Join us TODAY at 5:00 in CCB 017 for our M2 meeting! Hear from the team leads about their game's progress!
After the meeting, we'll be heading to Cypress Theater to playtest and give feedback. There will be free Sweet Hut for those who play the games!
Thank you to Adna for the amazing poster art!
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(3/4)
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Our opening showcase is TODAY! Today's game is Sleighers. Sleighers is a festive/anthro-themed networked multiplayer first-person shooter. Players battle each-other and land grab for their opposing teams, all while avoiding periodic weather events. (1/4)
26.08.2025 18:35 β π 1 π 0 π¬ 1 π 0
Come see Mourning Brew and the other Spring 2025 games at VGDev's opening showcase on August 26th at 5:00-7:00 PM in the Klaus Atrium! (4/4)
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Two days left until the opening showcase! Today's game is Mourning Brew. You died... and now you're a ghost! Stranded in purgatory with no idea why you're here, you decide to open up a cafe to chat with other ghosts and the grim reaper, and maybe learn a bit more about yourself! (1/4)
25.08.2025 13:09 β π 0 π 0 π¬ 1 π 0
Come see Murder Most Fowl and the other Spring 2025 games at VGDev's opening showcase on August 26th at 5:00-7:00 PM in the Klaus Atrium! (3/3)
24.08.2025 17:36 β π 0 π 0 π¬ 0 π 0
Photo with the title "Team Leads" and two placeholder photos of Athena holding a magnifying glass, with the caption "Jade (not interviewed)" under the left photo and "Sophia (not interviewed)" under the right photo.
Photo with the title "Media" and two photos. The top photo is a photo of Athena in a traincar, with a penguin and goose NPC alongside a caption with the text "Train Exploration". The bottom photo shows a title screen with a scene of mountains and forests alongside the logo and "Play", "Options", and "Quit" buttons alongside the caption "Title Screen"
Photo with the title "Media" and two photos. The top photo is a photo of a bulletin board with icons of objects connected together via red string and a sidebar with item names and descriptions alongside a caption with the text "Clue Board". The bottom photo shows a athena talking to a peacock character called Melissa, who says "Hello darling. Quite an unfortunate morning, is it not?" alongside a caption with the text "NPC Dialogue".
Photo with the title "Media" and two photos. The top photo is a photo of a classroom filled with students posing for a photo alongside a caption with the text "Onboarding meeting". The bottom photo shows Sophia and Jade posing alongside someone on a laptop playing the game alongside a caption with the text "Final Demo".
(2/3)
24.08.2025 17:36 β π 0 π 0 π¬ 1 π 0
Photo of Athena Nox, a tan owl, and Little Guy (VGDev Mascot) with the Botting Alive logo and "GAME OVERVIEW" text.
Photo with Athena and Little Guy with the title "Game Description" and body text: :"Athena Nox has found herself in the middle of a tragedy during her train ride. A man has been found hanged in the dining car, but somethingβs not adding up to the natural conclusion of suicide. Itβs up to this detective to put together the clues and solve the murder!
Collect evidence, interrogate the various passengers, and cross-examine them based on the clues. Use Athenaβs mindboard to organize your thoughts, connect evidence, and create deductions to find new leads in the case!"
Four days left until the opening showcase! Today's game is Murder Most Fowl. Play as Athena Nox, who has found herself in the middle of a tragedy during her train ride. Itβs up to this detective to put together the clues and solve the murder! (1/3)
24.08.2025 17:36 β π 1 π 0 π¬ 1 π 0
Come see Hadopelagic and the other Spring 2025 games at VGDev's opening showcase on August 26th at 5:00-7:00 PM in the Klaus Atrium! (3/3)
23.08.2025 17:13 β π 0 π 0 π¬ 0 π 0
Photo with the title "Team Leads" and two placeholder photos of Lober, with the caption "Sean (not interviewed)" under the left photo and "Wiley (not interviewed)" under the right photo.
Photo with the title "Media" and two photos. The top photo is a photo of a red stingray and lobster claws with blades alongside a caption with the text "Hammerhead boss". The bottom photo shows a first-person point of view with the lobster holding a sword under the sea alongside the caption "Game POV".
Photo with the title "Media" and two photos. The top photo is a photo of an uncolored 3D crab model alongside a caption with the text "Crab model". The bottom photo shows a red stingray and lobster claws with blades alongside a caption with the text "Hammerhead boss".
