That could be a nice win if 2D batching can be used. Separate textures prevent that, but if you are rendering multiple sprites from the same texture, 2D batching can often be used by the engine.
18.01.2026 18:40 — 👍 1 🔁 0 💬 1 📌 0That could be a nice win if 2D batching can be used. Separate textures prevent that, but if you are rendering multiple sprites from the same texture, 2D batching can often be used by the engine.
18.01.2026 18:40 — 👍 1 🔁 0 💬 1 📌 0
Even Protobuf in Go was pretty painful. It is much better in Rust.
I've not looked at the APIs for Capn' Proto and Flatbuffers in Rust, but definitely curious
4 of N #flowerfridayfamily
27.12.2025 11:05 — 👍 4 🔁 0 💬 0 📌 03 of N #flowerfridayfamily
27.12.2025 11:04 — 👍 3 🔁 0 💬 0 📌 02 of N #flowerfridayfamily
27.12.2025 11:03 — 👍 2 🔁 0 💬 0 📌 0Oh boy, it is summer and we have a lot of flowers #flowerfridayfamily
27.12.2025 11:02 — 👍 2 🔁 0 💬 0 📌 0More flowers from the garden #flowerfridayfamily @jennycarnie.bsky.social
17.10.2025 07:26 — 👍 2 🔁 0 💬 0 📌 0#flowerfridayfamily
28.09.2025 05:46 — 👍 2 🔁 0 💬 0 📌 0Great article on SDFs medium.com/@victorbaro/...
12.09.2025 21:52 — 👍 3 🔁 0 💬 0 📌 0Writing a Metal 4 driver for @godotengine.org, and Xcode 26 RC doesn't support profiling Metal 4. Bring on Xcode 26.1!
09.09.2025 20:33 — 👍 9 🔁 0 💬 0 📌 0Ouch…
14.08.2025 06:14 — 👍 1 🔁 0 💬 0 📌 0Nice bump in fog volume performance for Apple GPUs github.com/godotengine/...
02.07.2025 21:03 — 👍 10 🔁 1 💬 2 📌 0Very cool!
20.06.2025 20:41 — 👍 1 🔁 0 💬 0 📌 0
Protea #flowerfridayfamily
Tasmania, Australia
Looks amazing!
20.06.2025 08:09 — 👍 3 🔁 0 💬 1 📌 0I just had Claude write it's own MCP server in Python so that Claude can verify compilation in my @godotengine.org dev environment. Did all this in about 30 minutes from start to finish, having never written an MCP server before. Unreal.
07.06.2025 00:09 — 👍 5 🔁 0 💬 1 📌 0Gosh - what a shit show we are about to witness 🍿
05.06.2025 22:48 — 👍 1 🔁 0 💬 0 📌 0Want to support official builds of visionOS for @godotengine.org, but alas clang was failing to properly recognise visionOS availability (as a derivative of iOS) (github.com/llvm/llvm-pr...). Solution, patch llvm 😎
05.06.2025 20:19 — 👍 6 🔁 1 💬 0 📌 0Looks amazing
05.06.2025 04:03 — 👍 1 🔁 0 💬 0 📌 0WTF - that is frightening
19.05.2025 02:06 — 👍 1 🔁 0 💬 0 📌 0This is unconscionable
15.05.2025 11:24 — 👍 1 🔁 0 💬 1 📌 0100% agree with this
11.05.2025 11:19 — 👍 1 🔁 0 💬 0 📌 0Not having much luck with couriers 😅
05.05.2025 00:06 — 👍 1 🔁 0 💬 1 📌 0My office view (and my home)
04.05.2025 12:07 — 👍 9 🔁 0 💬 0 📌 0
Latency macOS IPC (Mach ports, UDS and TCP), 64-byte messages, 100000 iterations:
```
Mach IPC latency: 4.13 µs
Mach IPC throughput: 15.48 MB/s
uds latency: 4.15 µs
uds throughput: 15.42 MB/s
tcp latency: 14.74 µs
tcp throughput: 4.34 MB/s
```
@godotengine.org is getting first-class embedding support for macOS. The PR has some short clips showing full support: github.com/godotengine/...
02.05.2025 07:28 — 👍 22 🔁 4 💬 1 📌 0Godot editor embedding for macOS @godotengine.org #godot #macos
23.04.2025 20:39 — 👍 62 🔁 10 💬 8 📌 0Heh - backing scale factor and draw surface size vs window size.
07.04.2025 08:37 — 👍 0 🔁 0 💬 1 📌 0I read another about a young British lady that was locked up for 19 days 🥺
07.04.2025 08:33 — 👍 0 🔁 0 💬 1 📌 0