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PeasantSimulator

@projectreign.bsky.social

PeasantSimulator is a solo dev hobby project - The goal is to create a multiplayer feudal sandbox with FPS and "RTS" gameplay elements where players can exploit resources, construct, organize, and assail their enemies.

52 Followers  |  1 Following  |  99 Posts  |  Joined: 20.01.2025  |  1.7442

Latest posts by projectreign.bsky.social on Bluesky

Peasant Simulator - Combat mechanics WIP
YouTube video by Peasant Simulator Peasant Simulator - Combat mechanics WIP

Prototyping in the combat state machine and animations!
youtu.be/-RrBSBPQK2U

#indiegame #gamedev #indiedev #unreal #unreal5

05.05.2025 07:11 — 👍 10    🔁 4    💬 0    📌 0
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En garde rapscallion!

#indiedev #indiegame #unreal #gamedev

27.04.2025 02:21 — 👍 4    🔁 2    💬 0    📌 0
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Players can now scoop dirt out of the terrain with a shovel and place it into the world. Will eventually be used for earth works / earth fortifications etc

#indiedev #indiegame #screenshotsaterday #gamedev #unreal #unreal5 #unrealengine

12.04.2025 08:13 — 👍 11    🔁 4    💬 0    📌 0
Peasant Simulator - Holding borders
YouTube video by Peasant Simulator Peasant Simulator - Holding borders

youtu.be/_z7_SzAdpdo Video recording of modifying a holding claim!

Just moved all this into a subsystem and made it less specific so players can only modify territories that 1. they are inside of and 2. own

#indiedev #indiegame #unrealEngine #ue5

06.04.2025 14:12 — 👍 4    🔁 2    💬 0    📌 0
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Prototyping Kingdom borders! The Blue line represents where players will place down "Flags" to define the border. The Green line represents their resulting area of influence, which is extruded from the blue. Just debug drawing for now.

#indiedev #indiegame #gamedev

05.04.2025 14:00 — 👍 4    🔁 1    💬 0    📌 0
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Fixed the main issue with picking the most relevant edges to extend for my Kingdom borders! Dot Product to the rescue as per usual ...

#indiedev #gamedev #indiegame #unreal5 #unrealEngine

05.04.2025 02:21 — 👍 18    🔁 5    💬 1    📌 0

How on earth did you optimize that many bullets?!

03.04.2025 13:52 — 👍 0    🔁 0    💬 1    📌 0
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Starting to work on Kingdom borders!
Players will place flags in the ground which will act as points on a polygon, defining the territory they own.

#indiedev #indiegame #gamedev #unreal

03.04.2025 13:31 — 👍 6    🔁 0    💬 0    📌 0

It's a peaceful life.

01.04.2025 09:07 — 👍 1    🔁 0    💬 0    📌 0
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Fire ripping through a farming field. Just testing out some proof of concepts for propagation mechanics.

#indiedev #indiegame #gamedev #unreal #unrealEngine

30.03.2025 12:08 — 👍 16    🔁 6    💬 0    📌 0

Willowsbane? Pinefall? :O

30.03.2025 08:56 — 👍 1    🔁 0    💬 0    📌 0
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Items in the game world now build a relationship graph of what they are close to! The idea being that I can have disease, filth, fire etc propagate item to item.

#indiedev #indiegame #gamedev

30.03.2025 04:29 — 👍 16    🔁 5    💬 1    📌 0
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Period accurate colorized footage of three peasants (cubes) farming (placing cookies everywhere).

#indiegame #indiedev #gamedev #unreal

30.03.2025 01:33 — 👍 14    🔁 5    💬 1    📌 0
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I don't know why but for some reason everything I make ends up being harvest moon.

#indiedev #indiegame #gamedev #unreal

26.03.2025 03:28 — 👍 6    🔁 3    💬 0    📌 0
Peasant Simulator - Item Rot
YouTube video by Peasant Simulator Peasant Simulator - Item Rot

** reupload

25.03.2025 10:42 — 👍 0    🔁 0    💬 0    📌 0
Rotting and Perishability mechanics
YouTube video by Peasant Simulator Rotting and Perishability mechanics

Added "Perishability" to the game! Items can optionally decay after a time into another set of items, or die entirely. In this example harvested Foliage yields plant fiber, which decay into rot, which decay into nothingness.

#indiedev #indiegame #gamedev #ue5

youtu.be/nzPY4p3QUSk

24.03.2025 11:04 — 👍 9    🔁 4    💬 1    📌 0
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Starting to move everything to ECS! Also everything in the world is now an item. An apple you eat? Item. Building you build? Item. Deer walking around? Also Item.

#unreal #indieDev #indieGame #gameDev

21.03.2025 13:56 — 👍 13    🔁 2    💬 1    📌 0
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Doing a bunch of FLECS ECS benchmarking, and I'm certainly gonna move my entire games logic over to it.

50k replicated "Wheat" crops which are ticking their growth and dryness, dying when fully dry - 120fps

#indiegame #indiedev #gamedev #unreal #ue5 #flecs

16.03.2025 14:59 — 👍 17    🔁 5    💬 1    📌 0

Slight edit - out of the thousand in this shot, about ~540 are in motion. They stand still for a bit after finishing their paths, so not all 1000 are in motion at all times.

14.03.2025 16:10 — 👍 0    🔁 0    💬 0    📌 0
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Alright well it kind of works I guess.

1000 replicated pathfinding moving deer NPCs. With some room for polish!

#indieDev #gameDev #indieGame #ue5 #unrealEngine

14.03.2025 16:09 — 👍 16    🔁 3    💬 1    📌 0

😭

12.03.2025 11:58 — 👍 0    🔁 0    💬 0    📌 0

I just noticed the Eat interaction type. Probably wanna cook it first at least. When I add cooking.

11.03.2025 13:21 — 👍 0    🔁 0    💬 0    📌 0
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:'( rip

#indiegame #indiedev #gamedev #ue5

11.03.2025 13:03 — 👍 13    🔁 4    💬 1    📌 0
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Deforestation! I don't know why but I really like lumberjacking in survival games. They don't grow back yet but eventually they will.

#indieGame #indieDev #gameDev #unreal5 #ue5

09.03.2025 14:03 — 👍 17    🔁 5    💬 0    📌 0

oh my god I only just saw this! Thank you so much haha thats so kind of you to say.

09.03.2025 02:49 — 👍 1    🔁 0    💬 0    📌 0
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Trying to communicate dying of thirst. Annoyingly though Thirst, Hunger, and Blood loss all need to compete for screen real estate.

#indiedev #gamedev #indieGame #unreal #ue5

09.03.2025 02:08 — 👍 12    🔁 6    💬 0    📌 0

The amount of time I've lost because I couldn't be bothered logging coupled with the amount of time I have saved when I did bother ...

08.03.2025 11:37 — 👍 1    🔁 0    💬 0    📌 0
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Always log. Always.

#unreal5 #indieDev #indieGame #gameDev

08.03.2025 11:36 — 👍 8    🔁 4    💬 1    📌 0
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What's important is that I amuse myself.
#indiegame #indiedev #gamedev #unreal #unreal5

05.03.2025 11:06 — 👍 9    🔁 3    💬 0    📌 0
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50 001 world items. I didn't honestly think it would scale this well but it looks pretty good! Loading time is a bit brutal on the initial spawn but I can speed that up later.

04.03.2025 09:41 — 👍 1    🔁 0    💬 0    📌 0

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