i made a 3d model
12.10.2025 01:04 — 👍 1 🔁 0 💬 0 📌 0@yozibak.bsky.social
programmer/game dev メルボルンでゲーム開発してる人 working on Canvas Street with @smitleu.bsky.social canvasstreet.net yozibak.com
i made a 3d model
12.10.2025 01:04 — 👍 1 🔁 0 💬 0 📌 0thanks for playing canvas street at parallels!! Im so inspired by seeing people finally playing it
09.10.2025 14:06 — 👍 5 🔁 1 💬 0 📌 0we’ve been testing canvas street on the tv today and it’s just been idling in the background for the last couple hours, I think it’s got a good vibe :)
you can play it at parallels on thursday if you like
i finally grabbed the parasol after an hour of struggle. #marsfirstlogistics
05.10.2025 05:21 — 👍 3 🔁 0 💬 0 📌 0had a meeting with leu. we're excited to reveal our demo of canvas street at parallels as we're finalising it(coming in clutch)
23.09.2025 09:26 — 👍 5 🔁 0 💬 0 📌 0found a sketch of acmi egg creature from my notebook. they're easy to draw (and hard to animate)
For those who take care of the creature at acmi game worlds...thank you! please keep the hard work...
Mars First Logistics 1.0 comes out on Friday! Here are some of my favourite builds from Steam Workshop:
22.09.2025 01:03 — 👍 401 🔁 93 💬 14 📌 18I’ve been checking the state on our online game server every morning, and it makes me smile to find out the creature’s fully fed:)
21.09.2025 04:39 — 👍 2 🔁 0 💬 0 📌 0everyone please take care of our creature…
17.09.2025 11:33 — 👍 4 🔁 0 💬 1 📌 0We're improving our demo for the exhibition at Parallels!
I rebuilt the whole rendering pipeline over the last week, and there has been a paradigm shift
surprise, we’re showing our game at parallels this year! 
first EVER DEMO of canvas street!!!! 🧍♀️
Sep 8 
- made some major decisions on the new rendering strategy. hope it'll be revolutionary
- had a meeting with leu. honestly we make a good team. I like dealing with the challenges she throws at me
以上!お疲れ様でした
August 7
- integrated lots of core feature logic with unity apis. It's sometimes frustrating but nice to see things working visually. it means a lot to be able to interact with the world
以上です
September 4
- designed the next big feature
- smashed some of the remaining issues
- lost focus and doodled on my kindle scribe. it's nice to have a digital notebook, though I bought it mainly to read manga in australia
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September 1
- finished off implementing another feature
- had a meeting with leu. we're having our first demo soon!
- started playing breath of the wild. it feels like relaxing dark souls
以上です
August 30
- implemented another game component. my qol has been way better since I introduced pure C# unit testing
- played 将棋 syogi (japanese chess). we had fun. 
以上です
thanks!! ah yes i actually see ghosts
27.08.2025 12:49 — 👍 1 🔁 0 💬 0 📌 0August 27
- added a bit more features to our microgame
- set up error reporting system 
- secured some error handling
以上です
it’s playable on web browsers 
www.kheiyoshida.com/play/shinjuku
August 26
- took a full day off and played with webgl. instancing is cool
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August 25
- finished off the feature implementation. it feels so much better to interact with it compared to the previous version
- had a meeting with leu
- did a bit of corporate freelance work
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August 22
- implemented the new rendering pipeline
- designed scripts for leura to use in the editor
- walked and listened to music. qobuz has been a much better experience compared to spotify
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August 21
- designed the new rendering pipeline
- had a long walk. saw many birds
- cooked curry
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Aug 19, 20
- had a ticket refinement meeting
- debugged the data persistence issue on the server
- implemented loading of logical data from raw geometries
- played with webgl using my mini camera
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August 18
- implemented another game module. state pattern came in handy
- had a meeting with leu. we are gradually making stable progress
- had a walk around yarra river. the concept of river in city reminds me of kamo river in kyoto
以上です
August 16
- implemented the core game rules and constraints for the next version
- had a long walk. I like long and slow
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August 15
- implemented concrete models. done heaps of tests.
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August 14
- implemented the abstract core models
- implemented the grid module. happy coding.
以上です。
August 11
- set up the scene transitions
- had a meeting with leu, reviewed tickets and planned the next schedule
- revisited eric evans' ddd book
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August 10
- set up the new directory structure and split assemblies
- set up the NUnit test project for the domain logic. Tests run way faster now
- had a playtest session with leura and discovered a bunch of unknowns and concerns. it was fun to play on paper
以上です