Katsumi Yoshida's Avatar

Katsumi Yoshida

@yozibak.bsky.social

programmer/game dev メルボルンでゲーム開発してる人 working on Canvas Street with @smitleu.bsky.social‬ canvasstreet.net yozibak.com

21 Followers  |  33 Following  |  38 Posts  |  Joined: 25.07.2025  |  1.7361

Latest posts by yozibak.bsky.social on Bluesky

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i made a 3d model

12.10.2025 01:04 — 👍 1    🔁 0    💬 0    📌 0
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thanks for playing canvas street at parallels!! Im so inspired by seeing people finally playing it

09.10.2025 14:06 — 👍 5    🔁 1    💬 0    📌 0
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we’ve been testing canvas street on the tv today and it’s just been idling in the background for the last couple hours, I think it’s got a good vibe :)

you can play it at parallels on thursday if you like

07.10.2025 08:58 — 👍 11    🔁 1    💬 3    📌 0
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i finally grabbed the parasol after an hour of struggle. #marsfirstlogistics

05.10.2025 05:21 — 👍 3    🔁 0    💬 0    📌 0

had a meeting with leu. we're excited to reveal our demo of canvas street at parallels as we're finalising it(coming in clutch)

23.09.2025 09:26 — 👍 5    🔁 0    💬 0    📌 0
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found a sketch of acmi egg creature from my notebook. they're easy to draw (and hard to animate)
For those who take care of the creature at acmi game worlds...thank you! please keep the hard work...

23.09.2025 09:21 — 👍 5    🔁 0    💬 0    📌 0
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Mars First Logistics 1.0 comes out on Friday! Here are some of my favourite builds from Steam Workshop:

22.09.2025 01:03 — 👍 401    🔁 93    💬 14    📌 18

I’ve been checking the state on our online game server every morning, and it makes me smile to find out the creature’s fully fed:)

21.09.2025 04:39 — 👍 2    🔁 0    💬 0    📌 0

everyone please take care of our creature…

17.09.2025 11:33 — 👍 4    🔁 0    💬 1    📌 0
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We're improving our demo for the exhibition at Parallels!
I rebuilt the whole rendering pipeline over the last week, and there has been a paradigm shift

17.09.2025 08:05 — 👍 4    🔁 0    💬 0    📌 0

surprise, we’re showing our game at parallels this year!
first EVER DEMO of canvas street!!!! 🧍‍♀️

16.09.2025 02:57 — 👍 13    🔁 2    💬 1    📌 0

Sep 8

- made some major decisions on the new rendering strategy. hope it'll be revolutionary
- had a meeting with leu. honestly we make a good team. I like dealing with the challenges she throws at me

以上!お疲れ様でした

08.09.2025 09:20 — 👍 4    🔁 0    💬 2    📌 0

August 7

- integrated lots of core feature logic with unity apis. It's sometimes frustrating but nice to see things working visually. it means a lot to be able to interact with the world

以上です

07.09.2025 09:25 — 👍 2    🔁 0    💬 0    📌 0

September 4

- designed the next big feature
- smashed some of the remaining issues
- lost focus and doodled on my kindle scribe. it's nice to have a digital notebook, though I bought it mainly to read manga in australia

以上です

04.09.2025 08:56 — 👍 1    🔁 0    💬 0    📌 0

September 1

- finished off implementing another feature
- had a meeting with leu. we're having our first demo soon!
- started playing breath of the wild. it feels like relaxing dark souls

以上です

01.09.2025 10:12 — 👍 3    🔁 0    💬 0    📌 0

August 30

- implemented another game component. my qol has been way better since I introduced pure C# unit testing
- played 将棋 syogi (japanese chess). we had fun.

以上です

30.08.2025 08:55 — 👍 3    🔁 0    💬 0    📌 0

thanks!! ah yes i actually see ghosts

27.08.2025 12:49 — 👍 1    🔁 0    💬 0    📌 0

August 27

- added a bit more features to our microgame
- set up error reporting system
- secured some error handling

以上です

27.08.2025 09:27 — 👍 1    🔁 0    💬 0    📌 0
Khei Yoshida Khei Yoshida

it’s playable on web browsers

www.kheiyoshida.com/play/shinjuku

26.08.2025 12:23 — 👍 1    🔁 0    💬 0    📌 0
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August 26

- took a full day off and played with webgl. instancing is cool

以上です

26.08.2025 12:20 — 👍 3    🔁 0    💬 2    📌 1

August 25

- finished off the feature implementation. it feels so much better to interact with it compared to the previous version
- had a meeting with leu
- did a bit of corporate freelance work
以上です

25.08.2025 09:08 — 👍 3    🔁 0    💬 0    📌 0

August 22

- implemented the new rendering pipeline
- designed scripts for leura to use in the editor
- walked and listened to music. qobuz has been a much better experience compared to spotify

以上です

22.08.2025 09:29 — 👍 2    🔁 0    💬 0    📌 0
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August 21

- designed the new rendering pipeline
- had a long walk. saw many birds
- cooked curry

以上です

21.08.2025 08:46 — 👍 2    🔁 0    💬 0    📌 0

Aug 19, 20

- had a ticket refinement meeting
- debugged the data persistence issue on the server
- implemented loading of logical data from raw geometries
- played with webgl using my mini camera

以上です

20.08.2025 08:03 — 👍 2    🔁 0    💬 0    📌 0

August 18

- implemented another game module. state pattern came in handy
- had a meeting with leu. we are gradually making stable progress
- had a walk around yarra river. the concept of river in city reminds me of kamo river in kyoto

以上です

18.08.2025 08:31 — 👍 2    🔁 0    💬 0    📌 0

August 16

- implemented the core game rules and constraints for the next version
- had a long walk. I like long and slow

以上です

16.08.2025 10:38 — 👍 1    🔁 0    💬 0    📌 0

August 15

- implemented concrete models. done heaps of tests.

以上です

15.08.2025 08:30 — 👍 1    🔁 0    💬 0    📌 0

August 14

- implemented the abstract core models
- implemented the grid module. happy coding.

以上です。

14.08.2025 09:23 — 👍 1    🔁 0    💬 0    📌 0

August 11

- set up the scene transitions
- had a meeting with leu, reviewed tickets and planned the next schedule
- revisited eric evans' ddd book

以上です

11.08.2025 07:44 — 👍 3    🔁 0    💬 0    📌 0

August 10

- set up the new directory structure and split assemblies
- set up the NUnit test project for the domain logic. Tests run way faster now
- had a playtest session with leura and discovered a bunch of unknowns and concerns. it was fun to play on paper

以上です

10.08.2025 08:24 — 👍 2    🔁 0    💬 0    📌 0

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