Víctor Paiam's Avatar

Víctor Paiam

@vpaiam.bsky.social

Aegir Games + https://victorpaiam.itch.io/ + https://www.basta.no/victor-paiam + many more

14 Followers  |  19 Following  |  54 Posts  |  Joined: 26.09.2023  |  2.1314

Latest posts by vpaiam.bsky.social on Bluesky

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Julebord! With RoboRally!

04.12.2025 18:59 — 👍 2    🔁 0    💬 0    📌 0

Oh believe me, I've read it 😆
But 10/10 as a bookmark experiment, even beautifully designed, like all your stuff.

04.12.2025 13:29 — 👍 1    🔁 0    💬 1    📌 0

I'm struggling to find the game here, you read and you keep count of the words (random), roll dice (random) what's the choice?

Don't get me wrong I love the concept and the fact that you crammed it in a bookmark. But I'm failing to see the 'game' here. I need help.

04.12.2025 12:47 — 👍 0    🔁 0    💬 1    📌 0

What are the rooms?

03.12.2025 16:25 — 👍 1    🔁 0    💬 0    📌 0

That comment mentioning scouting the adjacent hexes. *Chef kiss* these inspire me to get going!

02.12.2025 21:24 — 👍 0    🔁 0    💬 0    📌 0

Some days I feel like 30 trillion cells in a trenchcoat, running around tasks, trying to feel human.
@johngreensbluesky.bsky.social I think you might appreciate it.

01.12.2025 16:50 — 👍 0    🔁 0    💬 0    📌 0

Or maybe I have missed some piece of information along the way and this is snowballing into a misinterpretation of your argument!

30.11.2025 23:32 — 👍 1    🔁 0    💬 1    📌 0

I see Narrative and the Story as different concepts, mechanisms such as a map and how that map is presented affects the narrative, but not necessarily the story. The main use of mechanisms are to drive the type of narratives you want in a story.

30.11.2025 23:27 — 👍 1    🔁 0    💬 1    📌 0

Picking up the narrative argument. Wouldn't you think that a hex/square grid and its pacing constrains the story in a different way than the others?
I can see that wave/sky crawl are obvious nodes, but the pacing of a grid makes it slightly different. (Given there's not a most efficient path)

30.11.2025 22:58 — 👍 0    🔁 0    💬 1    📌 0

I'm sensing that maybe the issue comes from "I have a hex map, and I need node movement for certain things". Maybe node to hex is easier than hex to node!

30.11.2025 22:51 — 👍 1    🔁 0    💬 1    📌 0

So each grid, node, hex serves a different moving purpose, for pacing and information scattering. The tools are there to serve the narrative. Everything is nodes, but in how you want to tell the story is when you go deeper than just nodes!

30.11.2025 22:44 — 👍 1    🔁 0    💬 1    📌 0

Yet the issue I think comes from laying a grid upon the already sufficient room map, usually to serve conflict and pacing between different pieces that move, adventurers and the creatures that got their dungeon disturbed

30.11.2025 22:41 — 👍 1    🔁 0    💬 0    📌 0

So in a dungeoncrawl, the rooms are the nodes and the hallways the lines, which in itself contain little nodes of possible encounters along the way. And this all could also be presented as a list of items (which it is what usually happens). Yet I prefer a visually enticing map of the dungeon!

30.11.2025 22:39 — 👍 3    🔁 0    💬 2    📌 0
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Si quieres saber quién ha participado en este proyecto...es un honor poder presentarles a quienes han recorrido este particular Londres en @elultimoadiosrpg.bsky.social 😉

29.11.2025 09:02 — 👍 24    🔁 10    💬 1    📌 1

Looking at it for a while, I start to feel that a curse will unleash if I break the lacre. The curse of making weird games!

28.11.2025 14:36 — 👍 1    🔁 0    💬 1    📌 0
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@exeunt.press when I receive this so beautiful, I don't want to break it

28.11.2025 11:56 — 👍 8    🔁 1    💬 1    📌 0

Same, we're three now, and I know a fourth!

26.11.2025 16:54 — 👍 1    🔁 0    💬 0    📌 0

They're great, also great game designer. Looking at what they do since Casket Land.

22.11.2025 18:26 — 👍 2    🔁 0    💬 1    📌 0

Great stuff!

20.11.2025 15:34 — 👍 1    🔁 0    💬 1    📌 0

Helps with focus with AuDHD, talking from experience. My brain is busy and I can't do anything about it even if I love the person who I am with. So if I can keep part of it entertained with some pattern, it really helps.

19.11.2025 21:32 — 👍 0    🔁 0    💬 0    📌 0

You let me know whenever you want it.

19.11.2025 16:36 — 👍 1    🔁 0    💬 0    📌 0

Dronningens gate 22, Oslo, Norway 😉. Because we're going to have good talks, good games, and time for you.

19.11.2025 16:04 — 👍 1    🔁 0    💬 1    📌 0
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A game with my two favorite designers on the cover @amabel.bsky.social & @colewehrle.bsky.social + a game recommended by another that also should be celebrated: @exeunt.press.

What a great day! I hope to keep learning and be surprised by what games can actually do.

19.11.2025 09:45 — 👍 4    🔁 0    💬 0    📌 0

You can always release those after the Skirmish week!

16.11.2025 18:20 — 👍 1    🔁 0    💬 1    📌 0
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Oslo Kniziathon 2025, for 40 years of Reiner Knizia making games. Thanks to Holmlia Brettspillklubb, very fun!

#reinerknizia

15.11.2025 22:44 — 👍 1    🔁 0    💬 0    📌 0
Preview
a man in a suit is sitting in a chair with his hand on his chin and the words trendizisst on the bottom right ALT: a man in a suit is sitting in a chair with his hand on his chin and the words trendizisst on the bottom right
15.11.2025 22:41 — 👍 0    🔁 0    💬 0    📌 0

And the first thing I see is Marco Arnaudo 😂😆

15.11.2025 22:36 — 👍 1    🔁 0    💬 0    📌 0

Veritas

13.11.2025 14:43 — 👍 2    🔁 0    💬 0    📌 0
Preview
DECKO Create the ultimate magical poker deck.

My neighbor did this boardgamegeek.com/boardgame/44...

12.11.2025 14:20 — 👍 1    🔁 0    💬 0    📌 0

The other thing would be sending it as "books" to avoid import issues. (That's a Norway specific problem)
I'll try at night after the kid goes to sleep. Thanks!

12.11.2025 13:56 — 👍 0    🔁 0    💬 0    📌 0

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