A small pause and some sound effects make a huge difference β¨
#pixelart #godot #indiedev
@jgartland.bsky.social
I'm making a Gameboy Color inspired frog game. Currently running playtests, DM if you want to be a tester! https://jamesgartland.itch.io/frog-boy
A small pause and some sound effects make a huge difference β¨
#pixelart #godot #indiedev
The name looks so cool in Japanese!
29.09.2025 15:36 β π 0 π 0 π¬ 1 π 0I just made the first trailer for FrogBoy! 
Making trailers is harder than it looks
#gamedev #pixelart #godot
www.youtube.com/watch?v=J_JG...
We had a ton of fun at #Gdex, thanks for playing!
08.09.2025 22:32 β π 9 π 2 π¬ 1 π 0That's huge, great job! I am genuinely scared of making a key rebinding feature
08.09.2025 19:01 β π 1 π 0 π¬ 0 π 0Thanks for playing, I'm really happy people enjoyed it so much, especially the fishing minigame!
08.09.2025 18:36 β π 1 π 0 π¬ 0 π 0I started with the shader from this blog post, but instead of using their `swap_colors` method, I loop through the colors to find the closest one
godotshaders.com/shader/palet...
I finished a new title screen and intro cinematic, just in time for #Gdex
#pixelart #godot #gamedev
I was going to fix bugs, but I got distracted and made a color palette shader
30.08.2025 02:46 β π 2 π 0 π¬ 1 π 0The Gameboy Color Palette looks pretty rad...
#godot #indiedev #gameboy
I just got critical, specific feedback for my game from a random player. Players who love my game are great, but I can't overstate how grateful I am that someone who didn't like it so much took the time to explain in detail where I can improve. Thank you random player!
#gamedev #indiedev
I'm exhibiting Frog Boy at GDEX 2025! I wrote a short Dev Log about it on itch
jamesgartland.itch.io/frog-boy/dev...
#devlog #gamedev #gdex
Almost done with my fishing mechanic!
#godot #indiedev #fishinggame
UI dev be like that sometimes π
#gamedev #godotEngine
I found my current job through Work With Indies, it's a good place. If a company is posting there, they probably have some good people
12.06.2025 17:08 β π 0 π 0 π¬ 0 π 0We're really close to the finish line and just need some help finishing a few important things!
- Full VO
- Localization
- QA
- Console ports
www.kickstarter.com/projects/chr...
Experimenting with a new TileSet by @zaebucca.itch.io 
I really like his art, but I don't think I have time to do a full art overhaul to match it π΅βπ«
#godotengine #indiedev #pixelart
The initial FrogBoy prototype was in #UE5, but I "demade" it in Godot after realizing how long it would take to make the entire game in 3D
#indiedev #unreal
The tongue movement is so good! πΈ
09.05.2025 19:24 β π 1 π 0 π¬ 0 π 0100% B, your fantasy characters and monsters are the best!
09.05.2025 16:01 β π 1 π 0 π¬ 1 π 0New Enemy: Skeletons,
aggressive ranged mobs with low health
#godot #indiedev #zeldalike
New Enemy: Skeletons,
aggressive ranged mobs with low health
#godot #indiedev #zeldalike
I accidentally tied UI transition speed to framerate π
#gamedev #godotengine #zeldalike
It will cost you $0 to RT my work
22.04.2025 22:39 β π 9 π 4 π¬ 1 π 0What in Oblivion is that!?
#indiedev #oblivion #godot
I'm making it in the Godot Engine, I'm trying to make something like BloodStained: Curse of the Moon, but for retro Zelda
21.04.2025 15:41 β π 0 π 0 π¬ 0 π 0I updated the sfx and vfx for attacking, also adjusted the timings on the death sequence
#gamedev #godot #screenshotsaturday
I updated the sfx and vfx for attacking, also adjusted the timings on the death sequence
#gamedev #godot #screenshotsaturday
Now that it's all put together, I feel like it could be slower in general, making the fade to black duration longer is a great call!
17.04.2025 20:15 β π 2 π 0 π¬ 0 π 0