Low iOS Safari WebGL Texture Memory size causes crashes constantly.
04.05.2025 13:04 — 👍 8 🔁 0 💬 1 📌 0@michael.graphics.bsky.social
Pushing pixels around. Creative Technologist at Cosmic Shelter Previously Dogstudio, Gobelins I'm an Okay Dev
Low iOS Safari WebGL Texture Memory size causes crashes constantly.
04.05.2025 13:04 — 👍 8 🔁 0 💬 1 📌 0Day number 96599 of hacking Tweakpane.
Here is a super straight forward undo/redo plugin for Tweakpane.
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This small adjustment has been enough to entirely fix the performance of some of my past projects utilizing transmission.
For any developers out there able to improve the open-source projects which you love: do it. Open an Issue, fork the repo and make a PR. You'll learn and help a lot.
A comparison between a 33% and 100% transmission render target resolution scale
Here’s the technical details: By default, three.js’s MeshPhysicalMaterial uses a render target with the full viewport resolution for transmission rendering. However, in many cases, this size can be significantly reduced—by more than half in my experience—without noticeable visual degradation:
10.12.2024 15:01 — 👍 2 🔁 0 💬 0 📌 0There are few better feelings for a developer than being able to give back to the open-source projects that taught us so much and which we now rely on daily.
On that note, I’m glad to be have contributed to #threejs with a simple yet important performance optimization:
github.com/mrdoob/three...