Photo with the title "Media" and two photos. The top photo is a photo of a classroom filled with students alongside a caption with the text "Onboarding meeting". The bottom photo shows Sean and Wiley posing alongside someone with a VR headset playing the game alongside a caption with the text "Final Demo".
(2/3)
23.08.2025 17:13 β π 1 π 0 π¬ 1 π 0
Photo of Lober, a blue lobster with swords attached to his claws, and Little Guy (VGDev Mascot) with the Botting Alive logo and "GAME OVERVIEW" text.
Photo with Lober and Little Guy with the title "Game Description" and body text: :"In Hadopelagic, you play as Lober trying to make it to the forge. You will fight various rhythm-based boss fights set to the album Pelagial, by the ocean. You must utilize your slashing, as well as your ability to parry and dash to avoid damage and slowly widdle down the bosses. As you descend, the environment and enemies will increase in both difficulty and surreality. Keep in mind, that if you fail, you restart a fight. However, once you learn the attacks and start to anticipate what is coming next, completing the fight will make you feel like an unstoppable killing machine."
Four days left until the opening showcase! Today's game is Hadopelagic. Dive into the depths of the ocean as a lobster with sword arms, and fight off fantastical and horrifying creatures, as you attempt to reach the fabled forge in the depths of the Mariana Trench. (1/3)
23.08.2025 17:13 β π 0 π 0 π¬ 1 π 0
Photo with title "What was your favorite part about working on your game?". Alex says "Writing the story of course. At first I just want to build a funny game shitting on UPS customer service, but later (and after I saw Adnaβs concept art) I realize what I truly want to do is to use game to tell a story."
Below the text is a photo of an in-game CG of Callie crying.
Photo with title "Are there any parts of your game you wish you could have polished more?". Alex says "A lot I would say. I think the major issue is that this game is \*very\* static. Like this is no on-going stuff happening, and guidance & hints are very limited. So the player will either lose their track or become bored really quick. Also in the demo we removed the time limit, but later I think that is actually crucial. Anyway I'm working on a new game (also called B.A.) and hopefully we will see the improvements there."
Photo with title "Any other notes/comments?". Alex says "lober!!"
Below the text is a photo of a blue lobster.
Photo with title "Come see Botting Alive at VGDevβs Opening Showcase!" and body text "Tuesday, August 26th 5:00-7:00 PM Klaus Atrium." Attached is the game's title screen, featuring an Apple Watch receiving an incoming call from Callie Abbondi and the text "BA" and "Botting Alive".
Come see Botting Alive and the other Spring 2025 games at VGDev's opening showcase on August 26th at 5:00-7:00 PM in the Klaus Atrium! (3/3)
22.08.2025 14:33 β π 1 π 0 π¬ 0 π 0
Photo with Callie and Little Guy with the title "Game Description" and body text: "Callie had a long nightmare last night. It began with a tense dinner with her family, following an ugly argument with her girlfriend Beth. She wanted to go back to her dorm, only to forget the room keyβ¦
Thatβs the last thing she remembered.
Then things got even worse. She quickly realized she was buried alive in a coffin. Sure Callie got a broken apple watch, but what could she do with that huh? As she dug deeper into the watch, something strange began to unfold, and the events of yesterday no longer seemed so clear. Details slipped. Doubts crept in. Was any of it real? And wait, is this description even how it really happened? "
Photo with the title "Team Leads" and a photo of Alex.
Photo with title "Tell us a little about yourself!". Alex says "Iβm Alex, a 2nd year PhD student in neuroscience. I specialize in programming and writing."
Below the text is a photo of an in-game conversation on an Apple Watch.
Photo with title "How did you come up with the idea/concept for your game?". Alex says "I happened to come across a game called COLD LINE, basically you have to call the White House via bureaucratic annoying voice bot to stop a nuclear weapon. Thatβs a cool concept and I also happen to hate those voice bots (UPS especially cuz I almost lost my packages). So I was considering an extreme case, what if you are buried alive and all you can do is to use your broken apple watch to get out of here. (there is even an irl inspiration, a dude in Washington state tried to buried her wife alive, but she somehow survived)"
(2/3)
22.08.2025 14:33 β π 4 π 0 π¬ 1 π 0
Photo of Callie (the main character of Botting Alive) and Little Guy (VGDev Mascot) with the Botting Alive logo and "GAME OVERVIEW" text.
