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Daniel Menard

@bluedude86.bsky.social

Game Designer

47 Followers  |  86 Following  |  56 Posts  |  Joined: 02.05.2025
Posts Following

Posts by Daniel Menard (@bluedude86.bsky.social)

Lol, never done that.

08.03.2026 02:34 — 👍 1    🔁 0    💬 0    📌 0

Need clarification lol.

07.03.2026 18:22 — 👍 1    🔁 0    💬 1    📌 0

Love siege equipment, Protoss Carrier is my favorite unit overall.

07.03.2026 16:58 — 👍 2    🔁 0    💬 1    📌 0

Hey all,
I've accepted an offer for work.
I'll continue work on Exosolar but expect slower progress, less updates and at different times of the day.
Thank you everyone for the support!

09.02.2026 18:09 — 👍 2    🔁 1    💬 0    📌 0
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I wanted to give players the ability to change the non-team colors, so I set up a color wheel.
A few other tweaks to UI and stats track as well.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #BuildSystem

04.02.2026 17:50 — 👍 11    🔁 3    💬 0    📌 0
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WIP UI to help inform and make building a bit easier.
You'll notice on the left stats, I've decided that parts will be associated with values, defensive and offensive.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #BuildSystem

29.01.2026 18:47 — 👍 10    🔁 3    💬 2    📌 0

I forgot Company of Heroes too. That would bump in there lol.

16.01.2026 18:49 — 👍 1    🔁 0    💬 0    📌 0

I think Starcraft, Tiberium Sun, Warzone 2100, Rise of Nations, Stellaris. Tempest Rising is #6 :).

16.01.2026 17:54 — 👍 2    🔁 1    💬 1    📌 0

There is also the accessibility aspect, the more response channels you can trigger gives more players chances to understand what's going on.
But I totally understand wanting to turn off all chatter.

09.01.2026 03:47 — 👍 2    🔁 0    💬 0    📌 0

Happy Thanksgiving!

27.11.2025 16:23 — 👍 0    🔁 0    💬 0    📌 0

I got a lot of great feedback out of MDev and currently working on plans to make the Exosolar experience better. I'll be posting some of the work I did before and hopefully the new stuff comes soon after.

#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy

13.11.2025 15:37 — 👍 8    🔁 5    💬 0    📌 0

TL:DR I really enjoyed showcasing and speaking at MDEV this year!

#MDev #MDEV25 #gamedev #indiedev

12.11.2025 18:21 — 👍 5    🔁 4    💬 1    📌 0
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If you couldn't tell, love Mass Effect.😀
#N7day

08.11.2025 05:01 — 👍 1    🔁 0    💬 0    📌 1
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#mdev25 #mdev #exosolar #42kicks

07.11.2025 14:55 — 👍 2    🔁 0    💬 0    📌 0
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All ready for Mdev!

#gamedev #indiedev #RTS #Strategy #4x #Exosolar #Mdev

06.11.2025 23:19 — 👍 8    🔁 4    💬 0    📌 0
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Happy Halloween!

01.11.2025 00:32 — 👍 2    🔁 0    💬 0    📌 0
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Made some swag.
Why not? Treat yourself.

#gamedev #indiedev #RTS #Strategy #4x #Space

30.10.2025 13:18 — 👍 8    🔁 6    💬 1    📌 0
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I'll be showcasing Exosolar at MDEV Nov 7-8, table 15!

#indiedev #RTS #4x #Strategy #Exosolar

21.10.2025 14:44 — 👍 5    🔁 1    💬 0    📌 0
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I'm speaking at MDEV on Sat, November 8th at 2:30 in Mendota 7!
Come hear about how setting the right Vibe can start your project off right.
I'd love to see you there.
#gamedev #indiedev

21.10.2025 15:01 — 👍 11    🔁 2    💬 0    📌 0

Hey everyone,
Launching social for the space RTS, now Exosolar! Follow that account for the latest:
@exosolargame.bsky.social
#indiedev #RTS #StrategyGames #4x #Exosolar

18.10.2025 18:56 — 👍 4    🔁 1    💬 0    📌 0
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Every designer wants every player to see everything.

But the truth is, not every player cares about everything. And in a game where players may replay sections, they want to skip things.

With this in mind I added a skip cinematic option in.

Hold space to get to gameplay!

#indiedev #RTS

14.10.2025 15:29 — 👍 5    🔁 1    💬 0    📌 0
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I did a time-lapse video of an orbit, 4 minutes collapsed to 13 seconds.
#indiedev #RTS

10.10.2025 17:12 — 👍 5    🔁 0    💬 0    📌 0

Once the player takes a solar system, the enemy breaks up the blockade to protect the solar systems.

08.10.2025 14:47 — 👍 0    🔁 0    💬 0    📌 0

Then combat against a defensive enemy (Objective 3).

If the player goes head to head at the blockade, they will lose, but if they maneuver through the asteroid belts thin points and take a little damage, they can conquer the less protected solar systems (Side Objective Flank).

08.10.2025 14:47 — 👍 0    🔁 0    💬 1    📌 0
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I did a top down for Mission 2 Part 1.

We start the player off in a safe spot to conquer their first planets in an asteroid belt (Objective1).

Then we show an objective ping and to introduce the enemy, the Void Rogers (Objective 2).
...
#indiedev

08.10.2025 14:46 — 👍 3    🔁 0    💬 1    📌 0
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Everyone needs a hero, right?

In the Space RTS, I took inspiration from Halo Wars, and our heroes can be respawned when allies are in proximity.

Both the Spearhead and Void are heroes in the case below, and you can see both die and revive in the video.

#indiedev

07.10.2025 14:26 — 👍 7    🔁 0    💬 1    📌 0
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I wanted to share the solar systems of Mission 2.
These were setup by Tim Dwyer and tweaked by me, utilizing the orbital tech from Imperial Eclipse. Visually, the full orbits are the white circles and belong to conquerable planets and tails belong to ambient objects.
#indiedev

02.10.2025 14:06 — 👍 6    🔁 0    💬 0    📌 0
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Alright, everything up to now has been prologue. This intro for mission 2 starts introducing more core game mechanics and story themes.
#indiedev

01.10.2025 14:06 — 👍 8    🔁 1    💬 0    📌 0
Space Mission2Briefing 250926
YouTube video by Daniel Menard Space Mission2Briefing 250926

Last we left off, the Taulin were pulled into a gate device in our space RTS. Find out what happens next:
youtu.be/ebnItU8bJPQ

#indiedev

30.09.2025 14:22 — 👍 5    🔁 0    💬 0    📌 0
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We implemented an objective ping and objective reveal. Designers can optionally turn this on for objectives to give a player a little heads up where to go next.
#indiedev

25.09.2025 15:09 — 👍 8    🔁 1    💬 0    📌 0