It would be pretty difficult, since you'd have to integrate all the base-game scripts into the customizable companion script. Probably more work than it's worth, and the potential to break something is very high.
26.07.2025 23:25 — 👍 1 🔁 0 💬 1 📌 0@fallout.firedrakecreative.com
I make mods for Fallout: New Vegas. AKA mc_tammer, or user826. https://fallout.firedrakecreative.com Please – no requests, suggestions, or ideas. My mods are offered as-is with no warranty or guarantees, and tech support is discretionary.
It would be pretty difficult, since you'd have to integrate all the base-game scripts into the customizable companion script. Probably more work than it's worth, and the potential to break something is very high.
26.07.2025 23:25 — 👍 1 🔁 0 💬 1 📌 0From Toys R Us to Remington firearms, private equity has a habit of ruining everything, haha
23.07.2025 16:47 — 👍 0 🔁 0 💬 0 📌 0I've gotten sucked back into replaying the Mass Effect trilogy. See you guys in 300 hours!
23.07.2025 02:33 — 👍 8 🔁 0 💬 0 📌 0Sure, the original mod is already on Nexus. I just ask that people not upload the things I've made after leaving.
15.07.2025 14:24 — 👍 0 🔁 0 💬 0 📌 0Okay, it's good exercise in any case 👍 I just hope you'll understand why I'm declining to host it, and please don't come crying to me if you put in all that effort and it gets taken down. Now that Nexus Mods has been sold, they're really cracking down on anything that could be copyright infringing.
15.07.2025 14:17 — 👍 0 🔁 0 💬 1 📌 0There's a reason I didn't do it myself. Not only is it a crapload of work, ripping the assets is piracy, and I didn't want to leave myself vulnerable. Of course, I'm not your boss, so if you want to do it, I can't stop you.
15.07.2025 13:56 — 👍 0 🔁 0 💬 1 📌 0That's what I was telling you, it *NEEDS* MZ assets. Not only do you need to rip the meshes from the DLC, you'd have to re-import them into the GECK and create new static records for each of the components, and then modify the interior cells to use your newly-created copies instead of the originals.
15.07.2025 13:56 — 👍 0 🔁 0 💬 1 📌 0Alright, if you say so.
15.07.2025 13:32 — 👍 0 🔁 0 💬 1 📌 0As far as I know, the meshes for the alien spaceship interiors are not included in vanilla New Vegas, which the mod will not function without. Unless you rip those from the Mothership Zeta BSA or replace them with vanilla assets, you'll get missing mesh errors.
15.07.2025 12:29 — 👍 0 🔁 0 💬 1 📌 0Removing TTW as a master doesn't do any good unless you also rip the assets from Mothership Zeta and include them in the upload, which would be considered piracy. If you want to host it yourself, go ahead, but I don't want to risk getting sued...
15.07.2025 09:29 — 👍 0 🔁 0 💬 1 📌 0So, apparently Nexus Mods has been sold to a private equity firm. I'm betting they're going to bleed it dry for every last drop of profit, then dump the husk. If you want to help the mod authors, learn how to mod your game manually, so you don't have to rely on things like Vortex or Collections.
17.06.2025 14:34 — 👍 8 🔁 0 💬 1 📌 0This new Bolt-Action Shotgun is loosely modeled after a Marlin Model 55 with a cut-down barrel that I saw on Reddit and thought was cool. The current Bolt-Action Shotgun will be renamed the Crude Bolt-Action Shotgun.
04.06.2025 15:31 — 👍 9 🔁 0 💬 1 📌 0Continuing with the 'Nam theme, I retextured the Boonie Hat using the camo cloth from the NCR Mantle Armor.
03.06.2025 11:04 — 👍 5 🔁 0 💬 0 📌 0The Paddy Hat is my representation of one of those Asian conical straw hats, traditionally worn by rice farmers. Perfect for your wandering ronin or VC "black pajamas" roleplay. I don't judge.
