Hello everyone!
We are organizing the International Conference on Entertainement Computing (ICEC) at CNAM Paris this year (6th - 9th October, 2026).
The call for paper for the conference track deadline is mid-April!
More infos there:
icec2026.cnam.fr/index.html
16.02.2026 12:53 —
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🤘 Pachinko X choice-driven visual novel X amazing artistic direction, let's give it a try 🤘
05.06.2025 13:53 —
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lol i think i’m getting spoiled using Unreal to make games. things are too easy now.
i need an unnecessarily difficult project to pull me back to reality.
gonna do some javascript.
17.03.2025 14:25 —
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Recrutement MCF dans mon équipe, n'hésitez pas à propager l'information.
Pour plus d'infos sur ILJ et le laboratoire CEDRIC, c'est par ici : cedric.cnam.fr/lab/equipes/...
26.02.2025 13:08 —
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Demain vendredi 29 novembre de 18h à 22h, la façade du 𝗠𝘂𝘀𝗲́𝗲 𝗱𝗲𝘀 𝗔𝗿𝘁𝘀 𝗲𝘁 𝗠𝗲́𝘁𝗶𝗲𝗿𝘀 à Paris s'illuminera de vidéomapping interactifs le temps d’une soirée.
+Infos sur le flyer ci-dessous et ici : enjmin.cnam.fr/cnam-enjmin/...
#videomapping #motiondesign #mapping #interactif #design #jeuxvidéo
28.11.2024 17:07 —
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Katharine is the industry’s best kept secret and one of the most influential leftists (anarchists?) in the game industry imo
25.10.2024 14:41 —
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Yeah, and for game research too, she wrote a very important phd thesis on game design tools (among other brilliant stuff she make).
25.10.2024 15:55 —
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Le dossier cité est tellement bien fait. Il ravive des souvenirs, nombreux. En 2004 je commençais ma (brève) carrière de webdev...
21.10.2024 14:27 —
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a picture of Stéphanie, medium sized, white, female, wearing a shirt, glasses and short hair, explaining with conviction the definition of play of Bernard Suits. The projected slides states the definition: "playing a game is the voluntary attempt to overcome unnecessary obstacles", then "To play a game is to attempt to achieve a specific state of affairs [prelusory goal], using only means permitted by rules [lusory means], where the rules prohibit use of more efficient in favour of less efficient means [constitutives rules] and where the rules are accepted just because they make possible such activity [lusorty attitude]," cited from Bernard Suits in his book "The Grasshopper: Games, Life and Utopia.
What is you prefered play/game definition?
Mine is from Bernard Suits' book (1978). It emphasizes that play is a subjective state of mind, you can't force someone to play. Plus, both concepts of unecessary obstacles and sub-optimal means are great ways to approach game design.
21.10.2024 12:14 —
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