Composite of nine digital scenery paintings:
1. Rough landscape digital painting of an old castle overrun by nature. In the foreground a couple of children are holding bouquets.
2. Rough landscape digital painting of a field covered in snow. A golden yellow tiny person is leading their horse through it.
3. Rough landscape digital painting of a couple of houses surrounded by trees and lost in the mountains.
4. Landscape and cityscape digital painting inspired by Bar-le-Duc, France.
5. Rough digital painting of an orange cat taking a nap in an old oak tree.
6. Landscape digital painting of an old train station surrounded by nature. An old rusty railway leads there from the foreground.
7. Rough digital painting of a girl up a hill, standing next to a human-built old source. A green valley extends up the horizon while clouds and a bird fly by.
8. Rough digital painting of a girl jumping from rock to rock across a river. In the background a forest is slowly changing to its autumn colors.
9. Rough landscape digital painting of a little house in a valley lost in the mountains.
Hi #PortfolioDay!
I'm a french illustrator specializing in landscapes and sceneries.
I'm available for freelance work.
βοΈ arthur@baron-clement.com
π arthur.baron-clement.com/en/
13.01.2026 09:00 β
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Illustration of the Nue, a Japanese mythical chimera creature. A quadrupedal creature with the body of a tiger, head of a monkey and tail of a snake.
Reimagined concepts of the Wizard of Oz characters. Five characters are shown. In the middle is a young girl wearing a white button-up and a blue suspender skirt, holding a gun in one hand and a basket of ammo in the other. Next to her is a Cane Corso dog with a collar that says "Toto." To the left is a tall, knife-wielding man dressed in a ragged, bullet-worn suit and fedora, a crow with a knife in its beak sitting on his shoulder. To the right is a man dressed smartly in a vest and mask, with prosthetic arms and one prosthetic leg, an axe on his belt and a can of gasoline beside him. In the back is a huge male brute in a vest with a bearded face and top-knot, wearing knuckle rings on his fists.
A bluish-gray dragonoid creature made of ash. Embers burn within its body and its open mouth. It sits upon a pile of reptilian remains, ash and bones
An anthropomorphic otter, squirrel and mouse dressed in medieval-style clothing sit among rocks. Each one checks a weapon - a javelin for the otter, a sling and stones for the squirrel, and a dagger for the mouse. Next to each one is a bowl of food: shrimps for the otter, nuts for the squirrel, and berries for the mouse.
Hi #PortfolioDay!
I'm Aromie. I specialize in creature and character-based concept art. I experiment, but my favorite genres are fantasy and horror. If I can help bring your ideas to life, feel free to contact me!
π§: aromie.kim@gmail.com
π¨: aromiekim.artstation.com
Comms: aromiekimart.carrd.co
08.04.2025 14:47 β
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A collection of 8 different artworks featured on my portfolio.
Top Row: The areas I worked on for Rogue Ascent VR (1. Stylized Sci-Fi Weapons, 2. Album Artwork for the games OST release, 3. Hands & Shields for VR Hand-Tracking)
Middle Row: More work from Rogue Ascent and a painterly environment. (1. Time for Tea - An environment art and art direction study of a warm painterly kitchen, 2. The Black Marlin a space-faring, kraken-hunting pirate ship built for Rogue Ascent's Marauder Update.)
Bottom Row: A photo-realistic Slurpee Machine prop and some of work on Jetpack Vacation. (1. Slurpee Machine - Rebuilding my first 3D model, 2. Main Island - Environment Art for Jetpack Vacation, 3. Prop Art for Jetpack Vacation.)
Hi #PortfolioDay!!
I'm Olivia, a 3D Artist from California who loves working across a variety of styles. I've directed & created art for multiple shipped indie games.
Looking for full-time & part-time opportunities β I'd love to join your team! #openforwork #gameart
πΌ artstation.com/discopears
13.01.2026 15:40 β
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painting of a scene from the game horizon zero dawn, of an overgrown post apocalyptic city and a large tallneck machine in the background
first in a series of #horizonzerodawn inspired pieces! i've had this image stuck in my head for years so its nice to finally paint it :) πΏ
13.01.2026 15:43 β
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Figured Iβd post my blockout progress on a new project for #PortfolioDay. Critique is welcome. (Concept by Sergey Vasnev)
13.01.2026 15:56 β
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#portfolioday Iβve recently been getting into tech art through Houdini. Hereβs an environment Iβve been working on. Its still WIP www.artstation.com/lakehouse/bl...
14.10.2025 13:25 β
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Quick book post
02.06.2025 01:44 β
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So itβs good then?
25.04.2025 04:17 β
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I found a workaround to fix the jagged gradients when 2D projecting a texture on a lowpoly mesh in Substance Painter.
I'm writing an explanation and a solution to the problem in the thread below.
(Images provided by @foxheadart.bsky.social and used with permission)
22.02.2025 21:25 β
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This console was fitted inside one of the three simulators the Apollo astronauts trained on before missions. It is virtually identical to the one inside the Apollo 10
Command Module used by the astronauts to control the spacecraft and monitor its performance on the way to the Moon and back.
This console was fitted inside one of the three simulators the Apollo astronauts trained on before missions. It is virtually identical to the one inside the Apollo 10
Command Module used by the astronauts to control the spacecraft and monitor its performance on the way to the Moon and back.
This console was fitted inside one of the three simulators the Apollo astronauts trained on before missions. It is virtually identical to the one inside the Apollo 10
Command Module used by the astronauts to control the spacecraft and monitor its performance on the way to the Moon and back.
This console was fitted inside one of the three simulators the Apollo astronauts trained on before missions. It is virtually identical to the one inside the Apollo 10
Command Module used by the astronauts to control the spacecraft and monitor its performance on the way to the Moon and back.
Science Museum, London SW7
Command Module Simulator main display console, 1966
#reference #propreference
31.01.2025 12:43 β
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Reposting this guide from twitter because I COOKED here. (and still refer to this at work even now!)
04.01.2025 12:06 β
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TV for S&box, got a closer look at the gibs as well. When you are close up you can see inside to the tube. Once you move back to lod1 that element is culled. If you smash the TV the tube becomes one of the gibs.
21.12.2024 15:59 β
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I've done it, I've finished the thing.
www.artstation.com/artwork/y4EY89
#b3d #conceptart #hardsurface
27.11.2024 15:44 β
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I did more ππ
24.11.2024 22:29 β
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ART TRAIN!
Iβm Chris, I love environment art, material art, and shaders! I also take a lot of inspiration from film & photography.
Some great artists to followππ½
@jeremyhuxley.bsky.social
@faltira.bsky.social
@bd-1.bsky.social
@hughchew.bsky.social
22.11.2024 04:45 β
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A wooden notice board, stands on the side of the road. Still standing strong due to years of weather damage and wear tear.
Close up of the wooden notice board, chunks of wood are flaking off
Wooden chunks and splinters are falling from the cracked and old wood.
Wooden chunks and splinters are falling from the cracked and old wood.
A very well worn out notice board.
A exceptionally sunny day, need to go back with there it's over cast.
Alexander Palace
London
#Streetfurniture
#Referenceimages
#Environmentreferences
23.11.2024 14:09 β
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I know what Iβm trying tomorrow, this is awesome
25.10.2024 04:30 β
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Or having to worry about seeing something scarring
18.10.2024 03:59 β
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Hey Skyfolks! Just a reminder: there is no algorithm on Bsky, so us artists and creators rely heavily on RTs to get our work out there. If you see a post from an artist or creator that you like, please RT generously! It helps us a lot β€οΈ Thank you!
17.10.2024 13:14 β
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