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Mayte CG

@maytecg.bsky.social

Independent designer. Motion x UI x Visual Rive Ambassador.

53 Followers  |  95 Following  |  21 Posts  |  Joined: 27.01.2025  |  2.1279

Latest posts by maytecg.bsky.social on Bluesky

Great work! ๐Ÿ˜

10.02.2026 11:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Finding my Scripting workflow in Rive A designerโ€™s field notes A few weeks ago, I shared my first impressions of Scripting in Rive. In that post, I talked about what I called the โ€œblindโ€‘codingโ€ stage โ€” those first attempts where you throw...

A collection of notes on how I'm approaching Scripting in @rive.app, and some early learnings ๐Ÿ‘‡ www.linkedin.com/pulse/findin...
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#gamedev #Rive #UXUI

06.02.2026 11:14 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Scripting is live in Rive
YouTube video by Rive Scripting is live in Rive

Scripting is live in Rive. โœจ
This is the creative freedom Flash gave designers and developers working together โ€” rebuilt for modern platforms, without the plugin. And because Riveโ€™s runtime and format are open-source, it's not going anywhere.

13.01.2026 16:22 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

In Rive, Lists go way beyond the classic list you might imagine when you hear the term. Building this mini 1-bit paint editor is just one example of whatโ€™s possible!
Join me on the Rive blog and learn how to create it step by step ๐Ÿ’€ ๐Ÿ‘‡

18.12.2025 20:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Come bind with me!
Part 2 of my Data Binding series is now live on the Rive blog!

It includes a step-by-step mini project with remixable files to follow along. And another one is on the way soon.

If you complete or remix it, I'd love to see what you make! Tag me, say hi, or reach out ๐Ÿ‘‡

10.11.2025 10:55 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A quick behind-the-scenes peek at my latest project: a horror mini-game built entirely in @rive.app

A full breakdown is coming next month in my newsletter. More info: tinyurl.com/3hp5zj39

๐Ÿ”Š Sound on for an added #Halloween vibe! ๐Ÿ˜‰

#horrorcommunity #gamedev #indiehorror #horrorsky #horrorgame

31.10.2025 16:18 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I just built this mini #horrorgame demo called โ€œCaptureโ€. Made entirely in @rive.app

Play it here ๐Ÿ‘‰ tinyurl.com/yzu4v93m ๐Ÿ‘ˆ

Itโ€™s weird, itโ€™s seasonalโ€ฆ or maybe itโ€™s just how I am all year ๐Ÿ˜… October is the perfect excuse for #horror!

#horrorcommunity #gamedev #indiehorror #horrorsky

23.10.2025 10:16 โ€” ๐Ÿ‘ 16    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Excited to share this 1st part of a three-part series Iโ€™m creating as a collaboration for @rive.app s official blog (thanks Rive team for everything! ๐Ÿค—)

This time, I walk through the core concepts of Data Binding, drawing on my learning experience to make the guide as intuitive as possible ๐Ÿ‘‡

04.08.2025 10:21 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just messing around with Data Binding Lists in @rive.app!
Like almost everything in Rive, you can use Lists in ways that arenโ€™t immediately obvious. I was just tinkering and somehow ended up with this little 1-bit paint thing with a super quick and simple setup ๐Ÿ’€

#Rive #gameUI #interactive

17.07.2025 20:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I had a fantastic time writing this: thanks a lot for the opportunity! ๐Ÿ–ค

21.05.2025 10:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Excited to share my second piece on @rive.app's official blog! ๐Ÿ‘‡

I talk about shifting from designer to builder, collaborating with devs, and optimizing your Rive files.

Big thanks to the Rive team: always a pleasure! ๐Ÿ–ค๐Ÿค—

#Rive #UIDesign #DesignToDev #GameUI #IndieGameDev #UXDesign

21.05.2025 10:48 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Would you like a detailed breakdown of setting up carousel/slide navigation with Rive's Data Binding? Let me know! ๐Ÿ˜‰

08.05.2025 12:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You can also create a non-infinite carousel where the forward button turns off on the last slide, and the backward button on the first. This is also straightforward to set up with data binding, again with the formula converter using "max" and "min" operators instead.

08.05.2025 12:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Now, with Data Binding, the logic is cleaner and more flexible for future slides! I only needed three Nums (current slide, max, min) and two formula converters with modulo operators.

08.05.2025 12:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

For instance, a while back, I created this retro planet selector.
Before Data Binding, setting up an infinite loop carousel like this was a bit of a headache with multiple listeners and timelines to animate whether those listeners were activeโ€ฆ

08.05.2025 12:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I've been diving into Data Binding recently. Its creative possibilities are massive, but it's also great for practical things.
One thing I've been doing is exploring how Data Binding simplifies tasks that used to be trickier ๐Ÿ‘‡

08.05.2025 12:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿง Carousel/slider navigation with @rive.app's Data Binding. Some insights: ๐Ÿงต

08.05.2025 12:02 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Come join @rive.app's brand-new community ๐Ÿ‘‡ See you there! ๐Ÿ˜‰

12.03.2025 19:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Rive vs Lottie The evolution of design tools: From Lottieโ€™s linear animations to Riveโ€™s state-driven graphics.

Why do teams switch from Lottie to Rive? Because theyโ€™re done with broken pipelines and need more than a linear format. Rive is faster, smaller, and ready for the interactive era. Weโ€™re on a mission to make hard-coded graphics history for all software and Ul โ€” animation is just a part of the puzzle.

20.02.2025 18:53 โ€” ๐Ÿ‘ 28    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 3
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That moment when you start a small project to try out one @rive.app feature (scroll), they drop another amazing update (feather), and you've got a whole new toy to play with in the same project... ๐Ÿ˜ฑ

#rive #gameui #uidesign #gamedev #indiedev #WorkinProgress

19.02.2025 16:58 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

7 ways to use N-Slicing๐Ÿ”ช
Having the opportunity to write this story for @rive.app's official blog has been incredible. I loved creating the accompanying graphics as well ๐Ÿ‘‡ Thank you, Rive! ๐Ÿ–คDesigners: Have fun playing with N-Slicing!๐Ÿค˜

#designsky #design #uxui

18.02.2025 11:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Fuel. Control. Create #2025 Last January, I kicked off the year by sharing a trilogy of posts centered on handpicked resources about inspiration, workflow management, and bold creationโ€”key elements of any creative toolkit. For t...

12 resources to fuel inspiration, refine workflows and productivity, and spark bold creation and experimentation.

Fuel. Control. Create ๐Ÿ‘‡
www.linkedin.com/pulse/fuel-c...
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#designsky #designer #design #motiondesign #uidesign #freelance #freelancing

04.02.2025 15:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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WIP ๐Ÿšง I've been working on these assets. The final goal is to mess around with the scroll feature in @rive.app
I've had this idea of designing something related to psychic powers (๐Ÿคท embracing my inner weirdo) for a while now.
I'll share the final result soon!
#Rive #gameUI #UIDesign #interactive

27.01.2025 13:27 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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