Materia that gives -50% chance of falling asleep on the couch after a long day
14.02.2026 23:19 β π 2 π 0 π¬ 0 π 0Materia that gives -50% chance of falling asleep on the couch after a long day
14.02.2026 23:19 β π 2 π 0 π¬ 0 π 0This reminded me of the mundane materia discussion from this weeks crew cast and got me laughing to myself again hahah
14.02.2026 23:12 β π 2 π 0 π¬ 1 π 0
We've been making our game on and off for OVER 7 YEARS! Was it worth it? here, check out the devlog going over everything that the 2 of us went through to arrive at
@steampowered.com
#indiegamedev #gamedev #scifi
youtu.be/I6w-TjeYbKg
WE GOT BAGELS! WOOO!
23.01.2026 22:27 β π 1 π 0 π¬ 0 π 0Congratulations! And eagerly awaiting the return of Big Game Hunger!
23.01.2026 22:13 β π 2 π 0 π¬ 0 π 0A good friend of mine has been working on a SICK PvP sci-fi warship game and has a demo out on Steam NOW! Go check it out!
17.01.2026 09:34 β π 2 π 0 π¬ 0 π 028 Years Later: The Bone Temple was fantastic! Less weird, experimental cinematography than the earlier film, but itβs way more focused. Also Samson rules.
15.01.2026 22:46 β π 4 π 0 π¬ 0 π 0Amazing stuff! Definitely a throwback to working on Brixelizer haha.
07.01.2026 10:05 β π 1 π 0 π¬ 1 π 0
The video:
youtu.be/il-TXbn5iMA
Looking forward to hearing more about your dev process on a new Jayne Dev maybe? Hope you have a great holiday!
24.12.2025 02:19 β π 2 π 0 π¬ 1 π 0This is such awful news. RIP.
22.12.2025 21:18 β π 1 π 0 π¬ 0 π 0
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
Tired of twitchy dogfighters? It's time to command something with weight. π
In Warfleet Captains, you don't fly a fighter jetβyou take direct command of massive Frigates, Destroyers, and Battleships.
This is tactical, heavy-metal fleet combat.
#indiedev #gamedev #spacegames #scifi #steam
/noclip's YouTube discovery has dropped off a cliff in 2025 so just gonna keep posting this as it's one of our most anticipated projects in years. Also we're really proud of it. Check it out!
www.youtube.com/watch?v=eH6m...
The post on using spatial hashing with raytraced ambient occlusion attracted quite a bit of interest so I expanded it into a blog post to discuss how it works behind the scenes to both reduce the noise and its cost. interplayoflight.wordpress.com/2025/11/23/s...
23.11.2025 21:05 β π 102 π 29 π¬ 4 π 1
Capsaicin is not just for tacos, it's also our developer rendering framework!
v1.3 is out now:
πΆοΈ Added heat with GI-1.2, which includes multiple-bounce indirect lighting.
πΆοΈ HDR support with spicier tone mapping.
And much, much more: gpuopen.com/learn/gi-1-2...
Only 26 minutes? Fiiiine, Iβll rewatch PsychOdyssey then.
12.11.2025 21:45 β π 3 π 0 π¬ 0 π 0
I went to meet the 'Rockstar 31', the developers who were suddenly fired from their work on GTA 6 for what the studio has described as gross misconduct.
That's not what the workers call it though. They have another couple of words they prefer to use: union busting.
www.youtube.com/watch?v=c9nO...
See what our research teams have been up to with our latest papers:
π Joint Denoising and Upscaling via Multi-branch Network.
π Cardioid Caustics Generation with Diffusion Models.
π Geometric Integration for Neural Control Variates.
π₯ View here: gpuopen.com/learn/public...
New blog post! Behind the scenes of some of the techniques involved in making our last PC demo π« gboisse.github.io/posts/this-i...
05.11.2025 21:15 β π 112 π 38 π¬ 1 π 1This was such an amazing experience! Now I want to play MGS2 again!
02.11.2025 08:46 β π 4 π 0 π¬ 0 π 0Absolutely adored Keeper! @leepetty.bsky.social and @doublefine.com have done an amazing job!
18.10.2025 14:37 β π 5 π 0 π¬ 0 π 0Still thinking about the Blood Incantation gig in Londonβ¦
13.10.2025 19:17 β π 2 π 0 π¬ 0 π 0
After quite a bit of work, I am finally done with the first blog post about ocean rendering! You can find it here: rtryan98.github.io/2025/10/04/o...
I've also decided to create a video to showcase the ocean simulation in motion: www.youtube.com/watch?v=0OXm...
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!
zeux.io/2025/09/30/b...
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.
(And yes it's really been 10 years π΄).
therealmjp.github.io/posts/ten-ye...
I miss your post mortems! Theyβre the reason I started taking part in LD!
03.09.2025 23:21 β π 4 π 0 π¬ 2 π 0New blog post discussing a few approaches to bottleneck reduction and GPU utilisation and performance increase interplayoflight.wordpress.com/2025/08/29/g...
29.08.2025 19:52 β π 102 π 24 π¬ 1 π 0Slides from my SIGGRAPH 2025 and CEDEC 2025 talks βFast as Hell: idTech 8 Global Illuminationβ, are now publicly available through the Advances in Real-Time Rendering in Games course. Lecture recordings will be available soon on the course's YouTube channel.
26.08.2025 12:52 β π 99 π 26 π¬ 1 π 0
New short post:
"Thinking about convolutions for graphics"
aschrein.github.io/jekyll/updat...