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Harry

@woodworth-dev.bsky.social

Mobile Engineer & Indie Game Dev | He/Him | NYC | Solo Coder Man @Basiliskka.com

71 Followers  |  158 Following  |  217 Posts  |  Joined: 22.10.2024  |  2.2864

Latest posts by woodworth-dev.bsky.social on Bluesky

six mushroom infested warriors in rusted armor, baring cleavers and flintlock weapons

six mushroom infested warriors in rusted armor, baring cleavers and flintlock weapons

finished my #turnip28 brutes. not my favorite thing Iโ€™ve knocked out since I started painting again but there are elements Iโ€™m happy with and I learned a lot

31.05.2025 13:30 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm making a bunch of code I use in my games publicly available. Lots of good stuff like 2d drop shadows, pseudo 3d effects, vfx, npc vision, IK, save system, level system etc.
#godotengine

github.com/Miziziziz/Mi...

04.05.2025 20:52 โ€” ๐Ÿ‘ 1315    ๐Ÿ” 206    ๐Ÿ’ฌ 27    ๐Ÿ“Œ 9

I wish they made McDโ€™s fries like they used to, so uniquely crispy

30.04.2025 17:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Each one is so expressive! Love them

30.04.2025 13:18 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 28.04.2025 02:25 โ€” ๐Ÿ‘ 181    ๐Ÿ” 21    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Whatโ€™s a numeric core calculator?

27.04.2025 19:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Khajit has wares if you have coin

05.02.2025 01:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Lighting and effects are amazing, itโ€™s jarring but in a smooth aesthetic way if that makes sense

04.02.2025 21:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I aspire to one day have a dumpy that inspires vandalism

28.01.2025 14:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You got this! ๐Ÿ’ช๐Ÿผ

28.01.2025 13:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What a unique problem that I wish I had a solution to, just spitballing but maybe have everything under a node2D that you rotate when doing level design?

25.01.2025 18:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I had a nightmare like this once, this piece is great!

13.01.2025 22:03 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm back, happy 2025 everyone! My goal for Q1 of this year is to publish a game on Steam

03.01.2025 17:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I was trying to check if a func result was null: `if get_pos():`, but if `get_pos()` returned Vector2.ZERO (which was likely in the context), then it was failing the if statement when it shouldn't have been

30.12.2024 20:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

TIL a Vector2.ZERO is falsy in #Godot, this caused a really annoying bug ๐Ÿ˜…

17.12.2024 16:06 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This is fantastic, thank you for putting this together!!

17.12.2024 15:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I would follow the iterative route, there are plenty of pages that have gotten me interested in a game without a trailer!

16.12.2024 18:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This is such a cool concept!! Iโ€™ll have to try it out. Love the art

16.12.2024 16:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Iโ€™d like to imagine this extends to things like airplane travel and house purchasing ahahaha

12.12.2024 14:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This looks great! Very clean. What happens when smithing fails?

08.12.2024 17:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hello! What have you been working on?

07.12.2024 02:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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My game, #FallacyQuiz, tests your ability to identify misleading or incorrect reasoning. ๐Ÿค”

You can improve your critical thinking skills and better recognize deceptive arguments in everyday situations. ๐Ÿ—ฏ๏ธ๐Ÿ—จ๏ธ

There even is a local multiplayer mode! ๐Ÿ‘ฅ๐Ÿ‘ฅ

04.12.2024 09:17 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 5

This is so cool! I didnโ€™t know Rich Presence was a thing, does GodotSteam support this?

05.12.2024 14:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Whatโ€™s your favorite song of theirs?

04.12.2024 19:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Debugging would be such much cooler if each error had a Latin bug name. Oh yes, a new Segfaultia Nullstackulis to my collection!

29.11.2024 16:10 โ€” ๐Ÿ‘ 312    ๐Ÿ” 22    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 1

Is this your first multiplayer game? Iโ€™ve yet to tackle any multiplayer networking shenanigans

27.11.2024 18:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you so much!! I tweaked the transition speed and recently completely overhauled the direction interface and it looks soooo much better now

27.11.2024 01:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Int and Isnโ€™t?

26.11.2024 23:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I would love to attend local nyc game events, but theyโ€™re so difficult to find!

Ps. Your art is wicked cool

26.11.2024 20:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Adaptive enemy AI - sounds incredibly complicated, complex, and bug prone but wow what an experience it would be as a player to interact with

25.11.2024 17:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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