βYou should try making the game run well and look good insteadβ
17.02.2026 03:36 β π 4 π 0 π¬ 0 π 0
Every part of this makes me just hold my head in my hands
theshamblog.com/an-ai-agent-...
You have my blessing
07.02.2026 03:01 β π 1 π 0 π¬ 0 π 0May your D3D devices remain not removed π
06.02.2026 06:01 β π 32 π 0 π¬ 1 π 0C++ has exceptions?!? π
03.02.2026 06:04 β π 5 π 0 π¬ 0 π 0Unshelving on another stream definitely works, so Iβm not sure whatβs up there. π
03.02.2026 06:00 β π 0 π 0 π¬ 0 π 0A gold bag on a glossy surface
Path tracer test scene, or real life? π€
29.01.2026 22:07 β π 20 π 0 π¬ 3 π 0
Sarah Jeong is on a tear lately
www.theverge.com/policy/86720...
Indeed it was SIGGRAPH 1997: cgl.ethz.ch/teaching/for...
24.01.2026 19:02 β π 3 π 0 π¬ 1 π 0
After finishing Dark Souls 3, here is my updated official FromSoft rankings:
1. Sekiro π₯·
2. Bloodborne
3. Elden Ring
4. Demonβs Souls
5. Armored Core 6
6. Dark Souls 3
7. Dark Souls 1
Interesting framing of βcentaursβ vs. βreverse centaursβ in this essay about AI
www.theguardian.com/us-news/ng-i...
Very cool, thanks for sharing!
18.01.2026 02:19 β π 3 π 0 π¬ 0 π 0
I made my first contribution to RenderDoc! It's tiny, but it's something. :)
github.com/baldurk/rend...
I saw one the other day which generated a notification, but then it immediately disappeared. Iβm not sure if something automated kicked in, or the bot just un-liked it really quickly.
03.01.2026 17:33 β π 1 π 0 π¬ 1 π 0The largest differences IME between games and βnormieβ programming stuff is the crazy amount of art content being thrown around. Iβve seen many gaming outsiders completely underestimate the scale of that side of things.
03.01.2026 04:28 β π 4 π 0 π¬ 1 π 0lol yes we push new builds all day long, you just submit to a certain stream and off it goes. Once a week we do a much heavier release of everything accumulated in the programmer stream, which is mainly bottlenecked by human testing.
03.01.2026 04:25 β π 3 π 0 π¬ 1 π 0
2025 has been a real shit year for LGBTQ+ people in the US, especially our trans friends. Please consider donating to The Trevor Project (or wherever you'd like) to show some support, I just did so myself.
www.thetrevorproject.org
Yeah I was fooled for a bit at first by the cool visualizations, but after reading it some more I would actively tell people to avoid this article because of the misinformation.
31.12.2025 19:34 β π 17 π 1 π¬ 0 π 0Legacy barriers are the original resource barriers that shipped with D3D12, where everything is modeled as resource states and thereβs confusing promotion/decay rules. Enhanced barriers are supported on pretty much all GPUs that still receive driver updates.
30.12.2025 16:26 β π 1 π 0 π¬ 0 π 0I just order a switch tester and played with all of them until I found one I liked π
30.12.2025 05:08 β π 1 π 0 π¬ 0 π 0If it helps I really like my Keychron Q6 Max with Gateron Blue switches, but I would never bring that into an office because my cubical neighbors would *hate* me.
30.12.2025 04:55 β π 2 π 0 π¬ 1 π 0lol yeah thatβs some creative keeb speak right there. Some of those folks are deeply invested in their choice of switches. π
30.12.2025 04:53 β π 1 π 0 π¬ 1 π 0But of course if it's just a pure curated list of functions, I'm not sure I can avoid exposing root signatures too since you really need them to do anything. So far anything I can think of too hide them would turn into a real "wrapper", or require some explicit helpers.
30.12.2025 02:48 β π 1 π 0 π¬ 1 π 0Thanks Chris, that all makes sense and echoes what I've heard from some other people about bringing people up-to-speed using wrappers. For my thing I should probably avoid the word "wrapper" entirely...mostly I just want it to directly expose D3D functions, but with a curated list of functions.
30.12.2025 02:48 β π 1 π 0 π¬ 1 π 0Yeah I agree, and βwrapperβ is maybe not really the right word I think for what Iβve been sketching out. It would roughly just be alternative interfaces with the same D3D12 methods and parameters, but skipping older non-useful methods.
29.12.2025 22:52 β π 2 π 0 π¬ 1 π 0Anyhow, interested to hear if anybody has thoughts good or bad so feel free to share.
29.12.2025 22:31 β π 0 π 0 π¬ 3 π 0The one Iβve been thinking about the most is whether root signatures should be exposed, or to what degree. Theyβre a pain point for beginners, and if you assume bindless you can skip nearly all of it. But that would make the wrapper more opinionated, and itβs not clear how exactly it would work.
29.12.2025 22:31 β π 1 π 0 π¬ 2 π 0Thereβs plenty of design questions so far, some minor and some more major. The largest probably being which features to exclude. Some are less controversial, like dropping legacy barriers or vertex buffers. Others are tougher, like whether geometry shaders or descriptor copying should make the cut.
29.12.2025 22:31 β π 0 π 0 π¬ 3 π 0Itβs not at all clear to me yet that this a good idea that would have value, and be worth my time. But it does seem intriguing to me, especially since D3D12 has changed so much and thereβs plenty of βtrapsβ for beginners to fall into by using legacy approaches.
29.12.2025 22:31 β π 0 π 0 π¬ 1 π 0