Introducing AMD GI-1.2 with multibounce indirect real-time rendering - AMD GPUOpen
AMD GI-1.2, our real-time Global Illumination solution, is available now as part of the AMD Capsaicin Framework v1.3.
Capsaicin is not just for tacos, it's also our developer rendering framework!
v1.3 is out now:
๐ถ๏ธ Added heat with GI-1.2, which includes multiple-bounce indirect lighting.
๐ถ๏ธ HDR support with spicier tone mapping.
And much, much more: gpuopen.com/learn/gi-1-2...
20.11.2025 20:46 โ ๐ 33 ๐ 8 ๐ฌ 0 ๐ 1
Only 26 minutes? Fiiiine, Iโll rewatch PsychOdyssey then.
12.11.2025 21:45 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by People Make Games
The Rockstar Workers Fired Before They Could Finish GTA 6
I went to meet the 'Rockstar 31', the developers who were suddenly fired from their work on GTA 6 for what the studio has described as gross misconduct.
That's not what the workers call it though. They have another couple of words they prefer to use: union busting.
www.youtube.com/watch?v=c9nO...
11.11.2025 14:43 โ ๐ 2128 ๐ 1084 ๐ฌ 17 ๐ 68
Publications - AMD GPUOpen
Discover our published publications.
See what our research teams have been up to with our latest papers:
๐ Joint Denoising and Upscaling via Multi-branch Network.
๐ Cardioid Caustics Generation with Diffusion Models.
๐ Geometric Integration for Neural Control Variates.
๐ฅ View here: gpuopen.com/learn/public...
10.11.2025 15:31 โ ๐ 17 ๐ 4 ๐ฌ 1 ๐ 0
New blog post! Behind the scenes of some of the techniques involved in making our last PC demo ๐ซ gboisse.github.io/posts/this-i...
05.11.2025 21:15 โ ๐ 109 ๐ 39 ๐ฌ 1 ๐ 1
This was such an amazing experience! Now I want to play MGS2 again!
02.11.2025 08:46 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Absolutely adored Keeper! @leepetty.bsky.social and @doublefine.com have done an amazing job!
18.10.2025 14:37 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Still thinking about the Blood Incantation gig in Londonโฆ
13.10.2025 19:17 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Ocean Rendering, Part 1 - Simulation ยท Robert Ryan - Graphics Programmer
After quite a bit of work, I am finally done with the first blog post about ocean rendering! You can find it here: rtryan98.github.io/2025/10/04/o...
I've also decided to create a video to showcase the ocean simulation in motion: www.youtube.com/watch?v=0OXm...
05.10.2025 13:05 โ ๐ 28 ๐ 11 ๐ฌ 0 ๐ 0
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!
zeux.io/2025/09/30/b...
30.09.2025 17:40 โ ๐ 166 ๐ 55 ๐ฌ 1 ๐ 4
Ten Years of D3D12
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.
(And yes it's really been 10 years ๐ด).
therealmjp.github.io/posts/ten-ye...
08.09.2025 00:49 โ ๐ 153 ๐ 52 ๐ฌ 7 ๐ 2
I miss your post mortems! Theyโre the reason I started taking part in LD!
03.09.2025 23:21 โ ๐ 4 ๐ 0 ๐ฌ 2 ๐ 0
Slides from my SIGGRAPH 2025 and CEDEC 2025 talks โFast as Hell: idTech 8 Global Illuminationโ, are now publicly available through the Advances in Real-Time Rendering in Games course. Lecture recordings will be available soon on the course's YouTube channel.
26.08.2025 12:52 โ ๐ 100 ๐ 26 ๐ฌ 1 ๐ 0
Thinking about convolutions for graphics
New short post:
"Thinking about convolutions for graphics"
aschrein.github.io/jekyll/updat...
22.08.2025 16:06 โ ๐ 14 ๐ 7 ๐ฌ 0 ๐ 0
Jakub Bokลกanskรฝ and Daniel Meister: Neural Visibility Cache for Real-Time Light Sampling
jcgt.org/published/00...
22.08.2025 09:50 โ ๐ 7 ๐ 4 ๐ฌ 0 ๐ 0
For quite a while I've been working on a Fast Fourier Transform based ocean simulation in my render engine.
Whilst there is still a lot to work on, I'm excited to see the result once I've added IBL to this renderer.
21.08.2025 07:36 โ ๐ 36 ๐ 5 ๐ฌ 1 ๐ 0
Weapons was such a great movie. My favourite of this year so far. Go see it with the biggest audience possible. Itโs a total blast!
09.08.2025 22:19 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
Yeaaaahโฆthere is a lot of bias in the deferred path that I havenโt gotten around to fixing. I just wanted to get it working again first haha. But I am hoping to improve on it later on and bring it closer to ground truth.
