Voyage beneath the Northern Moon #FF16
08.03.2025 15:48 β π 19 π 6 π¬ 0 π 0Voyage beneath the Northern Moon #FF16
08.03.2025 15:48 β π 19 π 6 π¬ 0 π 0Voyage beneath the Northern Moon #FF16
08.03.2025 15:48 β π 19 π 6 π¬ 0 π 0Jill βοΈ #FF16
06.01.2025 12:29 β π 28 π 3 π¬ 0 π 0Valisthea Winter Vacation βοΈ #FF16
05.01.2025 12:57 β π 121 π 62 π¬ 4 π 0
Viewport
Render
Final Edit
Valisthea Winter Vacation βοΈ #FF16
05.01.2025 12:57 β π 121 π 62 π¬ 4 π 0
I got an error trying to export his game rig and I wanted to learn ARP anyway so I killed two birds with one stone on this one. First time Iβve rigged a character all by myself so some things could be better but it turned out alright I think π
open3dlab.com/project/0eaf...
One last 2024 release! #FF16
My Torgal model is now available on Open3DLab. New ARP rig fully rigged by myself.
Every game I managed to beat in 2024.
Currently playing Metaphor and Balatro.
woof
#FF16
Festive Torgal π #FF16
23.12.2024 07:29 β π 40 π 16 π¬ 0 π 0Festive Torgal π #FF16
23.12.2024 07:29 β π 40 π 16 π¬ 0 π 0
Goth
#JillWarrick #FinalFantasyXVI #FF16
Bikini
#JillWarrick #FinalFantasyXVI #FF16
Bikini
#JillWarrick #FinalFantasyXVI #FF16
Now that the year is almost over Iβm actually sad I did next to nothing with animation. I guess I learned how to do my own models so it wasnβt all for nothing. But stillβ¦ thereβs this sting every time I see an animation. Iβll have to get to it sooner or later to make it stop.
09.12.2024 23:20 β π 2 π 0 π¬ 0 π 0This new βkeyartβ of my Jill 3D model was made to match up with my earlier Benedikta art. Similar scale and composition but the muted colors, higher black values and inverted vignette give it a frosty look. Fitting for Jill βοΈ
08.12.2024 02:11 β π 0 π 0 π¬ 0 π 0
Jill and Benedikta
side by side
#FF16 #FFXVI
Jill Warrick βοΈ #FF16
The model Iβve been working on for the last few months is now available on Smutbase!
Check this thread for a closer look:
Thank you!
05.12.2024 22:40 β π 0 π 0 π¬ 0 π 0
You can find the model on Smutbase for free. Just search for Jill Warrick.
Iβm sure thereβs something I overlooked so let me know if you encounter any issues!
Anyway Iβm going to take a break now - I mean give time for feedback to roll in :)
[Cloth Modes]
By default long cloth pieces follow the legs for quick (lazy) standing poses. If you want to pose the cloth by hand though you can dynamically switch to pose mode with a slider. Or blend between the two modes.
Also made a video guide with more details on that.
[Outfits]
Easily customize and switch between outfits and matching hair styles thanks to MustardUI support. Also comes with a variety of extra accessories.
[Shader Options]
New custom skin shader created from scratch with dozens of options including sweat, dirt, makeup, wetness and blush effects. Optimized using EEVEE Next 4.2 but also works with Legacy 4.1 and Cycles.
[Enhanced Textures]
Game skin textures were baked onto the model, then upscaled to 4k with Gigapixel. Layered, blended and manually tweaked in Substance Painter.
[Face Mocap]
Mocap ready utilizing ARkit shapekeys. I also made a short video guide included in the download to get you started. If nothing else, this is just fun to mess around with.
[Body Shapes]
The proportions may be canon by default but there are dozens of sliders to make the body as un-canon as your heart desires. You do you.
[Canon Body]
1:1 proportions based on the in-game nude model. The face mesh was taken directly from the game to stay true to the original appearance.
Jill Warrick βοΈ #FF16
The model Iβve been working on for the last few months is now available on Smutbase!
Check this thread for a closer look:
Jillβs model is done and uploaded. Now itβs waiting for approval and then weβre (hopefully) good to go.
I made a couple short video guides, that and creating all the model preview renders nearly burned me out but Iβm glad I managed to push through.