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Lake Gildner-Blinn

@lakegb.bsky.social

3D Game environment artist looking for work in US and Canada https://www.artstation.com/lakehouse

125 Followers  |  124 Following  |  9 Posts  |  Joined: 17.10.2024
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Posts by Lake Gildner-Blinn (@lakegb.bsky.social)

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Happy #portfolioday everyone!
I'm Paul, US-based environment artist and instructor with a love for cyberpunk and sci-fi/fantasy design. Currently looking for more full-time/contract work.

βœ‰οΈRupparArt@gmail.com
Portfolio: www.artstation.com/paulruppar

13.01.2026 14:07 β€” πŸ‘ 50    πŸ” 21    πŸ’¬ 0    πŸ“Œ 0
Composite of nine digital scenery paintings:
1. Rough landscape digital painting of an old castle overrun by nature. In the foreground a couple of children are holding bouquets.
2. Rough landscape digital painting of a field covered in snow. A golden yellow tiny person is leading their horse through it.
3. Rough landscape digital painting of a couple of houses surrounded by trees and lost in the mountains.
4. Landscape and cityscape digital painting inspired by Bar-le-Duc, France.
5. Rough digital painting of an orange cat taking a nap in an old oak tree.
6. Landscape digital painting of an old train station surrounded by nature. An old rusty railway leads there from the foreground.
7. Rough digital painting of a girl up a hill, standing next to a human-built old source. A green valley extends up the horizon while clouds and a bird fly by.
8. Rough digital painting of a girl jumping from rock to rock across a river. In the background a forest is slowly changing to its autumn colors.
9. Rough landscape digital painting of a little house in a valley lost in the mountains.

Composite of nine digital scenery paintings: 1. Rough landscape digital painting of an old castle overrun by nature. In the foreground a couple of children are holding bouquets. 2. Rough landscape digital painting of a field covered in snow. A golden yellow tiny person is leading their horse through it. 3. Rough landscape digital painting of a couple of houses surrounded by trees and lost in the mountains. 4. Landscape and cityscape digital painting inspired by Bar-le-Duc, France. 5. Rough digital painting of an orange cat taking a nap in an old oak tree. 6. Landscape digital painting of an old train station surrounded by nature. An old rusty railway leads there from the foreground. 7. Rough digital painting of a girl up a hill, standing next to a human-built old source. A green valley extends up the horizon while clouds and a bird fly by. 8. Rough digital painting of a girl jumping from rock to rock across a river. In the background a forest is slowly changing to its autumn colors. 9. Rough landscape digital painting of a little house in a valley lost in the mountains.

Hi #PortfolioDay!
I'm a french illustrator specializing in landscapes and sceneries.
I'm available for freelance work.
βœ‰οΈ arthur@baron-clement.com
πŸ”— arthur.baron-clement.com/en/

13.01.2026 09:00 β€” πŸ‘ 1171    πŸ” 311    πŸ’¬ 11    πŸ“Œ 2
Illustration of the Nue, a Japanese mythical chimera creature. A quadrupedal creature with the body of a tiger, head of a monkey and tail of a snake.

Illustration of the Nue, a Japanese mythical chimera creature. A quadrupedal creature with the body of a tiger, head of a monkey and tail of a snake.

Reimagined concepts of the Wizard of Oz characters. Five characters are shown. In the middle is a young girl wearing a white button-up and a blue suspender skirt, holding a gun in one hand and a basket of ammo in the other. Next to her is a Cane Corso dog with a collar that says "Toto." To the left is a tall, knife-wielding man dressed in a ragged, bullet-worn suit and fedora, a crow with a knife in its beak sitting on his shoulder. To the right is a man dressed smartly in a vest and mask, with prosthetic arms and one prosthetic leg, an axe on his belt and a can of gasoline beside him. In the back is a huge male brute in a vest with a bearded face and top-knot, wearing knuckle rings on his fists.

