Spud's Avatar

Spud

@elite-spud.bsky.social

Streaming is a Celebration • Part-time achievement hunter & Full-time dork • GDQ Speedrunner • Card-carrying Enby • Parent of 2 • They / She • I beat Luigi’s Mansion blindfolded twitch.tv/elite_spud en.pronouns.page/u/Elite_Spud

308 Followers  |  135 Following  |  662 Posts  |  Joined: 11.10.2023
Posts Following

Posts by Spud (@elite-spud.bsky.social)

You might even be able to record at 4k with it, but that's a bit lucrative lol, especially for retro stuff

10.03.2026 01:09 — 👍 1    🔁 0    💬 0    📌 0

That card is very strong; 2 generations newer than mine

It's definitely good enough to use a separate NVENC encoder for recording and streaming (like my settings do) if you aren't already. Using some sort of variable bitrate on the local recording is so much better than CBR as streaming requires

10.03.2026 01:09 — 👍 1    🔁 0    💬 1    📌 0

I'm using an RTX 3070 for comparison

As long as you're not getting rendering/encoding lag, P7 should be the natural choice. It's been a long time since I tested all the presets, but if I recall P6 wasn't that much of a downgrade, but P5 was

09.03.2026 23:58 — 👍 1    🔁 0    💬 1    📌 0

The RecordingEncoder file is encoded in H265, but that should mostly affect the filesize, not quality.

I usually keep that Preset at P6 and the Multipass at 2x Quarter Res, but forgot I was messing with stuff the other day.

Even still it's still pretty hard to find a bad freeze frame in that file

09.03.2026 23:51 — 👍 0    🔁 0    💬 1    📌 0
Post image Post image

Here's a few recordings that I made with the following settings

Stuff does get a little crunchy with the Streaming settings, but Adaptive Quantization helps mitigate how obvious it is in the overlay a ton (it allocates more bitrate to busy parts of the screen)

mega.nz/folder/3uohU...

09.03.2026 23:51 — 👍 0    🔁 0    💬 1    📌 0

I’m a bit of a stream quality nerd; what are your encoder settings?

Some games are kinda destined to look crunchy at 6000kbps, but I don’t recall having issues when streaming Sonic 2

09.03.2026 21:50 — 👍 0    🔁 0    💬 1    📌 0

Take care, Astrid 🫂

07.03.2026 20:27 — 👍 2    🔁 0    💬 0    📌 0

Still working on the stealth part

05.03.2026 13:47 — 👍 1    🔁 0    💬 0    📌 0

“Requires adult strength to open with dual-button design” my ass

How foolish of us to assume that this kid could be contained by such mundane technology

05.03.2026 13:18 — 👍 6    🔁 0    💬 0    📌 0

It took 3 days for our kid to figure out how to bypass the childproof doorknobs. *Three Days*

Two and a half years old

05.03.2026 13:15 — 👍 16    🔁 0    💬 2    📌 0

Back at the car repair shop for something else & they’ve got Corrosion of Conformity on today

04.03.2026 15:04 — 👍 3    🔁 0    💬 0    📌 0

It only plagued my PC games, not games captured via capture card, and only some of them, as it turns out I’d only applied the toggle to one of my configured game capture sources. Very high refresh-rate games (120+) were also mostly spared, but still didn’t look truly smooth.

04.03.2026 12:02 — 👍 1    🔁 0    💬 0    📌 0

The stuttering (jitter is probably a more accurate term) took the form of the game appearing noticeably lower FPS relative to the rest of my scene (particularly webcam).

2D games showcased it the most, with things that should’ve scrolled smoothly across the screen instead jumping past irregularly.

04.03.2026 12:02 — 👍 1    🔁 0    💬 1    📌 0

I never fully trust the preview. I observed the issues on both my phone and PC watching back the stream & comparing vs others’ footage on the same game. The recording looked much the same

Knowing that I fiddle with OBS more than 90% of folks tipped me off that I probably did something dumb

04.03.2026 12:02 — 👍 2    🔁 0    💬 1    📌 0

Also worth noting the setting was added in 2015 for low-spec PCs. How we run games (& how we encode video) has changed dramatically in that time. Not to mention hardware advances.

