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JamesGG

@jgartland.bsky.social

I'm making a Gameboy Color inspired frog game. Currently running playtests, DM if you want to be a tester! https://jamesgartland.itch.io/frog-boy

288 Followers  |  96 Following  |  103 Posts  |  Joined: 22.10.2024  |  2.836

Latest posts by jgartland.bsky.social on Bluesky

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A small pause and some sound effects make a huge difference ✨
#pixelart #godot #indiedev

14.10.2025 02:49 β€” πŸ‘ 29    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

The name looks so cool in Japanese!

29.09.2025 15:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
FrogBoy Trailer
YouTube video by James Gartland FrogBoy Trailer

I just made the first trailer for FrogBoy!
Making trailers is harder than it looks
#gamedev #pixelart #godot
www.youtube.com/watch?v=J_JG...

29.09.2025 15:26 β€” πŸ‘ 16    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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We had a ton of fun at #Gdex, thanks for playing!

08.09.2025 22:32 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

That's huge, great job! I am genuinely scared of making a key rebinding feature

08.09.2025 19:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks for playing, I'm really happy people enjoyed it so much, especially the fishing minigame!

08.09.2025 18:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Palette Swap (no recolor / recolor) - Godot Shaders Okay, so you want to a palette swap. First, let’s...

I started with the shader from this blog post, but instead of using their `swap_colors` method, I loop through the colors to find the closest one
godotshaders.com/shader/palet...

03.09.2025 17:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I finished a new title screen and intro cinematic, just in time for #Gdex
#pixelart #godot #gamedev

03.09.2025 00:57 β€” πŸ‘ 35    πŸ” 6    πŸ’¬ 3    πŸ“Œ 0
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I was going to fix bugs, but I got distracted and made a color palette shader

30.08.2025 02:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The Gameboy Color Palette looks pretty rad...
#godot #indiedev #gameboy

29.08.2025 21:16 β€” πŸ‘ 19    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0

I just got critical, specific feedback for my game from a random player. Players who love my game are great, but I can't overstate how grateful I am that someone who didn't like it so much took the time to explain in detail where I can improve. Thank you random player!
#gamedev #indiedev

16.07.2025 22:26 β€” πŸ‘ 23    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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FrogBoy Devlog #2 I have exciting news about my little game, I will be exhibiting FrogBoy to GDEX 2025 this September in Columbus, Ohio! If you live in or around Ohio, come check out my game, and those of other Midwest...

I'm exhibiting Frog Boy at GDEX 2025! I wrote a short Dev Log about it on itch
jamesgartland.itch.io/frog-boy/dev...
#devlog #gamedev #gdex

09.07.2025 00:14 β€” πŸ‘ 13    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Almost done with my fishing mechanic!
#godot #indiedev #fishinggame

01.07.2025 15:18 β€” πŸ‘ 16    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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UI dev be like that sometimes πŸ˜‘
#gamedev #godotEngine

24.06.2025 18:28 β€” πŸ‘ 25    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

I found my current job through Work With Indies, it's a good place. If a company is posting there, they probably have some good people

12.06.2025 17:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Big Hops - a fresh and froggy action-platformer A new kind of 3D platformer about tongue swinging, froggy parkour, and building your own path forward with veggies.

We're really close to the finish line and just need some help finishing a few important things!
- Full VO
- Localization
- QA
- Console ports
www.kickstarter.com/projects/chr...

25.05.2025 20:35 β€” πŸ‘ 213    πŸ” 78    πŸ’¬ 8    πŸ“Œ 8
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Experimenting with a new TileSet by @zaebucca.itch.io
I really like his art, but I don't think I have time to do a full art overhaul to match it πŸ˜΅β€πŸ’«
#godotengine #indiedev #pixelart

23.05.2025 02:27 β€” πŸ‘ 84    πŸ” 8    πŸ’¬ 1    πŸ“Œ 0
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The initial FrogBoy prototype was in #UE5, but I "demade" it in Godot after realizing how long it would take to make the entire game in 3D
#indiedev #unreal

21.05.2025 03:40 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

The tongue movement is so good! 🐸

09.05.2025 19:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

100% B, your fantasy characters and monsters are the best!

09.05.2025 16:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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a frog wearing sunglasses is sitting on rocks ALT: a frog wearing sunglasses is sitting on rocks
05.05.2025 21:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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New Enemy: Skeletons,
aggressive ranged mobs with low health
#godot #indiedev #zeldalike

04.05.2025 23:54 β€” πŸ‘ 19    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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New Enemy: Skeletons,
aggressive ranged mobs with low health
#godot #indiedev #zeldalike

04.05.2025 23:54 β€” πŸ‘ 19    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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I accidentally tied UI transition speed to framerate 🐌

#gamedev #godotengine #zeldalike

27.04.2025 20:12 β€” πŸ‘ 31    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

It will cost you $0 to RT my work

22.04.2025 22:39 β€” πŸ‘ 9    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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What in Oblivion is that!?
#indiedev #oblivion #godot

22.04.2025 16:19 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

I'm making it in the Godot Engine, I'm trying to make something like BloodStained: Curse of the Moon, but for retro Zelda

21.04.2025 15:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I updated the sfx and vfx for attacking, also adjusted the timings on the death sequence
#gamedev #godot #screenshotsaturday

19.04.2025 23:57 β€” πŸ‘ 52    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0
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I updated the sfx and vfx for attacking, also adjusted the timings on the death sequence
#gamedev #godot #screenshotsaturday

19.04.2025 23:57 β€” πŸ‘ 52    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0

Now that it's all put together, I feel like it could be slower in general, making the fade to black duration longer is a great call!

17.04.2025 20:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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