Reimagined concepts of the Wizard of Oz characters. Five characters are shown. In the middle is a young girl wearing a white button-up and a blue suspender skirt, holding a gun in one hand and a basket of ammo in the other. Next to her is a Cane Corso dog with a collar that says "Toto." To the left is a tall, knife-wielding man dressed in a ragged, bullet-worn suit and fedora, a crow with a knife in its beak sitting on his shoulder. To the right is a man dressed smartly in a vest and mask, with prosthetic arms and one prosthetic leg, an axe on his belt and a can of gasoline beside him. In the back is a huge male brute in a vest with a bearded face and top-knot, wearing knuckle rings on his fists.

A bluish-gray dragonoid creature made of ash. Embers burn within its body and its open mouth. It sits upon a pile of reptilian remains, ash and bones

A bluish-gray dragonoid creature made of ash. Embers burn within its body and its open mouth. It sits upon a pile of reptilian remains, ash and bones

An anthropomorphic otter, squirrel and mouse dressed in medieval-style clothing sit among rocks. Each one checks a weapon - a javelin for the otter, a sling and stones for the squirrel, and a dagger for the mouse. Next to each one is a bowl of food: shrimps for the otter, nuts for the squirrel, and berries for the mouse.

An anthropomorphic otter, squirrel and mouse dressed in medieval-style clothing sit among rocks. Each one checks a weapon - a javelin for the otter, a sling and stones for the squirrel, and a dagger for the mouse. Next to each one is a bowl of food: shrimps for the otter, nuts for the squirrel, and berries for the mouse.

Hi #PortfolioDay!
I'm Aromie. I specialize in creature and character-based concept art. I experiment, but my favorite genres are fantasy and horror. If I can help bring your ideas to life, feel free to contact me!

πŸ“§: aromie.kim@gmail.com
🎨: aromiekim.artstation.com
Comms: aromiekimart.carrd.co

08.04.2025 14:47 β€” πŸ‘ 256    πŸ” 77    πŸ’¬ 4    πŸ“Œ 1
A collection of 8 different artworks featured on my portfolio. 

Top Row: The areas I worked on for Rogue Ascent VR (1. Stylized Sci-Fi Weapons, 2. Album Artwork for the games OST release, 3. Hands & Shields for VR Hand-Tracking)

Middle Row: More work from Rogue Ascent and a painterly environment. (1. Time for Tea - An environment art and art direction study of a warm painterly kitchen, 2. The Black Marlin a space-faring, kraken-hunting pirate ship built for Rogue Ascent's Marauder Update.)

Bottom Row: A photo-realistic Slurpee Machine prop and some of work on Jetpack Vacation. (1. Slurpee Machine - Rebuilding my first 3D model, 2. Main Island - Environment Art for Jetpack Vacation, 3. Prop Art for Jetpack Vacation.)

A collection of 8 different artworks featured on my portfolio. Top Row: The areas I worked on for Rogue Ascent VR (1. Stylized Sci-Fi Weapons, 2. Album Artwork for the games OST release, 3. Hands & Shields for VR Hand-Tracking) Middle Row: More work from Rogue Ascent and a painterly environment. (1. Time for Tea - An environment art and art direction study of a warm painterly kitchen, 2. The Black Marlin a space-faring, kraken-hunting pirate ship built for Rogue Ascent's Marauder Update.) Bottom Row: A photo-realistic Slurpee Machine prop and some of work on Jetpack Vacation. (1. Slurpee Machine - Rebuilding my first 3D model, 2. Main Island - Environment Art for Jetpack Vacation, 3. Prop Art for Jetpack Vacation.)

Hi #PortfolioDay!!

I'm Olivia, a 3D Artist from California who loves working across a variety of styles. I've directed & created art for multiple shipped indie games.

Looking for full-time & part-time opportunities β€” I'd love to join your team! #openforwork #gameart
πŸ’Ό artstation.com/discopears

13.01.2026 15:40 β€” πŸ‘ 59    πŸ” 29    πŸ’¬ 1    πŸ“Œ 0
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Its that wonderful #PortfolioDay time again!

I'm Tom, a Prop/Environment artist looking for there first full-time role in industry!