07.08.2025 21:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Itโs been on-hold for a while. Had difficulties remastering the textures since you really need PBR materials to make it shine (no pun intended hehe). Might get back to it at some point though!
07.08.2025 21:30 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Get ready for FSR Redstone with AMD FSR 3.1.4 and our new UE 5.6 plugin - AMD GPUOpen
Integrate AMD FSR 3.1.4 to get ready for FSR Redstone, updated Unreal Engine 5.6 plugin now available.
AMD FSR Redstone is our upcoming suite of ML-powered AMD #FidelityFX neural rendering technologies.
๐ฅ Get your game Redstone ready with #FSR 3.1.4 ๐ฅ
We've also updated our #UnrealEngine FSR 3 & Radeon Anti-Lag 2 plugins to support UE 5.6.
Details โก๏ธ gpuopen.com/learn/amd-fs...
07.08.2025 18:09 โ ๐ 18 ๐ 7 ๐ฌ 1 ๐ 0
Back in 2021 I released a Vulkan sample that demonstrated adding ray-tracing to a traditional game render pipeline. Since then the code has rotted away and stopped working. So this week I finally resurrected it! Hope it will keep being a learning resource for beginners.
github.com/diharaw/hybr...
07.08.2025 18:13 โ ๐ 46 ๐ 8 ๐ฌ 2 ๐ 0
YouTube video by [bitbreaker]
God Only Knows (feat. Kasane Teto)
Do you like heavy riffs? Do you like Hatsune Miku? Boy, do I have the song for you by @bitbreaker.bsky.social !
youtu.be/_VYsCybhn0s?...
01.08.2025 18:26 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
My favourite is probably โItโs behind you Tyronne, whenever you reverse things come from behind youโ ๐
25.07.2025 21:16 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
โOh dogs! SureโฆI like dagsโ
24.07.2025 18:53 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Thatโs actually a really solid build, especially the CPU ๐
20.07.2025 09:16 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Thatโs very sweet of you, mustโve been fun! Iโm surprised you could build a PC for that much at all these days.
20.07.2025 07:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
AMD FidelityFX Super Resolution 3.1.4 Unreal Engine plugin guide
Download the AMD FSR 3.1.1 plugin for Unreal Engine, and learn how to install and use it.
We've just released the latest #FSR 3.1.4 in our updated plugin for #UnrealEngine 5, ready to drop into your game! ๐ฎ
๐ฅ Easily get your game ready for FSR 4
๐ฅ New upscaler CVars and multiple bug fixes
๐ฅ Download now! gpuopen.com/learn/ue-fsr...
19.06.2025 21:30 โ ๐ 9 ๐ 4 ๐ฌ 0 ๐ 0
A video game podcast where every episode is a slumber party! Every other Monday listen to four women from around the game industry talk games, stories, and life advice. Part of the @minnmax.com podcast network.
Thief of Joy: A Comedy Special NOW ON YOUTUBE
Host of The Downside Podcast
If I have to post on another one of these things Iโm gonna kms
I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island.
consume me OUT NOW
https://store.steampowered.com/app/2359120/Consume_Me/
Artist, Art Director, and Project Lead working in video games. At Double Fine Productions, leading Keeper! Past: Art Director of Brรผtal Legend & Broken Age, Project Lead of Stacking, Headlander, and RAD. Worked on Psychonauts 2!
https://leepetty.com/
YouTuber, Software Engineer, now sharing game dev projects :)
https://www.youtube.com/@RachelfTech
๐ณ๏ธโ๐ ๐ป ๐ฎ
Light Transport PhD Student @ Charles University and Rendering Research @ Weta FX
Personal Website: https://dargouder.github.io/darryls-pixels/
All views/posts are my own.
Pronouns: he/him
Senior Graphics Programmer. My opinions are mine alone (and not my employer's).
๐ Sniper
๐ Lost In Cult
๐ง Something Rotten
๐ถ Regan
https://www.snipershirts.com/
VFX Lighting, Graphics Programming and GameDev
http://sosoyan.com
I work at the pixel factory @ Rockstar Games
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
SMTS Software Development Engineer at AMD
Software engineer XR, โช@unrealengine developer.
#UE5 #gamedev #AR #XR #MR
Personal account.
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
๐ Makes video games http://blendogames.com
๐ Just released SKIN DEEP http://blendogames.com/skindeep
๐ Co-founder https://glitch.city
Kiwi-Lankan living in the US ๐ณ๐ฟ๐ฑ๐ฐ๐บ๐ธ
Old Skies | Feminist Fairytales | LEGO Space Police Chronicles
Voice Actor ๐ https://chanisha.com/
Streamer ๐ฎ https://twitch.tv/theeslushee
Email ๐ง contact@chanisha.com
Goofball ๐
She/her ๐