No platform you say?
07.10.2025 08:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@hfcred.dev.bsky.social
Unity Avatar Creator || VRLabs Dev || Wiper Onetrick || Discord: hfcRed || He/Him 22yo || My prefabs and other links: http://hfcred.carrd.co #vrchat #splatoon
Feel free to hit me up if you have any questions
01.10.2025 07:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0S2 especially was merely held together by hopes an dreams. The game literally was not playable online on launch until v1.1.0 which also had such a large amount of fixes they hit the discord message size limit. If you want to talk about functional on launch, you shouldn't mention S2.
30.07.2025 05:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0S1 was a tech demo so it gets a pass, but S2 and S3 both had major issues on launch. Clam Blitz was literally not finished on S3 release, and they shorted us of so many features added in later updates which should have been base game, like X-Rank and League. Why are we defending rushed games now?
30.07.2025 05:22 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Honestly, curling on Wiper seems to work a lot better than I originally thought. First impression is that as a Wiper it would be worth to flex onto if the comp/map mode demands it
12.06.2025 17:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Initial thoughts, curling is a lot better on it than I originally thought. Plays a lot more aggressive, quarter/half charge works for trapping/combos especially under ledge, and aids movement. Zooka good. Might actually pick this up
12.06.2025 12:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I was really disappointed by this, too. Wiper already has curling built in. Splatbomb and fizzy were still available for Splatanas, and would actually enable the weapon a lot better. I would rather have Splatbomb and a mid special. Big miss imo
11.06.2025 16:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Just hit the "add weapons and stages" button
10.06.2025 20:29 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0The game still runs at 1080p 60fps on the Switch 2
08.06.2025 09:09 โ ๐ 12 ๐ 0 ๐ฌ 0 ๐ 0Would have loved to see how the mouse holds up when plugged into the Switch. Guess we will have to wait until a game comes out that supports that input type.
07.06.2025 21:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I assume 3rd party mouse support is a per-software thing and you cant use your mouse in the Welcome Tour?
07.06.2025 21:18 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Nobody wanna be around when you're div 11, but as soon as you win Low Ink now they wanna do pickups? Where was you when I couldn't find a scrim partner
26.05.2025 20:27 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0โจ ANNOUNCEMENT TIME โจ
Thanks to the success of picoCAD I am now making picoCAD 2!
๐จ live texture editing
๐๏ธ organisation tools
๐ค lots of export options
โพ๏ธ and a lot more!
Go wishlist now: s.team/a/3675940 โค๏ธ
#gamedev #pixelart #lowpoly
Heya, I've postponed this for now as I've spent the past few weeks working on
sendou-badge-uploader.pages.dev
I'm also moving to a different country soon, so I probably won't get to work on the planner over the next few months, unfortunately.
@hfcred.dev has done an amazing job making a tool for badge creators that makes the process of adding a badge way easier especially if you don't have developer background. It generates the necessary assets and the pull request
Check it sendou-badge-uploader.pages.dev
Big thanks to him!
#sendouink
Thats my goat!!!
20.02.2025 21:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Well, the line of sight visualization will only be a small part of the planner. If there's anything else you wish existed or you were able to do when doing VOD reviews, do let me know. Any idea is worth brainstorming.
20.02.2025 13:36 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Is there anything else you would like to see or find useful?
20.02.2025 10:07 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The current estimation is 4 months to complete the full feature set ๐
19.02.2025 13:18 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Line of sight stays as red, arcs and falloff range is shown as purple
19.02.2025 05:57 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Specifically, ramps, obstacles, and unpaintable surfaces are still the big pain points. I want the algorithm to be as sophisticated as possible so I don't have to go and edit all 160 map images by hand
19.02.2025 05:52 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I cant use things like 3D models or depth buffers from the game because that wouldnt be future proof, as homebrewing will not be possible by the time S4 releases.
Instead, I wrote an algorithm that generates a depth texture from a map image. Theres still some issues with it, but it's getting better
Falloff weapons like slosher, brush, explo, etc. will also have an increased tolerance for wall height. I'm thinking of making areas that aren't in line of sight but still reachable via falloff purple
18.02.2025 21:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0It will, because the only difference between modes is the range. There is also a "jumping" parameter for weapons that can pressure ledges like Splatanas. AOE is doable but tricky mostly because it's difficult to visualize and communicate to the user.
18.02.2025 21:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thank you! It's only a small part of what the planner will eventually be. If you have any feature requests/ideas for things like coaching and content creation, feel free to drop them anytime. I still lack a lot of perspective in those areas, so I'm always looking for feedback
18.02.2025 21:19 โ ๐ 11 ๐ 0 ๐ฌ 1 ๐ 0Thank you! Theres a lot planned, layering is one of them in cases like Romens overpass, as well as accounting for aiming up/down. The challenging part is automating as much of this as possible, so I dont have to manually edit 160 stage images to extract all necessary textures and data.
18.02.2025 18:22 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Map planner but you can see the effective range of the weapon. Very early prototype, but its working
17.02.2025 21:40 โ ๐ 532 ๐ 141 ๐ฌ 23 ๐ 2Generating a depth texture from a map screenshot. Runs in two steps at about 90ms per generation.
Still having trouble with walls and unpaintable floors but its looking promising.
I might be cooking if this works.
Very little! Things have stayed mostly the same. I updated the wording a bit, made the line between expression params and OSC dotted, added the new PB params, and cleaned up the graph. Nothing super substantial, but some things should be clearer now.
05.02.2025 14:46 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Blank version for translations
04.02.2025 20:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0