13.01.2026 14:20 β€” πŸ‘ 37    πŸ” 18    πŸ’¬ 0    πŸ“Œ 0
painting of a scene from the game horizon zero dawn, of an overgrown post apocalyptic city and a large tallneck machine in the background

painting of a scene from the game horizon zero dawn, of an overgrown post apocalyptic city and a large tallneck machine in the background

first in a series of #horizonzerodawn inspired pieces! i've had this image stuck in my head for years so its nice to finally paint it :) 🌿

13.01.2026 15:43 β€” πŸ‘ 18    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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Figured I’d post my blockout progress on a new project for #PortfolioDay. Critique is welcome. (Concept by Sergey Vasnev)

13.01.2026 15:56 β€” πŸ‘ 15    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Preview
Weird ambient occlusion in corners in UE5 - Lumen Hi! I’m a Archviz artist migrating from UE4, trying the new wonders of UE5 and Lumen, but I have encountered this problem and have been two days that i’m searching and no one seam to talk about this w...

Is it buggy ao? Found this post that looks a little similar forums.unrealengine.com/t/weird-ambi...

25.11.2025 22:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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#portfolioday I’ve recently been getting into tech art through Houdini. Here’s an environment I’ve been working on. Its still WIP www.artstation.com/lakehouse/bl...

14.10.2025 13:25 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Quick book post

02.06.2025 01:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So it’s good then?

25.04.2025 04:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Hello #portfolioday!

I’m Danny Chan, a British-born Chinese concept designer, and I’m fascinated by functional and over-engineered sci-fi elements! Here’s a snippet of my recent studio work:

I'd love to connect! #art
πŸ”— dannychan.carrd.co

09.04.2025 15:00 β€” πŸ‘ 79    πŸ” 25    πŸ’¬ 1    πŸ“Œ 0
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been taking a break from a lot of things, but in the meantime, I've been getting back into photography and having so much fun with it! ✨

09.03.2025 19:13 β€” πŸ‘ 135    πŸ” 10    πŸ’¬ 6    πŸ“Œ 0

I found a workaround to fix the jagged gradients when 2D projecting a texture on a lowpoly mesh in Substance Painter.
I'm writing an explanation and a solution to the problem in the thread below.
(Images provided by @foxheadart.bsky.social and used with permission)

22.02.2025 21:25 β€” πŸ‘ 24    πŸ” 6    πŸ’¬ 1    πŸ“Œ 1
This console was fitted inside one of the three simulators the Apollo astronauts trained on before missions. It is virtually identical to the one inside the Apollo 10
Command Module used by the astronauts to control the spacecraft and monitor its performance on the way to the Moon and back.

This console was fitted inside one of the three simulators the Apollo astronauts trained on before missions. It is virtually identical to the one inside the Apollo 10 Command Module used by the astronauts to control the spacecraft and monitor its performance on the way to the Moon and back.

This console was fitted inside one of the three simulators the Apollo astronauts trained on before missions. It is virtually identical to the one inside the Apollo 10
Command Module used by the astronauts to control the spacecraft and monitor its performance on the way to the Moon and back.

This console was fitted inside one of the three simulators the Apollo astronauts trained on before missions. It is virtually identical to the one inside the Apollo 10 Command Module used by the astronauts to control the spacecraft and monitor its performance on the way to the Moon and back.

This console was fitted inside one of the three simulators the Apollo astronauts trained on before missions. It is virtually identical to the one inside the Apollo 10
Command Module used by the astronauts to control the spacecraft and monitor its performance on the way to the Moon and back.

This console was fitted inside one of the three simulators the Apollo astronauts trained on before missions. It is virtually identical to the one inside the Apollo 10 Command Module used by the astronauts to control the spacecraft and monitor its performance on the way to the Moon and back.

This console was fitted inside one of the three simulators the Apollo astronauts trained on before missions. It is virtually identical to the one inside the Apollo 10
Command Module used by the astronauts to control the spacecraft and monitor its performance on the way to the Moon and back.

This console was fitted inside one of the three simulators the Apollo astronauts trained on before missions. It is virtually identical to the one inside the Apollo 10 Command Module used by the astronauts to control the spacecraft and monitor its performance on the way to the Moon and back.