I personally agree, you should lower your game FPS when you can (for many reasons). Ideally, to a multiple of OBS FPS.

04.03.2026 04:46 — 👍 1    🔁 1    💬 1    📌 0

Blindly turning it on was definitely a bad move on my part, but at least I learned something helpful from it!

04.03.2026 05:01 — 👍 1    🔁 0    💬 0    📌 0

Hearing that it’s targeted towards decade-old low-end setups makes a lot of sense now

I made the original post because I’ve often seen this toggle recommended as a general performance-saver when playing games at any framerate higher than the canvas rate, but it’s far more niche than that

04.03.2026 05:01 — 👍 0    🔁 0    💬 2    📌 0

Perhaps it’s more useful for software encoding, but I still struggle to see its purpose if it causes choppy output even when the GPU has significant resources to spare

04.03.2026 04:37 — 👍 0    🔁 0    💬 1    📌 0

I encountered significant stuttering even when running games at 2x and even 4x the canvas FPS with this option on. Matching the game FPS to the canvas and disabling the option produced better recordings while demanding far fewer resources of my GPU

04.03.2026 04:37 — 👍 1    🔁 0    💬 2    📌 0

Either way, it seems like you’d need to *really* need to save on performance to want to toggle this on.

04.03.2026 04:37 — 👍 0    🔁 0    💬 1    📌 0

Oh, the interval is halved when the toggle is NOT set. I understand now. So it checks for a frame half as often for a given canvas FPS when it is on

04.03.2026 04:29 — 👍 0    🔁 0    💬 1    📌 0

I see now that the interval is derived from the video options, but I don’t see how it calculates to twice the canvas FPS as you describe. At 60fps, util_mul_div64 should result in 1/60 * 1000000000ULL, and halving that with /= 2 should be equivalent to just setting the output FPS to 30, no?

04.03.2026 04:16 — 👍 0    🔁 0    💬 1    📌 0

I originally toggled this option to limit rendering lag when running old PC games (and it technically worked), but I learned how to limit in-game FPS via my GPU drivers shortly after and that's just always a better idea

I can't think of a single reason why you'd need this option. Never enable it.

04.03.2026 02:35 — 👍 1    🔁 0    💬 1    📌 0
Screenshot of an OBS Game Capture source, with the "Limit Capture Framerate" option circled in red

Screenshot of an OBS Game Capture source, with the "Limit Capture Framerate" option circled in red

Today I learned that the 'Limit capture framerate' option in OBS Game Capture sources is useless

obsproject.com/forum/thread...

For months I thought it limited the capture rate to the OBS framerate, but it actually limits the rate to half the *source* FPS instead. So 60fps game = 30fps capture.

04.03.2026 02:35 — 👍 4    🔁 0    💬 2    📌 0
Livesplit showing a 1:11:03 in Luigi's Mansion Low%

Livesplit showing a 1:11:03 in Luigi's Mansion Low%

Wow! This category is ass!

I can't wait to subject myself to it again for charity in the near future

28.02.2026 04:33 — 👍 15    🔁 0    💬 0    📌 0
Post image

> New player is having trouble with something in my speedgame

- I explain how to make it easier

> “Thanks, man”

27.02.2026 19:20 — 👍 19    🔁 0    💬 0    📌 0

Makes it even more impressive to know that she became that skilled without even shifting into high gear

26.02.2026 23:15 — 👍 1    🔁 0    💬 0    📌 0

The best F-Zero GX Max Speed player in the world is now a young Japanese woman who only started playing earnestly in 2022

This unprecedented & meteoric rise to the top boldly questions the importance of "legacy skill" in this 23 year old game historically dominated by the old guard

Just astounding

26.02.2026 16:30 — 👍 27    🔁 6    💬 4    📌 0

Had my first gender-affirming care checkup in almost 3 years, and I got cleared to start injections

Been taking sublingual pills for 5+ years, so my doctor set me up with subcutaneous needles & told me to poke myself anywhere with a lot of fat… like my butt

Guess I’m taking asstrogen now

26.02.2026 02:12 — 👍 38    🔁 0    💬 0    📌 0

Congrats & enjoy the new title screen!

25.02.2026 23:19 — 👍 1    🔁 0    💬 0    📌 0