Itβs really cool to see my talk freely available for everyone. Iβm proud of the work our team accomplished, and it means a lot that itβs now accessible to a wider audience.
Huge thanks to the GDC team for putting it out there!
#AssassinsCreedShadows #GameDevelopment #GDC2025
29.05.2025 17:42 β π 89 π 17 π¬ 5 π 0
REAC: 2025 Conference.
Wow, the REAC Conference lineup is *stacked* this year! Looking forward to all the talks. enginearchitecture.org/2025.htm
29.05.2025 13:01 β π 6 π 1 π¬ 0 π 0
YouTube video by Finishing Move Inc.
From The Ashes - DOOM: The Dark Ages (Original Game Soundtrack) OFFICIAL
So stoked the Slayer is back! Rip and Tear...until it is done. www.youtube.com/watch?v=uq8s...
15.05.2025 13:07 β π 3 π 0 π¬ 0 π 0
Congrats Brian! Very well deserved.
14.05.2025 12:37 β π 2 π 0 π¬ 0 π 0
YouTube video by NVIDIA Game Developer
GDC 2025 | Path Tracing Nanite in NVIDIA Zorah - Full Session Replay
Our #GDC25 talk on Path Tracing Nanite in UE5 is now available on YouTube: youtu.be/8AnVpcIczyk
02.05.2025 13:48 β π 14 π 5 π¬ 0 π 0
YouTube video by NVIDIA Game Developer
GDC 2025 | Scale Up Ray Tracing in Games With RTX Mega Geometry - Full Session Replay
Our #GDC25 talk on RTX Mega Geometry and how it was used in UE5 and Alan Wake 2 is now available on YouTube: www.youtube.com/watch?v=Kblm...
30.04.2025 21:06 β π 41 π 6 π¬ 0 π 0
It's an astonishing achievement by a (relatively) small group. Keep on playing, there are great moments of levity and humor mixed in.
28.04.2025 14:46 β π 4 π 0 π¬ 0 π 0
AC Shadows is a remarkable real-time graphics showcase. The world feels natural, alive, and I regularly find myself stopping to just watch the weather system do its thing. Screenshots don't do it justice, so go play it π.
17.04.2025 15:39 β π 14 π 2 π¬ 0 π 0
NVIDIA RTX Branch (NvRTX)
Shortens development cycles and creates more stunning visuals.
Instructions on how to access NvRTX, our branch of Unreal Engine, are here: developer.nvidia.com/game-engines...
Once you're setup, pull the nvrtx-5.4_zorah_experimental branch to try out the code.
16.04.2025 13:23 β π 2 π 0 π¬ 0 π 0
NVIDIA RTX Kit
Render game assets with AI, create game characters with photo-realistic visuals, and more.
@nicolas-lopez.bsky.social FYI: the Zorah sample content is now posted (see the "Download Zorah Sample" button) developer.nvidia.com/rtx-kit/. It's a chonky download at 108GB. Enjoy π
11.04.2025 19:01 β π 10 π 1 π¬ 2 π 0
Also, congrats and great job with AC Shadows! Iβm happy to see you all using RTXGI/DDGI-ish irradiance probes as an infinite bounce cache after the second path vertex. This is exactly what Iβve been wanting to see in (more) games since the first release of RTXGI! π₯³
27.03.2025 17:59 β π 3 π 1 π¬ 2 π 0
Thanks, @nicolas-lopez.bsky.social! This is unintended. I think some wires may have gotten crossed. Iβll look into it and post the correct link as soon as itβs available.
27.03.2025 17:59 β π 3 π 0 π¬ 2 π 0
Yup! The talk was recorded and will be available for free on the NVIDIA On Demand site. Usually takes a few weeks for it to show up. Iβll post a link when it arrives.
27.03.2025 17:46 β π 2 π 0 π¬ 0 π 0
Great work! Now letβs get those clusters in the BVH π
22.03.2025 20:29 β π 6 π 0 π¬ 2 π 0
Weβve released the code and content! See our talk for more info on how to access.
19.03.2025 22:25 β π 2 π 0 π¬ 2 π 0
NVIDIA RTX Branch (NvRTX)
Shortens development cycles and creates more stunning visuals.
To access the link, you need to have setup a GitHub account with Unreal Engine access. Instructions are here: developer.nvidia.com/game-engines...
19.03.2025 22:24 β π 2 π 0 π¬ 0 π 0
YouTube video by NVIDIA GeForce
Zorah | Neural Rendering, Powered by GeForce RTX 50 Series and AI
"Zorah" is a showcase of our work on RTX Mega Geometry, ReSTIR PT, and more in UE5. Really happy with the results and astonished at the incredible assets our art team built.
If you are at GDC, come to our talk "Path Tracing Nanite in Zorah" tomorrow to learn more!
www.youtube.com/watch?v=5wbp...
19.03.2025 05:36 β π 63 π 9 π¬ 3 π 0
Yup, it will be recorded and will be available to all after (for free). Iβll post the link when itβs up
06.03.2025 00:54 β π 4 π 0 π¬ 1 π 0
Just 2 weeks until our #GDC25 talk "Path Tracing Nanite in NVIDIA Zorah". I'm excited to talk about how we're ray tracing insanely detailed Nanite geometry in real-time.
Add it to your schedule and come say hi: schedule.gdconf.com/session/path...
05.03.2025 19:57 β π 37 π 4 π¬ 1 π 0
A screenshot of path traced Nanite geometry in NVIDIA's "Zorah" Blackwell launch demo.
I'll be back at GDC this year!
I'm stoked for our talk: "Path Tracing Nanite in NVIDIA Zorah" with my colleagues Evan Hart and Jiayin Cao. We'll discuss RTX Mega Geometry, ReSTIR PT, and other goodness in our NvRTX branch of UE5 that powers Zorah.
Session: schedule.gdconf.com/session/path...
11.02.2025 21:33 β π 43 π 5 π¬ 1 π 0
YouTube video by GDC 2025
Making Connections: Real-Time Path-Traced Light Transport in Game Engines
Our #GDC2024 talk on Real-Time Path Traced Light Transport in UE5 is now available on YouTube: www.youtube.com/watch?v=lxRg...
09.12.2024 14:47 β π 26 π 5 π¬ 0 π 0
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
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