Science Museum, London SW7

Command Module Simulator main display console, 1966

#reference #propreference

31.01.2025 12:43 β€” πŸ‘ 95    πŸ” 19    πŸ’¬ 2    πŸ“Œ 1
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A little late for #PortfolioDay but here it is

15.01.2025 14:36 β€” πŸ‘ 36    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0
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Reposting this guide from twitter because I COOKED here. (and still refer to this at work even now!)

04.01.2025 12:06 β€” πŸ‘ 11952    πŸ” 3626    πŸ’¬ 144    πŸ“Œ 33
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TV for S&box, got a closer look at the gibs as well. When you are close up you can see inside to the tube. Once you move back to lod1 that element is culled. If you smash the TV the tube becomes one of the gibs.

21.12.2024 15:59 β€” πŸ‘ 63    πŸ” 11    πŸ’¬ 1    πŸ“Œ 0
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Here’s the WIP of my current Unreal 5 scene

28.11.2024 05:56 β€” πŸ‘ 64    πŸ” 12    πŸ’¬ 4    πŸ“Œ 1

I've done it, I've finished the thing.

www.artstation.com/artwork/y4EY89

#b3d #conceptart #hardsurface

27.11.2024 15:44 β€” πŸ‘ 89    πŸ” 17    πŸ’¬ 3    πŸ“Œ 0
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Hello Bluesky! I'm Valerie, a 3D Environment Artist working in the game industry & creating worls one polygon at a time. I've been lucky enough to contribute to various projects over the past few years. Excited to connect, share, and explore creativity together! 🎨✨ #3DArt #EnvironmentDesign

25.11.2024 19:04 β€” πŸ‘ 188    πŸ” 44    πŸ’¬ 5    πŸ“Œ 0

I did more πŸ˜‚πŸ’€

24.11.2024 22:29 β€” πŸ‘ 125    πŸ” 15    πŸ’¬ 2    πŸ“Œ 0
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Lighting work on the "Duality" dungeon for @destinythegame.bungie.net #Destiny2 #GameArt

www.artstation.com/artwork/QnBlzL

31.10.2024 22:56 β€” πŸ‘ 63    πŸ” 13    πŸ’¬ 0    πŸ“Œ 0

ART TRAIN!

I’m Chris, I love environment art, material art, and shaders! I also take a lot of inspiration from film & photography.

Some great artists to followπŸ‘‡πŸ½

@jeremyhuxley.bsky.social
@faltira.bsky.social
@bd-1.bsky.social
@hughchew.bsky.social

22.11.2024 04:45 β€” πŸ‘ 84    πŸ” 15    πŸ’¬ 1    πŸ“Œ 2
A wooden notice board, stands on the side of the road. Still standing strong due to years of weather damage and wear tear.

A wooden notice board, stands on the side of the road. Still standing strong due to years of weather damage and wear tear.

Close up of the  wooden notice board, chunks of wood are flaking off

Close up of the wooden notice board, chunks of wood are flaking off

Wooden chunks and splinters are falling from the cracked and old wood.

Wooden chunks and splinters are falling from the cracked and old wood.

Wooden chunks and splinters are falling from the cracked and old wood.

Wooden chunks and splinters are falling from the cracked and old wood.

A very well worn out notice board.

A exceptionally sunny day, need to go back with there it's over cast.

Alexander Palace
London

#Streetfurniture
#Referenceimages
#Environmentreferences

23.11.2024 14:09 β€” πŸ‘ 19    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0

I know what I’m trying tomorrow, this is awesome

25.10.2024 04:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Or having to worry about seeing something scarring

18.10.2024 03:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hey Skyfolks! Just a reminder: there is no algorithm on Bsky, so us artists and creators rely heavily on RTs to get our work out there. If you see a post from an artist or creator that you like, please RT generously! It helps us a lot ❀️ Thank you!

17.10.2024 13:14 β€” πŸ‘ 31447    πŸ” 14906    πŸ’¬ 210    πŸ“Œ 268
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Hiya Bluesky, here's my latest project, my model of the Seiko Timetron.

17.10.2024 13:35 β€” πŸ‘ 286    πŸ” 56    πŸ’¬ 9    πŸ“Œ 3
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Some environments I’ve made

17.10.2024 14:48 β€” πŸ‘ 73    πŸ” 19    πŸ’¬ 0    πŸ“Œ 0