :-D
code:
github.com/altunenes/cu...
#creativecoding
               
            
            
                25.05.2025 08:38 β π 4    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            codes:
Rust
github.com/altunenes/cu...
wgsl:
github.com/altunenes/cu...
               
            
            
                15.05.2025 18:31 β π 2    π 0    π¬ 0    π 0                      
            
         
    
         
        
            
        
                            
                            
                    
                    
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