Release Version v1.41 ยท baldurk/renderdoc
Version v1.41
This release includes new threaded support for the shader debugger on all supported APIs (D3D11, D3D12, Vulkan). More details are found below, and please report any problems encounter...
RenderDoc v1.41 is now available! It adds threaded support for shader debugging, enabling debugging of shaders that use subgroup/wave operations and simulating all threads in a compute group.
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
05.11.2025 17:13 โ ๐ 43 ๐ 6 ๐ฌ 1 ๐ 0
RenderDoc v1.40 is now available! This version includes support for VK_EXT_descriptor_buffer, and vulkan 1.4, as well as some other bug fixes an quality of life improvements.
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
05.09.2025 16:09 โ ๐ 43 ๐ 8 ๐ฌ 0 ๐ 0
Not sure if anyone is following me from Japan, but FYI I'll be in Tokyo in two weeks time for CEDEC. If you'll be there drop me an email to say hi!
08.07.2025 10:29 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0
RenderDoc v1.37 is now available! This version contains primarily bugfixes after v1.36, but also includes some improvements and additional functionality support.
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
02.03.2025 13:25 โ ๐ 30 ๐ 7 ๐ฌ 0 ๐ 0
RenderDoc v1.36 is now available! This version brings support for debugging DXIL shaders, as well as adding raytracing capture support to Vulkan and D3D12.
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
20.12.2024 17:25 โ ๐ 89 ๐ 16 ๐ฌ 0 ๐ 0
hi?
20.10.2024 13:09 โ ๐ 23 ๐ 1 ๐ฌ 4 ๐ 0
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Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
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Senior Rendering Engineer on Frostbite and (very)amateur photographer
Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
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Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
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from Taskmaster, The Horne Section and Chesham United, mainly.
Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
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Shape enthusiast. I like computers the normal amount.
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Rendering Dev - Doing the R&D thing at
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loopit.dk/publications
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