Great work! ๐
10.02.2026 11:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@maytecg.bsky.social
Independent designer. Motion x UI x Visual Rive Ambassador.
Great work! ๐
10.02.2026 11:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0A collection of notes on how I'm approaching Scripting in @rive.app, and some early learnings ๐ www.linkedin.com/pulse/findin...
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#gamedev #Rive #UXUI
Scripting is live in Rive. โจ
This is the creative freedom Flash gave designers and developers working together โ rebuilt for modern platforms, without the plugin. And because Riveโs runtime and format are open-source, it's not going anywhere.
In Rive, Lists go way beyond the classic list you might imagine when you hear the term. Building this mini 1-bit paint editor is just one example of whatโs possible!
Join me on the Rive blog and learn how to create it step by step ๐ ๐
Come bind with me!
Part 2 of my Data Binding series is now live on the Rive blog!
It includes a step-by-step mini project with remixable files to follow along. And another one is on the way soon.
If you complete or remix it, I'd love to see what you make! Tag me, say hi, or reach out ๐
A quick behind-the-scenes peek at my latest project: a horror mini-game built entirely in @rive.app
A full breakdown is coming next month in my newsletter. More info: tinyurl.com/3hp5zj39
๐ Sound on for an added #Halloween vibe! ๐
#horrorcommunity #gamedev #indiehorror #horrorsky #horrorgame
I just built this mini #horrorgame demo called โCaptureโ. Made entirely in @rive.app
Play it here ๐ tinyurl.com/yzu4v93m ๐
Itโs weird, itโs seasonalโฆ or maybe itโs just how I am all year ๐
October is the perfect excuse for #horror!
#horrorcommunity #gamedev #indiehorror #horrorsky
Excited to share this 1st part of a three-part series Iโm creating as a collaboration for @rive.app s official blog (thanks Rive team for everything! ๐ค)
This time, I walk through the core concepts of Data Binding, drawing on my learning experience to make the guide as intuitive as possible ๐
Just messing around with Data Binding Lists in @rive.app!
Like almost everything in Rive, you can use Lists in ways that arenโt immediately obvious. I was just tinkering and somehow ended up with this little 1-bit paint thing with a super quick and simple setup ๐
#Rive #gameUI #interactive
I had a fantastic time writing this: thanks a lot for the opportunity! ๐ค
21.05.2025 10:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Excited to share my second piece on @rive.app's official blog! ๐
I talk about shifting from designer to builder, collaborating with devs, and optimizing your Rive files.
Big thanks to the Rive team: always a pleasure! ๐ค๐ค
#Rive #UIDesign #DesignToDev #GameUI #IndieGameDev #UXDesign
Would you like a detailed breakdown of setting up carousel/slide navigation with Rive's Data Binding? Let me know! ๐
08.05.2025 12:02 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0You can also create a non-infinite carousel where the forward button turns off on the last slide, and the backward button on the first. This is also straightforward to set up with data binding, again with the formula converter using "max" and "min" operators instead.
08.05.2025 12:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Now, with Data Binding, the logic is cleaner and more flexible for future slides! I only needed three Nums (current slide, max, min) and two formula converters with modulo operators.
08.05.2025 12:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0For instance, a while back, I created this retro planet selector.
Before Data Binding, setting up an infinite loop carousel like this was a bit of a headache with multiple listeners and timelines to animate whether those listeners were activeโฆ
I've been diving into Data Binding recently. Its creative possibilities are massive, but it's also great for practical things.
One thing I've been doing is exploring how Data Binding simplifies tasks that used to be trickier ๐
๐ง Carousel/slider navigation with @rive.app's Data Binding. Some insights: ๐งต
08.05.2025 12:02 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0Come join @rive.app's brand-new community ๐ See you there! ๐
12.03.2025 19:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Why do teams switch from Lottie to Rive? Because theyโre done with broken pipelines and need more than a linear format. Rive is faster, smaller, and ready for the interactive era. Weโre on a mission to make hard-coded graphics history for all software and Ul โ animation is just a part of the puzzle.
20.02.2025 18:53 โ ๐ 28 ๐ 3 ๐ฌ 1 ๐ 3That moment when you start a small project to try out one @rive.app feature (scroll), they drop another amazing update (feather), and you've got a whole new toy to play with in the same project... ๐ฑ
#rive #gameui #uidesign #gamedev #indiedev #WorkinProgress
7 ways to use N-Slicing๐ช
Having the opportunity to write this story for @rive.app's official blog has been incredible. I loved creating the accompanying graphics as well ๐ Thank you, Rive! ๐คDesigners: Have fun playing with N-Slicing!๐ค
#designsky #design #uxui
12 resources to fuel inspiration, refine workflows and productivity, and spark bold creation and experimentation.
Fuel. Control. Create ๐
www.linkedin.com/pulse/fuel-c...
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#designsky #designer #design #motiondesign #uidesign #freelance #freelancing
WIP ๐ง I've been working on these assets. The final goal is to mess around with the scroll feature in @rive.app
I've had this idea of designing something related to psychic powers (๐คท embracing my inner weirdo) for a while now.
I'll share the final result soon!
#Rive #gameUI #UIDesign #interactive