Weβve released a fullscreen pixelization effect for #Unity3D.
It adapts pixel size based on depth instead of applying uniform screen pixelation, allowing more consistent stylized results in 3D scenes.
Find our more on our Patreon! #gamedev #indiedev
Video here: www.youtube.com/watch?v=hm5U...
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In case you missed it, we recently released a new video where we break down how the buildings in Expedition 33 were created in a procedural way.
Sharing a small clip here π
Let us know what you think!
Weβve released the #ProceduralBuilding tool from our latest YouTube project.
Itβs a full #Unity3D package you can study, reuse, or build on top of, whether youβre into procedural generation, editor tools, or just curious about how these systems work.
Link in the first comment! #gamedev #indiedev
Still playing with the new proc-gen tool we made.
Apparently I accidentally recreated a sunset scene hahaha.
I just published a video Iβve been really excited about!
Itβs all about building a procedural system in Unity, inspired by the architecture of Expedition 33.
This one was a really fun challenge for me, hope youβll check it out and let me know what you think!
#procgen#gamedev #unity3d
Back home now. Unite was insanely good. A recap will be published soon. In the meantime, here are the treasures picked up at the event.
#unity3d #unite2025 #gamedev
Yeah! On mobile, Addressables are extremely valuable for keeping build size under control to meet store approval constraints. They allow you to decouple content into dependencies that can be downloaded for example at startup. Definitely worth looking into.
21.11.2025 20:46 β π 1 π 0 π¬ 0 π 0Yes! π»ππ very cool to see
20.11.2025 20:07 β π 0 π 0 π¬ 0 π 0Yeah.. if you donβt build around Addressables from the start, it becomes a huge pain later. Learned that the hard way! xD
20.11.2025 20:06 β π 0 π 0 π¬ 0 π 0
Arenβt these beautiful? Thanks to @minionsart.bsky.social , we love your work! π
#gamedev #unity3d
Following a session on using Addressables to stream assets at runtime in #Valheim. Honestly, this should be standard practice not something we apply only when things go wrong. Great insights! #unity3d #unite2025 @unity.com
20.11.2025 14:07 β π 3 π 0 π¬ 2 π 0
Starting the day at #unite2025 with a great talk about cheating prevention π Always fascinating to see how inventive cheaters can be.
#gamedev #unity3d
Attending the Unity Roadmap session. Really hoping to hear some exciting news about the upcoming version of Unity 6!
#Unity #GameDev #UNITE2025
Oh that was unexpected! π
#unite2025
#UNITE2025 Keynote is starting now! Letβs gooo π @unity.com
19.11.2025 08:52 β π 2 π 0 π¬ 0 π 0Heading to #UNITE2025 in Barcelona π«Ά
18.11.2025 16:21 β π 0 π 0 π¬ 0 π 0
Somethingβs boiling in the shadowsβ¦
#gamedev #indiedev #unity3d #procgeb
Just dropped a Stencil Buffer shader for Unity on our Patreon! Two setup approaches (material | layer) + example scenes.
Itβs FREE & CC0 so you can use it, tweak it, or break it however you like :) Go grab it!
#gamedev #indiedev #unity3d #shader #vfx #stencilbuffer
Just followed @sebastianlague.bsky.social A* Pathfinding series, thanks for the timeless resource!
Iβll now build on this for my own project π
#gamedev #indiedev #unity3d #pathfinding #vfx #stencilbuffer #madewithunity
Wanna learn how the stencil buffer works? We break it down in our latest video recreating Split Fictionβs multi-world effect!
#gamedev #indiedev #unity3d #shader #vfx #stencilbuffer #madewithunity
Congrats!
27.07.2025 23:57 β π 2 π 0 π¬ 0 π 0Thank you for commenting :)
24.07.2025 21:58 β π 1 π 0 π¬ 0 π 0
Multiple Worlds, One Screen: recreating SplitFictionβs Trick in Unity
youtu.be/PgCiQHmZFBE
The stencil buffer is like magic. You can use it for portals, masks, and cool visual tricks in your games.
I explain how it works in my new Split Fiction recreation video. I post it in the first comment if youβre curious :)
#Unity #GameDev #Shaders #IndieDev
Graphics Programming weekly - Issue 400 - July 20th, 2025 www.jendrikillner.com/post/graphic...
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