The compression demon is insurmountable. This is about as good as I can make it. If anyone knows pixel artists that have found a way to win this battle, send them my way.
512x256 input upscaled to 4096x2048 @ 60hz with nearest-neighbor (25mb), and still shredded during upload.
15.04.2025 07:20 β π 3 π 0 π¬ 0 π 0
That wasn't gentle. Let's see if this one is better...
15.04.2025 07:16 β π 0 π 0 π¬ 1 π 0
Halved the input data resolution, uploaded this at 4096x2048 @ 60hz, from input frames of 512x256. Be gentle, bluesky!
15.04.2025 07:15 β π 0 π 0 π¬ 1 π 0
What about uploading a GIF as an image? Hmm.
15.04.2025 07:06 β π 0 π 0 π¬ 0 π 0
Okay, not great, but slightly better than the original. Let's see if this one does any better.
15.04.2025 07:05 β π 0 π 0 π¬ 2 π 0
First attempt at a dedicated Bluesky optimized video. Here's hoping the compression is less melty.
15.04.2025 07:03 β π 0 π 0 π¬ 1 π 0
It's a texture in a fragment shader graphics pipeline in my vulkan render engine, so it is, in fact, strictly a euclidean grid!
The complexity comes from the circular/ring-like neighborhood interactions and carefully balanced rule parameters.
15.04.2025 06:04 β π 0 π 0 π¬ 1 π 0
Let's try 24hz instead of 60hz, 1:1 pixel scaling instead of 1:4, and ~22mb @ 1024x512 instead of ~65mb @ 4096x2048.
15.04.2025 05:21 β π 1 π 0 π¬ 0 π 0
Oof, not good.
15.04.2025 05:15 β π 0 π 0 π¬ 0 π 0
Let's see how well Bluesky handles CA videos, and how hard I'll need to fight compression artifacts...
15.04.2025 05:15 β π 7 π 0 π¬ 4 π 0
Researcher at Inria. Simulating the origins of life, cognition and culture. Using methods from ALife and AI.
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βΈοΈπ³οΈββ§οΈ
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Sheffield based Sr. Motion designer / multimedia Artist, freelance mainly with Moment Factory, specialising in projection mapping, vfx, real time visuals, creative coding, microcontrollers, TiXL, VCV rack, Max MSP, etc. https://linktr.ee/nnenov
Research Scientist @Kingston University London | Computer Vision | Continual Learning | Scene Understanding | Multimodal Models | Open-Ended Learning
From SLAM to Spatial AI; Professor of Robot Vision, Imperial College London; Director of the Dyson Robotics Lab; Co-Founder of Slamcore. FREng, FRS.
Prof of Computer Science and Ecology, Evolution & Behavior @ Michigan State University. I study the evolution of complexity, major transitions, genetic programming, artificial life, and algorithm design (and do lots of open source C++ development.)
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Assistant Professor at Michigan State University studying eco-evolutionary dynamics in artificial life, cancer, and evolutionary computation. she/her π³οΈβπ
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Mathematics Sorceror (sensory alchemist) at the Arctangent Transpetroglyphics Algra Laboratory (ATAL), I transflarnx mathematics into living rainbows. http://owen.maresh.info https://github.com/graveolensa
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prototypes at wikipedia
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