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Meltdown Project

@meltdownproject.bsky.social

Solo Game Dev Diary World Building Houdini/Unreal DM for collabs https://www.youtube.com/channel/UCUhg4KnXq14g4Tx1wg7Fudw

143 Followers  |  313 Following  |  134 Posts  |  Joined: 04.06.2025  |  1.7298

Latest posts by meltdownproject.bsky.social on Bluesky

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(Wireframe) Continued to work on the HDA to make a messy sink. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

18.11.2025 09:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Making a system to make a messy sink (I only have one spoon for now). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

17.11.2025 09:52 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Turntable WIP (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

10.11.2025 10:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Turntable WIP. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

07.11.2025 10:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Egg on rice, ๅตใ‹ใ‘ใ”้ฃฏ (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

06.11.2025 10:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Egg on rice, ๅตใ‹ใ‘ใ”้ฃฏ. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

05.11.2025 10:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Lighting experiments in Solaris (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

04.11.2025 10:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Lighting experiments in Solaris. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

03.11.2025 10:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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(Wireframe) Trying to make a bowl of rice with an MPM simulation. Ready for adding an egg. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

31.10.2025 10:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Trying to make a bowl of rice with an MPM simulation. Ready for adding an egg. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

30.10.2025 10:14 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Edit test (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

29.10.2025 10:10 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Edit test. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

28.10.2025 10:06 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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(Wireframe) Working on the exterior of the building. Looking like a bad arch viz at the moment but it will get better (hopefully). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

27.10.2025 12:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on the exterior of the building. Looking like a bad arch viz at the moment but it will get better (hopefully). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

24.10.2025 12:15 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Deforming vase, water and branch (Wireframe). Simple procedural animation for the vase. RBD
sim for the branch. MPM sim for the water. Modeling and simulation in Houdini.
Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation#sidefxhoudini #procedural #cg

23.10.2025 13:51 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Deforming vase, water and branch. Simple procedural animation for the vase. RBD sim for the branch. MPM sim for the water. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation#sidefxhoudini #procedural #cg

22.10.2025 13:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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(Wireframe) Deforming vase and curtains. Simple procedural animation for the vase. Curtains simulations using Vellum.Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

21.10.2025 13:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Deforming vase and curtains. Simple procedural animation for the vase. Curtains simulations using Vellum. Used some subsurface scattering for the curtain material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

20.10.2025 10:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Curtains wireframe. Some curtains simulations using Vellum. Used some subsurface scattering for the material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

18.10.2025 10:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some curtains simulations using Vellum. Used some subsurface scattering for the material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

18.10.2025 01:05 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you!

17.10.2025 11:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Vase generator in Houdini (wireframe). Needs more controls. UVs are clean. Also made a few displacement maps with Copernicus. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

17.10.2025 10:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made a Vase HDA in Houdini. Needs more controls. UVs are clean. Also made a few displacement maps with Copernicus. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg

17.10.2025 01:13 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The controls so far for the Sofa HDA. Next step will be to keep those controls while allowing 2 or 3 more styles. Also, no UVs yet. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural

16.10.2025 10:04 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Standing up animation test (wireframe). The sofa deforms too with a vellum simulation. Animation done in Cascadeur. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma.
#3D #animation #sidefxhoudini

16.10.2025 01:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Standing up animation test. The sofa deforms too with a vellum simulation. Animation done in Cascadeur. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma.
#3D #animation #sidefxhoudini

15.10.2025 10:05 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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(Wireframe) Working on a procedural sofa. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma.
#3D #animation #sidefxhoudini

15.10.2025 01:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on a procedural sofa. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma.
#3D #animation #sidefxhoudini

14.10.2025 10:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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(Wireframe) Syrup sim test. Iโ€™m learning how to blend multiple liquids with MPM simulations in Houdini. Volume shaded with a karma pyro material. Using the smoke shader. Modeling and simulation in Houdini. Rendered in Karma.
#3D #animation #sidefxhoudini

14.10.2025 02:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Syrup sim test. Iโ€™m learning how to blend multiple liquids with MPM simulations in Houdini. Volume shaded with a karma pyro material. Using the smoke shader. Modeling and simulation in Houdini. Rendered in Karma.
#3D #animation #sidefxhoudini

13.10.2025 10:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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