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Carter

@carterlodwick.bsky.social

quiet poster, mostly game/3d modeling projects - turnfollow - tender claws - los angeles

128 Followers  |  106 Following  |  144 Posts  |  Joined: 06.12.2024
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Posts by Carter (@carterlodwick.bsky.social)

What!! That's so exciting, congrats!!

10.02.2026 03:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Announcing Bog Bodies from Dreamfeel!

A "short hike”-alike 3d adventure set in a far future Ireland populated only by radioactive talking cats.

Players explore a late 19th c inspired landscape full of strange characters and stories...

27.01.2026 17:43 β€” πŸ‘ 600    πŸ” 185    πŸ’¬ 18    πŸ“Œ 28
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Game Poems Magazine Game Poems is an online playable magazine dedicated to exploring the artistic and poetic potential of short-form videogames. The videogame poem is a concept that challenges traditional boundaries betw...

loving Game Poems, a new "online playable magazine dedicated to exploring the artistic and poetic potential of short-form videogames" www.gamepoems.com

15.01.2026 05:24 β€” πŸ‘ 95    πŸ” 30    πŸ’¬ 0    πŸ“Œ 0
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Objectively the best set of bugs in BIG HOPS! Which is your favorite?
#indiegames #nintendoswitch #ps5

14.01.2026 00:56 β€” πŸ‘ 52    πŸ” 5    πŸ’¬ 1    πŸ“Œ 1

The little house on fire got a chuckle

24.12.2025 05:55 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I looked at this again for 15 minutes today, and am just astounded by the art direction. Pause and look at the backgrounds. The line work is amazing!

17.12.2025 04:23 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks Liz! The skies are useful subjects due to how they force me to go slow and have a light hand, two extremely unintuitive things to me.

17.12.2025 02:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Same! Ah shoot it autocorrected your name in the last one πŸ’€

17.12.2025 01:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks Laura! Shucks!

17.12.2025 01:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Three open sketchbooks, showing various colored pencil drawings I've completed recently: LA at dusk, a garden building in Venice, and a bunch of colorful fantasy drawings showing a camouflaged figure in a gasoline-colored forest, a stern knight, and a woman with huge red eyes.

Three open sketchbooks, showing various colored pencil drawings I've completed recently: LA at dusk, a garden building in Venice, and a bunch of colorful fantasy drawings showing a camouflaged figure in a gasoline-colored forest, a stern knight, and a woman with huge red eyes.

Three sketchbooks open to pages with recent colored pencil drawings I've completed: the LA river at night, a drawing of the side of my apartment in the afternoon, and some drawings of a ponytailed knight with a pistol.

Three sketchbooks open to pages with recent colored pencil drawings I've completed: the LA river at night, a drawing of the side of my apartment in the afternoon, and some drawings of a ponytailed knight with a pistol.

Trying out colored pencils over the past couple days, jumping between sketchbooks to see how different paper feels.

17.12.2025 01:40 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
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Angeline Era is a shrewd and poetic examination of the past Sprawling yet intimate, the new RPG Angeline Era offers sharp, personal design in an age of open world excess.

Analgesic's latest RPG is a sharply designed counterpoint to open world excess.

15.12.2025 16:00 β€” πŸ‘ 157    πŸ” 42    πŸ’¬ 0    πŸ“Œ 8

We library folk do a good job talking about all the free services we offer, but I don’t see many of us talking about how libraries are one or the only places where you can use services without being advertised to.

14.12.2025 23:34 β€” πŸ‘ 1391    πŸ” 382    πŸ’¬ 8    πŸ“Œ 15

aghh the language in Angeline Era is just so consise and evocative. so rare in games. can't remember the last time i arrived at a town in a game and got excited!

14.12.2025 20:28 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Terracotta mask in the shape of the head of a fox, dog, or bat ca. 600–480 BCE

Terracotta mask in the shape of the head of a fox, dog, or bat ca. 600–480 BCE

i love "Terracotta mask in the shape of the head of a fox, dog, or bat ca. 600–480 BCE" so much he's so perfect

03.03.2025 01:04 β€” πŸ‘ 5091    πŸ” 1487    πŸ’¬ 49    πŸ“Œ 58

Despelote is one of my favorite games of the last few years. Documentarian and personal and unlike anything else I’ve played. Go run around as a little kid trying to make sense of the world in the shadow of the World Cup.

