Michael de Laborde's Avatar

Michael de Laborde

@michael.graphics.bsky.social

Pushing pixels around. Creative Technologist at Cosmic Shelter Previously Dogstudio, Gobelins I'm an Okay Dev

113 Followers  |  15 Following  |  4 Posts  |  Joined: 28.10.2024  |  1.3121

Latest posts by michael.graphics on Bluesky

Low iOS Safari WebGL Texture Memory size causes crashes constantly.

04.05.2025 13:04 — 👍 8    🔁 0    💬 1    📌 0
Video thumbnail

Day number 96599 of hacking Tweakpane.

Here is a super straight forward undo/redo plugin for Tweakpane.

Our designer friends deserve to mess up your settings without fear 🫶

17.04.2025 15:17 — 👍 7    🔁 3    💬 1    📌 0
Video thumbnail

New year, new horizons: we’re now on @bsky.app !

To mark the occasion, discover our (Blue) Sky Generator 🌌

Generate skies in real-time with a tool built for performance and flexibility.

👉 Try it out here: sky-generator.cosmicshelter.com

10.01.2025 14:22 — 👍 12    🔁 4    💬 0    📌 0

This small adjustment has been enough to entirely fix the performance of some of my past projects utilizing transmission.

For any developers out there able to improve the open-source projects which you love: do it. Open an Issue, fork the repo and make a PR. You'll learn and help a lot.

10.12.2024 15:04 — 👍 3    🔁 0    💬 1    📌 0
A comparison between a 33% and 100% transmission render target resolution scale

A comparison between a 33% and 100% transmission render target resolution scale

Here’s the technical details: By default, three.js’s MeshPhysicalMaterial uses a render target with the full viewport resolution for transmission rendering. However, in many cases, this size can be significantly reduced—by more than half in my experience—without noticeable visual degradation:

10.12.2024 15:01 — 👍 2    🔁 0    💬 0    📌 0
WebGLRenderer: Add transmission render target scale by michaeldll · Pull Request #30018 · mrdoob/three.js Fixed #30017. Description By default, the transmission render target takes up the full viewport. Reducing this render target size is valuable due to the considerable performance impact of rendering...

There are few better feelings for a developer than being able to give back to the open-source projects that taught us so much and which we now rely on daily.

On that note, I’m glad to be have contributed to #threejs with a simple yet important performance optimization:

github.com/mrdoob/three...

10.12.2024 14:56 — 👍 10    🔁 2    💬 2    📌 0

@michael.graphics is following 15 prominent accounts