Five days left until the opening showcase! Today's game is Botting Alive. In Botting Alive, you wake up in a coffin, and all you have is a broken Apple Watch with which you can only call some voice bots. Could you use it to get out of here? (1/3)
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Photo with title "Any other notes/comments?". Vivian says "Thanks for a great semester! <3"
Below the text is a photo of Vivian and Raymond presenting the game to a classroom of club members.
Photo with title "Come see Lightborne at VGDevβs Opening Showcase!" and body text "Tuesday, August 26th 5:00-7:00 PM Klaus Atrium." Attached is key art of the game, with the game's logo and Lyra manipulating green and purple light.
Come see Lightborne and the other Spring 2025 games at VGDev's opening showcase on August 26th at 5:00-7:00 PM in the Klaus Atrium! (7/7)
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(6/7)
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(5/7)
21.08.2025 22:49 β π 0 π 0 π¬ 1 π 0
(4/7)
21.08.2025 22:49 β π 0 π 0 π¬ 1 π 0
(3/7)
21.08.2025 22:49 β π 0 π 0 π¬ 1 π 0
Photo with Lyra and Little Guy with the title "Game Description" and body text: "Long ago, humanity received a gift from the gods known as the Divine Prism, a source of pure light embodying truth and knowledge that filtered divine light into forms that humanity could comprehend and safely use.
Yet, this harmony did not last long. As the humansβ greed for the power of the prism grew, fractures started to form on the prismβs shell until one day it shattered, its pieces sent to the corners of the human realm.
Lightborne is a pixel puzzle platformer where youβll play as Lyra, a goddess in training. By bouncing light beams and navigating ruins, you will slowly obtain the power of the Divine Prism, all while uncovering the secrets that lie within its broken shards."
Photo with the title "Team Leads" and a photo of Vivian and Raymond. Raymond has a placeholder image with Lyra's sprite due to not being interviewed.
First up is Lightborne, a pixel puzzle platformer where youβll play as Lyra, a goddess in training. By bouncing light beams and navigating ruins, you will slowly obtain the power of the Divine Prism, all while uncovering the secrets that lie within its broken shards. (2/7)
21.08.2025 22:49 β π 0 π 0 π¬ 1 π 0
Photo of Lyra and Little Guy (VGDev Mascot) with the Lightborne logo and "GAME OVERVIEW" text.
Our opening showcase is less than a week away! Just like last semester, we'll be doing an overview of each of the Spring 2025 games and hearing from the leads of some of them! (1/7)
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Opening Showcase:
ποΈ Tuesday, August 26
π 5:00-7:00 PM
π Klaus Atrium
Play 6 student-made games from the Spring semester and enjoy free pizza!
Info Meeting:
ποΈ Thursday, August 28
π 6:30-7:30 PM
π Skiles 254
New to VGDev? Learn about who we are, how we work, and how to get involved!
Pitch Meeting:
ποΈ Friday, August 29
π 5:00-6:30 PM
π CCB 017
Learn all about this semesterβs games. Choose one (or many) to join!
Welcome (or welcome back) to VGDev! Here are some of our events to start off the semester, so make sure you stop by!
Check out the picture for more info on each eventβwe hope to see you there!
And stay tuned for more info on the games that will be at our opening showcase... π
21.08.2025 16:03 β π 0 π 0 π¬ 0 π 0
Get ready for our GeorgiaDev Summer Jam, hosted with UGA's Game Builders Club, GSU's PantherDev, and SCAD's GGDA Chapter!
Join us this Friday at 7PM for a keynote where we'll be revealing the jam theme. Check out our Linktree for more info!
Special thanks to Kacy from PantherDev for our jam artwork!
19.06.2025 21:09 β π 0 π 0 π¬ 0 π 0
TODAY'S THE DAY!
π§βπ³ It's time for the main course! Join us for the End of Semester Demo today at 5pm in Chez Klaus Atrium to check out all of the games from this semester and enjoy free food (Today's Special: Meat and Vegetable Skewers)!
Special thanks to Alexa S. and Zach F. for editing the video!
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We also won't be having a meeting this Fridayβstop by the demo instead!
14.04.2025 19:36 β π 0 π 0 π¬ 0 π 0
Our spring showcase is less than a week away! Stop by the Klaus Atrium this Saturday, April 19 between 5:00-7:00 PM to play some student-made games and enjoy some free food! π
Thank you so much to Jenny (@jenquanzen on Instagram/Discord) for the amazing poster art! π
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