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FayKeeper

@faykeeper.bsky.social

A bunch of nostalgic nerds making a monster-taming, turn-based RPG for PC / Steam!

129 Followers  |  4 Following  |  85 Posts  |  Joined: 19.11.2024  |  1.8377

Latest posts by faykeeper.bsky.social on Bluesky

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Smth I haven't shared yet, but we've been working on some npcs!

Wondering if I should add a couple special ones as easter eggs? Open to suggestions lol ~

30.09.2025 22:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Ok so we're running some tests for the inside of the houses... What do u guys think of this view?

note: told my artist the character looked like naruto and he called me crazy, cmon guys I can't be the only one lol

24.09.2025 21:47 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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More back view sprites for our Fays, wdyt?

Personally I really like how the fire sprite turned out

18.09.2025 22:49 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Dude that part is a bit challenging to me cause I'm not a lawyer so take my words with a grain of salt. Most of the document specifies the object as balls, but on some parts like this it refers only to the throwing motion and not to the ball, so I wrote it as objects

11.09.2025 20:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Conclusion:

Secondary claims like automatic movement or battle mode are only add ons to the main claims and aren’t a liability by themselves.

If your game doesn’t use throwing an object as a trigger to summon creatures or catch them, you’re already outside the danger zone ~

11.09.2025 17:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The main claims on the patent are:

> Throw item to summon
> Throw item to capture

Summoning and capturing creatures in other ways (magic circle, rune, whistle, skill command, etc.), or capturing them differently (bonding, negotiation, puzzle) IS OK!

11.09.2025 17:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Now, let’s talk about the claims:

Claims are like a recipe. You’re liable to a lawsuit ONLY if you use all the ingredients.

Here we have 2 kinds of claims: main claims and secondary claims that add details to the main ones but are not valid by itself

11.09.2025 17:49 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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This loop is:

> Throws item
> Creature appears
> Battle starts (auto or command)
> enemy gets weakened
> throw item again
> capture succeeds
> new creature joins your party.

11.09.2025 17:49 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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So basically, Nintendo didn't patent "summoning characters to fight" as a whole but a very specific loop which requires a "throw to trigger action"

11.09.2025 17:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

NINTENDO GOT A PATENT ON SUMMONING CREATURES TO FIGHT??

Yeah and I know many of my fellow indie devs may be feeling anxious rn.

Don't worry guys, as someone who spent quite some time studying Nintendo's IP for my project, lemme break this down for yall

11.09.2025 17:49 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
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This week I posted around asking for help on getting the fays back sprites proportion right, and got the amazing advice of giving them corgi butts...

Well, the discussions are ongoing 🀣

05.09.2025 22:01 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yo Jona, nice to see u here man

26.08.2025 14:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I want to play Nurse Joy, the premise sounded so interesting πŸ’š

26.08.2025 13:58 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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The children yearn for the mines, and so do I honestly

I mean guys look at this area it's starting to look so cool πŸ₯Ή

20.08.2025 22:28 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Thanks, that's what keep us going tbh, we're getting so much support we can't let u guys down πŸ’š

20.08.2025 19:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Bro yeah, plus promoting on social media is super tough but if I don't do it no one will know about the project me and the crew have been putting so much effort into ):

20.08.2025 19:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thank u so much Elle πŸ’š youve been so supportive, me and the crew appreciate it a lot!

20.08.2025 19:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

lmao tbh I forgot I had made an account in here

20.08.2025 19:07 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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When I first started Fay I had no clue where I was heading to, but I knew I had to. Now look at this guys, updated battle UI, look how far we've come πŸ₯Ή

Getting started is the hardest. Just do it. Just get it started. If ur looking for a sign, this is it πŸ’š

#gamedev #indiegames #pixelart

20.08.2025 19:07 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

Im honored really πŸ₯Ή

20.08.2025 19:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Ok guys, remember me mentioning here and there that we've been cooking smth really cool?

Well, we're all SO EXCITED to finally share this with you πŸ’™As a small independent team pouring our hearts into this homage project, it feels unbelievable to have come this far! πŸ₯Ή

#gamedev #indiegame #faykeeper

07.04.2025 13:43 β€” πŸ‘ 75    πŸ” 11    πŸ’¬ 4    πŸ“Œ 1
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We're implementing the lightning systems on Unity and I just can't.

Look how far we're coming guys. This is so beautiful, I'm gonna cry πŸ₯Ή

#gamedev #pixelart #faykeeper

27.03.2025 11:56 β€” πŸ‘ 77    πŸ” 9    πŸ’¬ 6    πŸ“Œ 1
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AYOO guys!!

Here's a little peek at what our character designer has been working on, from sketch to animation πŸ€©πŸ‘‡

#gamedev #pixelart #faykeeper

24.03.2025 13:13 β€” πŸ‘ 41    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0

Thank you so much! It means a lot to us πŸ’™

14.03.2025 12:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you!

05.03.2025 17:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Right? So glad you're loving it πŸ’™

05.03.2025 12:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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AYO it's #UpdateFriday again guys!

This is super WIP but here's what we've been doing for the Fay Album!

So yeah, now y'all get a place to index all the cute lil Fays you'll meet while exploring our little world πŸΉπŸ’™

#gamedev #pixelart #faykeeper

28.02.2025 11:54 β€” πŸ‘ 18    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Nah but this lil cable car in our port town 😭 I just can't

AND YEAH ITS FUNCTIONAL YOU CAN JUMP INTO IT TO GO DOWN HOW COOL IS THAT I love the art crew round here man fr

#gamedev #pixelart #faykeeper

27.02.2025 12:40 β€” πŸ‘ 22    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I know I keep saying we want our world to feel alive but... This may be a bit too alive? πŸ˜…

#gamedevs #pixelart #faykeeper

25.02.2025 12:05 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Me when anything goes slightly wrong in my code and I start to reconsider my life choices as an indie game dev 🫠

#gamedev #pixelartist #faykeeper

24.02.2025 11:58 β€” πŸ‘ 22    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

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