02.06.2025 18:09 — 👍 7 🔁 0 💬 2 📌 0With "Atlas," I was alluding more to the Greek mythological figure who was condemned to hold up the heavens for all eternity -- kinda like how the exoskeleton helps you hold stuff, I guess? 🤷♂️
02.06.2025 18:09 — 👍 1 🔁 0 💬 0 📌 0More an Elysium reference, I never played Advanced Warfare 😝
01.06.2025 16:44 — 👍 1 🔁 0 💬 1 📌 0The Assistive Technical Load-Bearing Armature System (A.T.L.A.S.) is a military exoskeleton that you can equip over top of any outfit to boost your Strength and Carry Weight. I imagine it's basically stripped-down Power Armor, without the armor.
01.06.2025 10:44 — 👍 12 🔁 1 💬 1 📌 0Giving it some more thought, I've decided that the (newly-renamed) Pipefitter Overalls will simply boost your Repair skill, but if you have Wild Wasteland, will heal you for 1 Cap/HP, like Mario exchanging 100 coins for an extra life.
30.05.2025 16:55 — 👍 3 🔁 0 💬 0 📌 0I'm not sure there's a way to track the grid coordinates that accurately without using up a LOT of processor cycles.
But thinking about it some more, what I COULD do is have the armor restore your health at the cost of 1 cap/HP, like Mario trading in 100 coins for an extra life.
This was supposed to be a Wild Wasteland outfit that blasts a shockwave when you jump, knocking people down within a radius, but unfortunately, none of the functions to detect jumping work very well. There's a significant delay, which ruins the effect, so I gave up before making the hat and gloves.
30.05.2025 14:39 — 👍 7 🔁 0 💬 1 📌 0I haven't thought of an effect yet, but maybe something like lower weapon spread on full-auto guns?
29.05.2025 16:14 — 👍 0 🔁 0 💬 0 📌 0The Wildcard Armor is loosely inspired by the outfit worn by the title character in the 2009 parody videogame 'Eat Lead: The Return of Matt Hazard.'
29.05.2025 13:57 — 👍 7 🔁 3 💬 1 📌 0I wasn't sure if it would be pointless, since it does the same job as the Pip-Boy light, but I figured the luring enemies thing might make for some interesting gameplay options.
28.05.2025 16:17 — 👍 1 🔁 0 💬 0 📌 0The Signal Lamp is my rendition of the Vietnam-era MX-991/U anglehead military flashlight. It uses the tactical light mechanic, but only turns on when you pull and hold the trigger, allowing you to use it to lure enemies into traps, for example.
28.05.2025 12:49 — 👍 5 🔁 0 💬 1 📌 0I imagine the Scorpinator as being an in-universe comic book character akin to the Mechanist or AntAgonizer. While wearing this armor, all your attacks will do poison damage and scorpions will not attack you (if I can somehow figure out how to distinguish them from other mutated insects in the GECK)
26.05.2025 18:48 — 👍 12 🔁 0 💬 1 📌 0I figured out why the incubator method was crashing, and now have to choose which method to add to the Mega-Pack...
youtu.be/EZycczYVrhQ
OMFG IT WORKS! 😅
25.05.2025 04:27 — 👍 2 🔁 0 💬 0 📌 0After running into more crashes with the Fire Gecko Flamer, I think I found the problem! SetPlayerTeammate is set to 1, which crashes when loading the World Map screen on the Pip-Boy because it can't display a map marker for the creature. If so, I'm going to give the Incubator another try! 🤞
25.05.2025 03:26 — 👍 5 🔁 0 💬 1 📌 0Here's a demonstration of the solution I came up with for obtaining the Fire Gecko Flamer.
youtu.be/OC1N4zbGci0
Well, I eventually figured out a workable solution, but it's just not as cool as it could be. But a daycare would be a cool idea, I just worry that spawning a gecko at all would cause the crash. Worth a look into, though...
24.05.2025 04:37 — 👍 2 🔁 0 💬 0 📌 0