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ToughNutToCrack

@tntcproject.bsky.social

Gamedev, shaders, and VFX... in depth. πŸŽ₯ Our videos: https://www.youtube.com/@TNTCProject πŸ™ Support us: https://www.patreon.com/c/tntcproject

1,057 Followers  |  54 Following  |  205 Posts  |  Joined: 30.07.2023
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Posts by ToughNutToCrack (@tntcproject.bsky.social)

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Pixelization Effect | TNTC Get more from TNTC on Patreon

www.patreon.com/posts/pixeli...

19.02.2026 09:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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We’ve released a fullscreen pixelization effect for #Unity3D.

It adapts pixel size based on depth instead of applying uniform screen pixelation, allowing more consistent stylized results in 3D scenes.

Find our more on our Patreon! #gamedev #indiedev

19.02.2026 09:52 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
The Procedural Building System behind Expedition 33
YouTube video by TNTC The Procedural Building System behind Expedition 33

Video here: www.youtube.com/watch?v=hm5U...

26.01.2026 15:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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In case you missed it, we recently released a new video where we break down how the buildings in Expedition 33 were created in a procedural way.

Sharing a small clip here πŸ™‚
Let us know what you think!

26.01.2026 15:50 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Procedural Building tool - Expedition 33 inspired- Unity package | TNTC Get more from TNTC on Patreon

www.patreon.com/posts/proced...

20.01.2026 09:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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We’ve released the #ProceduralBuilding tool from our latest YouTube project.

It’s a full #Unity3D package you can study, reuse, or build on top of, whether you’re into procedural generation, editor tools, or just curious about how these systems work.

Link in the first comment! #gamedev #indiedev

20.01.2026 09:21 β€” πŸ‘ 11    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Still playing with the new proc-gen tool we made.
Apparently I accidentally recreated a sunset scene hahaha.

16.01.2026 14:18 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I just published a video I’ve been really excited about!
It’s all about building a procedural system in Unity, inspired by the architecture of Expedition 33.

This one was a really fun challenge for me, hope you’ll check it out and let me know what you think!

#procgen#gamedev #unity3d

14.01.2026 15:36 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Back home now. Unite was insanely good. A recap will be published soon. In the meantime, here are the treasures picked up at the event.
#unity3d #unite2025 #gamedev

21.11.2025 20:48 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Yeah! On mobile, Addressables are extremely valuable for keeping build size under control to meet store approval constraints. They allow you to decouple content into dependencies that can be downloaded for example at startup. Definitely worth looking into.

21.11.2025 20:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yes! 🍻😎😎 very cool to see

20.11.2025 20:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah.. if you don’t build around Addressables from the start, it becomes a huge pain later. Learned that the hard way! xD

20.11.2025 20:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Aren’t these beautiful? Thanks to @minionsart.bsky.social , we love your work! πŸ’›
#gamedev #unity3d

20.11.2025 14:26 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Following a session on using Addressables to stream assets at runtime in #Valheim. Honestly, this should be standard practice not something we apply only when things go wrong. Great insights! #unity3d #unite2025 @unity.com

20.11.2025 14:07 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Starting the day at #unite2025 with a great talk about cheating prevention πŸ‘Œ Always fascinating to see how inventive cheaters can be.

#gamedev #unity3d

20.11.2025 09:53 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Attending the Unity Roadmap session. Really hoping to hear some exciting news about the upcoming version of Unity 6!
#Unity #GameDev #UNITE2025

19.11.2025 12:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Oh that was unexpected! πŸ‘€
#unite2025

19.11.2025 09:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#UNITE2025 Keynote is starting now! Let’s gooo 😍 @unity.com

19.11.2025 08:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Heading to #UNITE2025 in Barcelona 🫢

18.11.2025 16:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Something’s boiling in the shadows…
#gamedev #indiedev #unity3d #procgeb

23.10.2025 16:54 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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FREE CC0 - Stencil Buffer Examples Package | TNTC Get more from TNTC on Patreon

Link:
www.patreon.com/posts/free-c...

11.08.2025 16:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Just dropped a Stencil Buffer shader for Unity on our Patreon! Two setup approaches (material | layer) + example scenes.

It’s FREE & CC0 so you can use it, tweak it, or break it however you like :) Go grab it!

#gamedev #indiedev #unity3d #shader #vfx #stencilbuffer

11.08.2025 15:59 β€” πŸ‘ 23    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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Just followed @sebastianlague.bsky.social A* Pathfinding series, thanks for the timeless resource!
I’ll now build on this for my own project πŸ™Œ

#gamedev #indiedev #unity3d #pathfinding #vfx #stencilbuffer #madewithunity

05.08.2025 15:25 β€” πŸ‘ 19    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
How does SPLIT FICTION work? I RECREATED it in UNITY
YouTube video by TNTC How does SPLIT FICTION work? I RECREATED it in UNITY

youtu.be/PgCiQHmZFBE

04.08.2025 18:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Wanna learn how the stencil buffer works? We break it down in our latest video recreating Split Fiction’s multi-world effect!

#gamedev #indiedev #unity3d #shader #vfx #stencilbuffer #madewithunity

04.08.2025 18:00 β€” πŸ‘ 16    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

Congrats!

27.07.2025 23:57 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you for commenting :)

24.07.2025 21:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Multiple Worlds, One Screen:  recreating SplitFiction’s Trick in Unity
YouTube video by TNTC Multiple Worlds, One Screen: recreating SplitFiction’s Trick in Unity

Multiple Worlds, One Screen: recreating SplitFiction’s Trick in Unity
youtu.be/PgCiQHmZFBE

24.07.2025 21:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The stencil buffer is like magic. You can use it for portals, masks, and cool visual tricks in your games.

I explain how it works in my new Split Fiction recreation video. I post it in the first comment if you’re curious :)

#Unity #GameDev #Shaders #IndieDev

24.07.2025 21:02 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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Graphics Programming weekly - Issue 400 - July 20th, 2025 www.jendrikillner.com/post/graphic...

22.07.2025 15:37 β€” πŸ‘ 60    πŸ” 19    πŸ’¬ 0    πŸ“Œ 0