Dihara Wijetunga's Avatar

Dihara Wijetunga

@diharaw94.bsky.social

Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.

1,219 Followers  |  565 Following  |  78 Posts  |  Joined: 22.12.2023  |  2.5323

Latest posts by diharaw94.bsky.social on Bluesky

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Introducing AMD GI-1.2 with multibounce indirect real-time rendering - AMD GPUOpen AMD GI-1.2, our real-time Global Illumination solution, is available now as part of the AMD Capsaicin Framework v1.3.

Capsaicin is not just for tacos, it's also our developer rendering framework!

v1.3 is out now:

๐ŸŒถ๏ธ Added heat with GI-1.2, which includes multiple-bounce indirect lighting.
๐ŸŒถ๏ธ HDR support with spicier tone mapping.

And much, much more: gpuopen.com/learn/gi-1-2...

20.11.2025 20:46 โ€” ๐Ÿ‘ 33    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Only 26 minutes? Fiiiine, Iโ€™ll rewatch PsychOdyssey then.

12.11.2025 21:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The Rockstar Workers Fired Before They Could Finish GTA 6
YouTube video by People Make Games The Rockstar Workers Fired Before They Could Finish GTA 6

I went to meet the 'Rockstar 31', the developers who were suddenly fired from their work on GTA 6 for what the studio has described as gross misconduct.

That's not what the workers call it though. They have another couple of words they prefer to use: union busting.

www.youtube.com/watch?v=c9nO...

11.11.2025 14:43 โ€” ๐Ÿ‘ 2128    ๐Ÿ” 1084    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 68
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Publications - AMD GPUOpen Discover our published publications.

See what our research teams have been up to with our latest papers:

๐Ÿ“ Joint Denoising and Upscaling via Multi-branch Network.
๐Ÿ“ Cardioid Caustics Generation with Diffusion Models.
๐Ÿ“ Geometric Integration for Neural Control Variates.

๐Ÿ“ฅ View here: gpuopen.com/learn/public...

10.11.2025 15:31 โ€” ๐Ÿ‘ 17    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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New blog post! Behind the scenes of some of the techniques involved in making our last PC demo ๐Ÿ’ซ gboisse.github.io/posts/this-i...

05.11.2025 21:15 โ€” ๐Ÿ‘ 109    ๐Ÿ” 39    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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This was such an amazing experience! Now I want to play MGS2 again!

02.11.2025 08:46 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Absolutely adored Keeper! @leepetty.bsky.social and @doublefine.com have done an amazing job!

18.10.2025 14:37 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Still thinking about the Blood Incantation gig in Londonโ€ฆ

13.10.2025 19:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Ocean Rendering, Part 1 - Simulation ยท Robert Ryan - Graphics Programmer

After quite a bit of work, I am finally done with the first blog post about ocean rendering! You can find it here: rtryan98.github.io/2025/10/04/o...

I've also decided to create a video to showcase the ocean simulation in motion: www.youtube.com/watch?v=0OXm...

05.10.2025 13:05 โ€” ๐Ÿ‘ 28    ๐Ÿ” 11    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!

zeux.io/2025/09/30/b...

30.09.2025 17:40 โ€” ๐Ÿ‘ 166    ๐Ÿ” 55    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 4
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Ten Years of D3D12 For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...

I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years ๐Ÿ‘ด).

therealmjp.github.io/posts/ten-ye...

08.09.2025 00:49 โ€” ๐Ÿ‘ 153    ๐Ÿ” 52    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 2

I miss your post mortems! Theyโ€™re the reason I started taking part in LD!

03.09.2025 23:21 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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GPU utilisation and performance improvements Drill deep into a GPUโ€™s architecture and at its heart you will find a large number of SIMD units whose purpose is to read data, perform some vector or scalar ALU (VALU or SALU) operation on iโ€ฆ

New blog post discussing a few approaches to bottleneck reduction and GPU utilisation and performance increase interplayoflight.wordpress.com/2025/08/29/g...

29.08.2025 19:52 โ€” ๐Ÿ‘ 101    ๐Ÿ” 24    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Slides from my SIGGRAPH 2025 and CEDEC 2025 talks โ€œFast as Hell: idTech 8 Global Illuminationโ€, are now publicly available through the Advances in Real-Time Rendering in Games course. Lecture recordings will be available soon on the course's YouTube channel.

26.08.2025 12:52 โ€” ๐Ÿ‘ 100    ๐Ÿ” 26    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Thinking about convolutions for graphics

New short post:
"Thinking about convolutions for graphics"
aschrein.github.io/jekyll/updat...

