ugh I'm going to have to recreate/very heavily modify the camera motion aren't I... aipri why couldn't you just have the pripara switch style of camerasss
10.12.2024 21:50 β π 2 π 1 π¬ 0 π 0@eclipseglimmer.bsky.social
Hi! I'm Eclipse, He/Him. I like modding games, and I love the Pretty Series, so here I am! Please be kind. https://eclipseglimmer.straw.page/
ugh I'm going to have to recreate/very heavily modify the camera motion aren't I... aipri why couldn't you just have the pripara switch style of camerasss
10.12.2024 21:50 β π 2 π 1 π¬ 0 π 0Something's slighty off... LOL
09.12.2024 16:26 β π 2 π 1 π¬ 1 π 0Nothing different in here
09.12.2024 11:35 β π 2 π 1 π¬ 1 π 0HELL YEAHHH :DDD SO COOL
08.12.2024 23:29 β π 1 π 1 π¬ 0 π 0You hit the "Plugins" button in UABEA! There's an export texture and edit texture button. The textures ending in "MC" are the main textures
08.12.2024 23:14 β π 1 π 0 π¬ 1 π 0OOOH turns out I did it correctly but purely just overlooked a single instance LOL What 12am does to you
Thank you a lot!!!! Now she's not bald anymore. She's festive instead, but I expected it because I didn't try changing the texture yet LMAO
Nice!! I'm glad it worked aaa still feels surreal to see other people modding this in depth
08.12.2024 23:05 β π 1 π 0 π¬ 1 π 0then you also need to rename the main GameObject and you're done!
08.12.2024 22:48 β π 1 π 0 π¬ 1 π 0these are the ones for the AssetBundle object
08.12.2024 22:48 β π 1 π 0 π¬ 1 π 0Did you rename Every entry properly? You need to "Edit" using UABEA. Hold on let me grab some screenshots
08.12.2024 22:46 β π 1 π 0 π¬ 1 π 0you don't unpack anything!! let's say you have phcw1017. you want to replace phcw1714 with it.
you copy paste the .unity3d file and rename it to phcw1714. but you're not done!
you open the file in UABEA and you look for instances of phcw1017. you then rename those to phcw1714 also. and you're done!
You can fix the images by making a copy of the spreadsheet!
08.12.2024 21:59 β π 1 π 0 π¬ 1 π 0Also, I would recommend using this to quickly preview the contents of assetbundles. It can not save them, but its handy for previews github.com/aelurum/Asse...
08.12.2024 21:57 β π 1 π 0 π¬ 1 π 0I do! some things about it are incorrect however, because it gets its information from thumbnails and trying to see what doesn't crash the game. The mychara main character hair IDs, for one, have different IDs to their canon counterparts, which are not listed there.
08.12.2024 21:53 β π 1 π 0 π¬ 1 π 0Character hairstyles are phcw1001-1099. MyChara hair styles are phcw1701 until phcw2099 i believe? I should not know that off the top of my head
08.12.2024 21:45 β π 1 π 0 π¬ 1 π 0but other than that I was running blind. I still don't understand everything about this game, but I believe in sharing what I do understand so I don't have to be alone modding this game anymore
08.12.2024 21:43 β π 1 π 0 π¬ 1 π 0No problem!! Offering guidance is why I'm trying to form a more public presence about it all to begin with. I know what it's like to have little to no guidance in modding switchpara, because, well, that used to be me. I had some friends help out with scripts for the very advanced stuff,
08.12.2024 21:43 β π 1 π 0 π¬ 1 π 0Stage reconstructed, all that's left is to port it to switchpara and animate it there
08.12.2024 21:35 β π 1 π 0 π¬ 0 π 0Then it should be as simple as replacing the models of existing hair styles by replacing the .unity3d and renaming the model internally to match the og hair style's id. You also need to steal a texture from a mychara hair (they use simple light grey textures, otherwise the colours go wack)
08.12.2024 21:30 β π 1 π 0 π¬ 1 π 0Haha, i would not mind teaching the more advanced stuff after you figure out more of the basics. Those basics are really sorely needed to build familiarity though, speaking as someone who once was also extremely confused about how this all worked. You're already moving faster than I did, though!
08.12.2024 21:29 β π 1 π 0 π¬ 1 π 0if you want to take a little risk, I believe only adding *some* hair styles to your save file should be safe
08.12.2024 21:24 β π 1 π 0 π¬ 1 π 0they are already coded in the internal lists, so you would just have to figure out their id to add them with the save editor, which is different from their model id. their model is just their regular one + 1000, so for example phcw1017 becomes phcw2017
08.12.2024 21:22 β π 1 π 0 π¬ 1 π 0It's the safest method. You could in theory add them in, I've done so, and only Some of them seemed to break the save (they started breaking saves after I fixed up everyone and reached Shuuka)
08.12.2024 21:21 β π 1 π 0 π¬ 1 π 0I've spent several months just learning the capabilities of this engine and how to mod it, yeah, but it didn't occur to me until recently to make social media accounts about it...
08.12.2024 21:20 β π 1 π 0 π¬ 1 π 0Custom colour selection have an hardcoded list for mychara hair ids, which is why you can't just use their original slot for it
08.12.2024 21:12 β π 1 π 0 π¬ 1 π 0Yes and no. You can unlock the canon hairstyles As mychara parts, because they use the same underlying system, but they will never work with custom colours and are not their actual mychara parts (the actual mychara parts have different internal ids, for example phcw2001).
08.12.2024 21:12 β π 1 π 0 π¬ 1 π 0No, rather, if a mychara tries to save more data than it's supposed to, it will either write over the previous or following mychara's data, but only partially. Sometimes some things like the outfit are broken, others the entire mychara now makes the game crash when trying to edit it
08.12.2024 20:55 β π 1 π 0 π¬ 1 π 0