(Wireframe) Continued to work on the HDA to make a messy sink. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
@meltdownproject.bsky.social
Solo Game Dev Diary World Building Houdini/Unreal DM for collabs https://www.youtube.com/channel/UCUhg4KnXq14g4Tx1wg7Fudw
(Wireframe) Continued to work on the HDA to make a messy sink. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Making a system to make a messy sink (I only have one spoon for now). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Turntable WIP (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Turntable WIP. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Egg on rice, ๅตใใใ้ฃฏ (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Egg on rice, ๅตใใใ้ฃฏ. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Lighting experiments in Solaris (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Lighting experiments in Solaris. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
(Wireframe) Trying to make a bowl of rice with an MPM simulation. Ready for adding an egg. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Trying to make a bowl of rice with an MPM simulation. Ready for adding an egg. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Edit test (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Edit test. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
(Wireframe) Working on the exterior of the building. Looking like a bad arch viz at the moment but it will get better (hopefully). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Working on the exterior of the building. Looking like a bad arch viz at the moment but it will get better (hopefully). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Deforming vase, water and branch (Wireframe). Simple procedural animation for the vase. RBD
sim for the branch. MPM sim for the water. Modeling and simulation in Houdini.
Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation#sidefxhoudini #procedural #cg
Deforming vase, water and branch. Simple procedural animation for the vase. RBD sim for the branch. MPM sim for the water. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation#sidefxhoudini #procedural #cg
(Wireframe) Deforming vase and curtains. Simple procedural animation for the vase. Curtains simulations using Vellum.Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Deforming vase and curtains. Simple procedural animation for the vase. Curtains simulations using Vellum. Used some subsurface scattering for the curtain material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Curtains wireframe. Some curtains simulations using Vellum. Used some subsurface scattering for the material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Some curtains simulations using Vellum. Used some subsurface scattering for the material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Thank you!
17.10.2025 11:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Vase generator in Houdini (wireframe). Needs more controls. UVs are clean. Also made a few displacement maps with Copernicus. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
Made a Vase HDA in Houdini. Needs more controls. UVs are clean. Also made a few displacement maps with Copernicus. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
The controls so far for the Sofa HDA. Next step will be to keep those controls while allowing 2 or 3 more styles. Also, no UVs yet. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural
Standing up animation test (wireframe). The sofa deforms too with a vellum simulation. Animation done in Cascadeur. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma.
#3D #animation #sidefxhoudini
Standing up animation test. The sofa deforms too with a vellum simulation. Animation done in Cascadeur. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma.
#3D #animation #sidefxhoudini
(Wireframe) Working on a procedural sofa. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma.
#3D #animation #sidefxhoudini
Working on a procedural sofa. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma.
#3D #animation #sidefxhoudini
(Wireframe) Syrup sim test. Iโm learning how to blend multiple liquids with MPM simulations in Houdini. Volume shaded with a karma pyro material. Using the smoke shader. Modeling and simulation in Houdini. Rendered in Karma.
#3D #animation #sidefxhoudini
Syrup sim test. Iโm learning how to blend multiple liquids with MPM simulations in Houdini. Volume shaded with a karma pyro material. Using the smoke shader. Modeling and simulation in Houdini. Rendered in Karma.
#3D #animation #sidefxhoudini