Oh hi, I wrote about Paranormasight: The Mermaid's Curse, its intertextual references, the blend between detective genres in Japan, and gender! π§ββοΈ
library-past-present.neocities.org/paranormasig...
Oh hi, I wrote about Paranormasight: The Mermaid's Curse, its intertextual references, the blend between detective genres in Japan, and gender! π§ββοΈ
library-past-present.neocities.org/paranormasig...
Kenran Butou Sai: The Mars Daybreak (Alfa System, 2005)
Ruina (Shoukichi Karekusa, 2008)
Dungeon Encounters (Square Enix Creative Business Unit 1, 2021)
Crimson Shroud (Level 5, 2012)
There are some teasers here towards future projects, including covering the writings of Ginichiro Suzuki and Shunichi Takanashi, and a zine (or at least some curatorial project) Iβd like to do on abstract JRPGs.
24.02.2026 21:03 β π 10 π 4 π¬ 1 π 0Cube-based environment art (along with melosβs βauto-cuberβ tool) allows for the efficiency and complex secrets-hinting of 2D tilesets combined with the benefits of 3D lighting and atmosphere. Large βEnviroChunksβ with flexible triplanar materials quickly establish setting in the background of scenes. Gestural vertex colors quickly and beautifully define characters that pop against the environment and look good small or large onscreen. iNaturalist.org can be an amazing resource for game artists, featuring species id and many public domain community photos of life on Earth! Matcap materials are good for creating shiny or translucent objects while maintaining a simplified/stylized look.
Angeline Era is out NOW!!! ^.^ here's a breakdown of some elements and techniques I used to create the HUGE visual world of Era. Ultra-dense action and secrets meant a bigger focus than ever on visual clarity and communication! βοΈπ
See it in action!!
store.steampowered.com/app/2393920/...
Angeline Era/Analgesic co-developer Marina is in Japan!!
@even-kei.bsky.social
We had a meeting on cold rocks on top of a mountain.
I dug into the property records, and RightStuf (the business entity) never owned the building anyway. Kleckner owned the building under a separate entity (pretty normal way to do this). Inclined to believe there were layers of misunderstanding in how this deal has been discussed in the community.
23.02.2026 21:55 β π 13 π 3 π¬ 0 π 0The Beastieball PvP metagame primer!! A document put together by @skarme.bsky.social with help from other members of the community, is a guide that helps new players learn some of the ins and outs of beastieball PvP, check it out!
23.02.2026 03:43 β π 30 π 8 π¬ 0 π 0
Today's Load-bearing Tomato addresses the age old question:
"why don't the devs just [SOCIAL MEDIA OPINION]"
It turns out, "a lot of reasons", but if you never have to test your ideas, you never have to discover why they're not any good.
loadbearingtomato.com/p/why-chasin...
Horsey Game is released at long last! Behold my magnum flopus!
store.steampowered.com/app/3602570/...
π¨BREAKING EXCLUSIVEπ¨
The "Rightstuf" warehouse has been listed up for sale for about $5.7 Million
β’ This confirms that Crunchyroll has been leasing the building for $460,625 per year and never "acquired" the warehouse during the acquisition
β’ Their lease is up for renewal in 2030
Had a great discussion about a super underrated dreamcast classic. 2026 is gonna be a big year for beach gen and im excited to participate on it more
17.02.2026 00:53 β π 10 π 5 π¬ 0 π 0easily the best breakdown of this I've seen (maybe the best of all of these sample lists) and I'm back on the naganuma bandwagon. he's unironically one of the best sampling artists ever probably π www.youtube.com/watch?v=laiw...
20.02.2026 22:31 β π 15 π 7 π¬ 3 π 0
TR-49 is our best launch, ever, in 14 years.
I admit I'm surprised! Made in 9 months, mostly as an experiment to learn Godot, and an excuse to play with some actors. (And for me to do some acting.)
One thing I think IS cool: it's a "one-sitting" game. 4 hours; $7. No commitment required.
The Spire awakens once more in Steam Early Access on March 5, 2026! βοΈ
New characters, enemies, environments & more await you in Slay the Spire 2, the sequel to the iconic roguelike deckbuilder.
Will you attempt the climb alone... or enlist the aid of your fellow adventurers?
Cover of a self published gaming magazine called Freaking-Indie
Do you miss gaming magazines from your past?
I got you covered!
For the first month of my blog Freaking-Indie, I created a recap, in the style of a magazine!
This took quite some time and I hope you like it. I'd love to get feedback! :)
drive.google.com/file/d/1ZPbK...
kiwami 3 has already came and went, potentially sinking RGG in the process... we won't know until after STH comes out, but in the meantime I wanted to reflect on the original yakuza 3, and how much the series has lost some of its flavor since it came out. link below!
21.02.2026 08:37 β π 78 π 32 π¬ 4 π 0
I've become obsessed with Arika's Jewelry Master, an original puzzle game (albeit heavily inspired by Cleopatra Fortune) with the physics and advanced mechanics from their TGM series.
youtu.be/tUl3Wbu9nuY?...
πΎ ANNOUNCING 868-BACK!
Dismantle capitalism one server at a time in this computer-hacking strategy roguelike game by Michael Brough!
Play the free demo in Steam Next Fest on Feb. 23rd!
Wishlist on Steam: store.steampowered.com/app/3304110/...
scathing
13.02.2026 03:28 β π 103 π 38 π¬ 1 π 1You know this mike guy?
10.02.2026 20:13 β π 2 π 0 π¬ 1 π 0
Legend of Zelda stickers are back up for sale!
Thanks to everyone who ordered stickers back in November! I am selling stickers again this month. Orders will be up for two weeks.
Size, price, payment, and shipping information is in the attached form:
forms.gle/E9Re74ksNpHz...
1996
08.02.2026 06:48 β π 255 π 83 π¬ 0 π 18ALL THESE YEARS AND I JUST LEARNED THAT THE AI COMPANION IN RE5 HAS A HIDDEN TRUST SYSTEM?
19.01.2026 02:57 β π 37 π 4 π¬ 1 π 0I wrote about my childhood friend Alexi Pretti. Please read it and share it and remember him as a human being. @theverge.com
27.01.2026 16:45 β π 17315 π 6915 π¬ 503 π 329Y'all. VOOT rocks.
25.01.2026 09:01 β π 12 π 3 π¬ 0 π 1HOV HOV HOV HOV HOV HOV
25.01.2026 08:46 β π 22 π 8 π¬ 2 π 1(scrolling Bluesky) I reject the premise. I reject the premise. Granted. I reject the premise. Not my fetish. Granted. I reject the premise. Funny. I reject the premise.
20.01.2026 02:00 β π 2442 π 751 π¬ 12 π 10you're all going to look so silly when Highguard launches on Januaryβ’ 26th, 2026 and is actually really fun to play
21.01.2026 19:13 β π 191 π 5 π¬ 13 π 0I released "BREAK 10", my Flash and DSiWare inspired platformer where you only have 10 seconds to complete each level.
24.12.2025 05:27 β π 912 π 314 π¬ 23 π 5A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
www.pentadact.com/2026-01-08-1...
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.