12.12.2025 20:57 β€” πŸ‘ 511    πŸ” 121    πŸ’¬ 7    πŸ“Œ 1

It seems people want to ponder orbsβ€”I mean learn about Matcaps! They're great for gesturing at complex lighting and reflections within a stylized art style. And as a bonus, no UV unwrapping! ^.^

10.12.2025 23:40 β€” πŸ‘ 439    πŸ” 111    πŸ’¬ 6    πŸ“Œ 4

These graphics are such a delight. Congrats to the Angeline Era team! Looking forward to playing it.

12.12.2025 05:52 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Couldn't find this last time I looked for it, thank uuu

12.12.2025 05:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
a lofi chunky pixelized platformer. the protragonist looks like a thick match stick.

a lofi chunky pixelized platformer. the protragonist looks like a thick match stick.

as you move, the world zooms out and you become smaller, creating an interesting effect.

as you move, the world zooms out and you become smaller, creating an interesting effect.

even further zoomed out, you are getting quite small now. still not sure what the setting is.. possibly a space station or something.

even further zoomed out, you are getting quite small now. still not sure what the setting is.. possibly a space station or something.

you are now tiny but can see much more of the map that you have now explored (without having to use a map).

you are now tiny but can see much more of the map that you have now explored (without having to use a map).

small worlds, screenshots, browser (2009) archive.org/details/smal...

03.12.2024 07:21 β€” πŸ‘ 116    πŸ” 26    πŸ’¬ 1    πŸ“Œ 5
Cube-based environment art (along with melos’s β€œauto-cuber” tool) allows for the efficiency and complex secrets-hinting of 2D tilesets combined with the benefits of 3D lighting and atmosphere.

Large β€œEnviroChunks” with flexible triplanar materials quickly establish setting in the background of scenes.

Gestural vertex colors quickly and beautifully define characters that pop against the environment and look good small or large onscreen.

iNaturalist.org can be an amazing resource for game artists, featuring species id and many public domain community photos of life on Earth!

Matcap materials are good for creating shiny or translucent objects while maintaining a simplified/stylized look.

Cube-based environment art (along with melos’s β€œauto-cuber” tool) allows for the efficiency and complex secrets-hinting of 2D tilesets combined with the benefits of 3D lighting and atmosphere. Large β€œEnviroChunks” with flexible triplanar materials quickly establish setting in the background of scenes. Gestural vertex colors quickly and beautifully define characters that pop against the environment and look good small or large onscreen. iNaturalist.org can be an amazing resource for game artists, featuring species id and many public domain community photos of life on Earth! Matcap materials are good for creating shiny or translucent objects while maintaining a simplified/stylized look.

Angeline Era is out NOW!!! ^.^ here's a breakdown of some elements and techniques I used to create the HUGE visual world of Era. Ultra-dense action and secrets meant a bigger focus than ever on visual clarity and communication! βš”οΈπŸ”

See it in action!!
store.steampowered.com/app/2393920/...

08.12.2025 20:54 β€” πŸ‘ 1392    πŸ” 457    πŸ’¬ 21    πŸ“Œ 16

shrimply crabbing a wonderful christmas time

12.12.2025 02:22 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

our tiny art team worked so hard to bring the hand-drawn style of this game to life!! I'm very proud to have been a part of crafting the beautiful things in this trailer.🌿

12.12.2025 02:17 β€” πŸ‘ 139    πŸ” 48    πŸ’¬ 8    πŸ“Œ 1

You were working on a game about an old lady w/ chicken feet this whole time!!!? I'm extremely impressed with your discretion. Looks great, obvi

12.12.2025 05:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Very nice to see a glimpse of the cornfield, one (of many) of the memory levels I don't think I ever played the final version of. There's so many corners of TUP that still feel like half remembered dreams

15.10.2025 03:24 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Haha you're welcome! I recorded so much footage of that game 🫠
I still remember seeing the wet lab environment you made in like your first week and thinking "oh shit, I need to step it up"

15.10.2025 03:18 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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hi #portfolioday i'm shinji!
i'm a game developer based in japan that likes to make nice games and nice effects! also an occasional illustrator, amateur photographer, and slow language learner πŸ›
πŸ”— www.shinji.zone

14.10.2025 13:37 β€” πŸ‘ 42    πŸ” 10    πŸ’¬ 2    πŸ“Œ 0
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08.05.2025 17:02 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Heads up to anyone who may have recently been sent an incorrect passport. Possible relief soon.

18.04.2025 23:52 β€” πŸ‘ 58    πŸ” 22    πŸ’¬ 2    πŸ“Œ 0

Love the sfx. Too many good ones to name but I like the camera zoom particularly.

06.04.2025 05:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And ty for the compliment! Lo-fi pixelation on 3D is a well I try not to dip into top frequently but it was fun here

25.03.2025 17:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0