22.08.2025 16:06 โ€” ๐Ÿ‘ 14    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Jakub Bokลกanskรฝ and Daniel Meister: Neural Visibility Cache for Real-Time Light Sampling

jcgt.org/published/00...

22.08.2025 09:50 โ€” ๐Ÿ‘ 7    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For quite a while I've been working on a Fast Fourier Transform based ocean simulation in my render engine.
Whilst there is still a lot to work on, I'm excited to see the result once I've added IBL to this renderer.

21.08.2025 07:36 โ€” ๐Ÿ‘ 36    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Weapons was such a great movie. My favourite of this year so far. Go see it with the biggest audience possible. Itโ€™s a total blast!

09.08.2025 22:19 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeaaaahโ€ฆthere is a lot of bias in the deferred path that I havenโ€™t gotten around to fixing. I just wanted to get it working again first haha. But I am hoping to improve on it later on and bring it closer to ground truth.

07.08.2025 21:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Itโ€™s been on-hold for a while. Had difficulties remastering the textures since you really need PBR materials to make it shine (no pun intended hehe). Might get back to it at some point though!

07.08.2025 21:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Get ready for FSR Redstone with AMD FSR 3.1.4 and our new UE 5.6 plugin - AMD GPUOpen Integrate AMD FSR 3.1.4 to get ready for FSR Redstone, updated Unreal Engine 5.6 plugin now available.

AMD FSR Redstone is our upcoming suite of ML-powered AMD #FidelityFX neural rendering technologies.

๐ŸŸฅ Get your game Redstone ready with #FSR 3.1.4 ๐ŸŸฅ

We've also updated our #UnrealEngine FSR 3 & Radeon Anti-Lag 2 plugins to support UE 5.6.

Details โžก๏ธ gpuopen.com/learn/amd-fs...

07.08.2025 18:09 โ€” ๐Ÿ‘ 18    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Back in 2021 I released a Vulkan sample that demonstrated adding ray-tracing to a traditional game render pipeline. Since then the code has rotted away and stopped working. So this week I finally resurrected it! Hope it will keep being a learning resource for beginners.

github.com/diharaw/hybr...

07.08.2025 18:13 โ€” ๐Ÿ‘ 46    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
God Only Knows (feat. Kasane Teto)
YouTube video by [bitbreaker] God Only Knows (feat. Kasane Teto)

Do you like heavy riffs? Do you like Hatsune Miku? Boy, do I have the song for you by @bitbreaker.bsky.social !

youtu.be/_VYsCybhn0s?...

01.08.2025 18:26 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My favourite is probably โ€œItโ€™s behind you Tyronne, whenever you reverse things come from behind youโ€ ๐Ÿ˜‚

25.07.2025 21:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

โ€œOh dogs! Sureโ€ฆI like dagsโ€

24.07.2025 18:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thatโ€™s actually a really solid build, especially the CPU ๐Ÿ˜‰

20.07.2025 09:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thatโ€™s very sweet of you, mustโ€™ve been fun! Iโ€™m surprised you could build a PC for that much at all these days.

20.07.2025 07:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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AMD FidelityFX Super Resolution 3.1.4 Unreal Engine plugin guide Download the AMD FSR 3.1.1 plugin for Unreal Engine, and learn how to install and use it.

We've just released the latest #FSR 3.1.4 in our updated plugin for #UnrealEngine 5, ready to drop into your game! ๐ŸŽฎ

๐Ÿ”ฅ Easily get your game ready for FSR 4
๐Ÿ”ฅ New upscaler CVars and multiple bug fixes

๐Ÿ“ฅ Download now! gpuopen.com/learn/ue-fsr...

19.06.2025 21:30 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Histogram Stratification for Spatio-Temporal Reservoir Sampling

Corentin Salaรผn, Martin Bรกlint, Laurent Belcour, Eric Heitz, Gurprit Singh and Karol Myszkowski

(Max Planck Institute for Informatics, Germany & Intel, France)

iribis.github.io/publication/...

19.06.2025 01:31 โ€” ๐Ÿ‘ 65    ๐Ÿ” 15    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
GPU Software Development Engineer in Warsaw, Poland | Advanced Micro Devices, Inc AMD | Careers Home is hiring a GPU Software Development Engineer in Warsaw, Poland. Review all of the job details and apply today!

Sharing this job opportunity at my team: development and productization of ML+Graphics technologies for games. EU remote. careers.amd.com/careers-home...

18.06.2025 16:50 โ€” ๐Ÿ‘ 24    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

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