This year at GDC, my peers Evan, Kelsey, and Richard will showcase the latest progress in the UE NvRTX branch, including LSS optimized hair strands path tracing, an area Iβve had the privilege to work on over the past couple of months.
schedule.gdconf.com/session/stat...
06.03.2026 05:00 β
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Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.
25.02.2026 19:23 β
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I'd like to share @daqilin.bsky.social and I co-authored a chapter in the latest GPU Zen 4 book.
We cover the engineering details of implementing ReSTIR GI & PT in UE5's NvRTX branch, adopted in NVIDIA's Zorah project showcased at CES and GDC last year.
The book is now available on Amazon.
20.02.2026 17:10 β
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Very well deserved! As Iβve said, I love how alive the world feels. In addition to the βobviousβ π next steps, Iβd love to see further enhancements to characters - specifically in facial animation and eyes.
Looking forward to seeing how the engine evolves!
14.12.2025 01:27 β
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Everything about making video games is harder than you think.
06.11.2025 11:07 β
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We've made the content and project files for our new Bonsai demo freely available, so you can run it yourself.
Download the project, a developer guide, and even a binary executable of the demo here: developer.nvidia.com/game-engines...
21.10.2025 18:56 β
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YouTube video by NVIDIA Game Developer
Bonsai Diorama Demo | NVIDIA RTX Unreal Engine 5.6.1
Today we released a new demo showcasing RTX Mega Geometry, ReSTIR PT, and DLSS all running together in our NvRTX branch of UE 5.6.
www.youtube.com/watch?v=3qyo...
21.10.2025 18:50 β
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Check out our webinar at 1pm EST / 10am PST
Richard, Kelsey, and I will chat about the latest updates to RTX Mega Geometry in NvRTX 5.6 and our upcoming Bonsai showcase.
Free for all. Recording available after.
Register here: nvda.ws/41BVLQR
23.09.2025 14:59 β
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Checking out RTX Mega Geometry in NvRTX 5.6?
Download our Zorah Sample Content pack and you'll get three scenes (including the scene in this image) made by our Lightspeed Art team specifically for RTX Mega Geometry.
Get it here: dlss.download.nvidia.com/demos/zorah/...
18.08.2025 21:22 β
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Happy Gamescom! We've pushed an update to NvRTX 5.6 that improves performance, adds new debugging features, and brings RTX Mega Geometry to the main branch.
Details and instructions on how to access NvRTX: developer.nvidia.com/blog/announc...
18.08.2025 21:13 β
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Itβs really cool to see my talk freely available for everyone. Iβm proud of the work our team accomplished, and it means a lot that itβs now accessible to a wider audience.
Huge thanks to the GDC team for putting it out there!
#AssassinsCreedShadows #GameDevelopment #GDC2025
29.05.2025 17:42 β
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REAC: 2025 Conference.
Wow, the REAC Conference lineup is *stacked* this year! Looking forward to all the talks. enginearchitecture.org/2025.htm
29.05.2025 13:01 β
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YouTube video by Finishing Move Inc.
From The Ashes - DOOM: The Dark Ages (Original Game Soundtrack) OFFICIAL
So stoked the Slayer is back! Rip and Tear...until it is done. www.youtube.com/watch?v=uq8s...
15.05.2025 13:07 β
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Congrats Brian! Very well deserved.
14.05.2025 12:37 β
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YouTube video by NVIDIA Game Developer
GDC 2025 | Path Tracing Nanite in NVIDIA Zorah - Full Session Replay
Our #GDC25 talk on Path Tracing Nanite in UE5 is now available on YouTube: youtu.be/8AnVpcIczyk
02.05.2025 13:48 β
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YouTube video by NVIDIA Game Developer
GDC 2025 | Scale Up Ray Tracing in Games With RTX Mega Geometry - Full Session Replay
Our #GDC25 talk on RTX Mega Geometry and how it was used in UE5 and Alan Wake 2 is now available on YouTube: www.youtube.com/watch?v=Kblm...
30.04.2025 21:06 β
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It's an astonishing achievement by a (relatively) small group. Keep on playing, there are great moments of levity and humor mixed in.
28.04.2025 14:46 β
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AC Shadows is a remarkable real-time graphics showcase. The world feels natural, alive, and I regularly find myself stopping to just watch the weather system do its thing. Screenshots don't do it justice, so go play it π.
17.04.2025 15:39 β
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NVIDIA RTX Branch (NvRTX)
Shortens development cycles and creates more stunning visuals.
Instructions on how to access NvRTX, our branch of Unreal Engine, are here: developer.nvidia.com/game-engines...
Once you're setup, pull the nvrtx-5.4_zorah_experimental branch to try out the code.
16.04.2025 13:23 β
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NVIDIA RTX Kit
Render game assets with AI, create game characters with photo-realistic visuals, and more.
@nicolas-lopez.bsky.social FYI: the Zorah sample content is now posted (see the "Download Zorah Sample" button) developer.nvidia.com/rtx-kit/. It's a chonky download at 108GB. Enjoy π
11.04.2025 19:01 β
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Also, congrats and great job with AC Shadows! Iβm happy to see you all using RTXGI/DDGI-ish irradiance probes as an infinite bounce cache after the second path vertex. This is exactly what Iβve been wanting to see in (more) games since the first release of RTXGI! π₯³
27.03.2025 17:59 β
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Thanks, @nicolas-lopez.bsky.social! This is unintended. I think some wires may have gotten crossed. Iβll look into it and post the correct link as soon as itβs available.
27.03.2025 17:59 β
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Yup! The talk was recorded and will be available for free on the NVIDIA On Demand site. Usually takes a few weeks for it to show up. Iβll post a link when it arrives.
27.03.2025 17:46 β
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