Subeta Developers (keith)'s Avatar

Subeta Developers (keith)

@subeta.dev.bsky.social

Mostly just @keithlaugh.love tinkering away on Subeta and posting about it

38 Followers  |  1 Following  |  61 Posts  |  Joined: 28.10.2024  |  2.1151

Latest posts by subeta.dev on Bluesky

whoops 😰

17.01.2025 02:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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i'm begging you to make an outfit for me

16.01.2025 04:29 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A screenshot of a "customCSS builder" where you can make changes to the site directly, and share them with other users

A screenshot of a "customCSS builder" where you can make changes to the site directly, and share them with other users

detours this year have been so fun tbh

14.01.2025 20:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

[UI] centered avatar in human avatar widget

14.01.2025 20:20 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

[forums] ⬅️ ping button added to top of each post, will fill in username in the reply box (thanks jovi in the discord)

14.01.2025 20:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

[forums] πŸ†• can click "show all official posts only" on the top of a thread with official posts and just see those

14.01.2025 20:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

[forums] Official posts now have a border and stick out, great for when i'm replying in a thread and need you to read what i'm saying 🀭

14.01.2025 20:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

right now, no one’s making customCSS for kumos because the site is changing a lot (and fast). but these tools are the foundation for a future where you can build, share, and even help shape the site’s design. who knowsβ€”your snippet might inspire a site-wide change! πŸ˜‰

14.01.2025 20:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

new feature plans:
β€’ break customCSS into snippets
β€’ apply multiple snippets at once
β€’ toggle snippets on/off easily
β€’ create themes
β€’ share your snippets with others, or keep them private
β€’ let others subscribe to your snippets!

14.01.2025 20:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

sure, customCSS lets you move things we’d rather you not (looking at you, floating pumpkins πŸŽƒ), but the creative freedom it gives is way cooler than locking things down. the goal is to lean into that and make it even better.

14.01.2025 20:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

like everything else, i want to make customCSS much better on kumos. it’s such a unique feature that lets you really customize the site. users have been sharing CSS with each other for years, and i want to make that process easier + more rewarding. 🎨

14.01.2025 20:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Subeta A Virtual Pet Site that allows you to create and adopt pets of over 100 species.

kumos.subeta.net/wardrobe/out...
enter my contest pls

13.01.2025 01:35 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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and working out some "simulations" that allow us to run the quests 10 or 100 times, to make sure that we're seeing the kind of results that we'd like πŸ˜‰

08.01.2025 02:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

set it up so each quest gives you reputation with the NPC. We're going to make the quest shops work like the BB, where you earn each level and the items there. That way we can release new items on new levels, and you'll have to keep doing quests instead of just immediately spending your banked QP

08.01.2025 02:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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great progress today!

some upcoming goals!

08.01.2025 02:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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😎

08.01.2025 02:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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one of the major improvements being made to the code on Kumos, is the ability to easily do "roll backs" if something goes wrong.

If we can't buy an item from the shop for you (e.g. because the one we selected got bought while you were on the page) we can "roll back" everything else we did

08.01.2025 02:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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πŸ™ƒ

Going to make it so that you can turn in items from your vault or inventory!

Working on buying from user shops now

08.01.2025 01:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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rough, but coming along!

07.01.2025 20:21 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i'm still working on the very fun TCG, but more in the background. That branch has *3,000* new lines of code πŸ˜΅β€πŸ’«

07.01.2025 03:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

2. quests
we've now got all of the pieces we need on kumos to make this work, including buying from user shops! i'm going to do a 1:1 move with lots of metrics and logging, and then we can start making changes

07.01.2025 03:41 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

have a few goals for this week (even though i'm sick 😭)

1. account clearings
figure out and address accounts that haven't cleared over the years. there is something blocking them. fix the script (move to kumos) and give a date they'll all clear

07.01.2025 03:41 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

pretty cool that I can remove all of the limits on keeping things in an 'inbox' (launched LITERALLY BEFORE GMAIL)

30.12.2024 23:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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search works πŸŽ‰

30.12.2024 23:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

oh the other reason that our mail table is huge?

we duplicate *every message* and put a copy in your sent folder

30.12.2024 22:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

what are the improvements I'm hoping to make to the system?

1. Allow messages with up to 5 users
2. Remove limits because we can more efficiently store messages
3. Allow access to the legacy messages (read-only)
4. Search for new messages, and 🀞 maybe 🀞 old messages

30.12.2024 22:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

1: every message is represented in the DB by copying the body before it (so every message in the chain) and putting a [MAILBETWEENHERE] in there (literally), that I'd break on in the code to show the message breaks.

that means our `mail` database table is by far the biggest table on the site

30.12.2024 22:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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sMail is one of the oldest running pieces of code on the site, and you can tell I had no idea what I was doing when I wrote it, for a lot of reasons.

30.12.2024 22:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

made a ton of tcg progress over the last few days, but i'm going to visit family over the next week so put it in a place where i can come back while i work on more kumos transition pieces.

this is one I haven't touched in a very long time - sMail!

30.12.2024 22:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

still working on this.

i'm sure you'll be shocked to hear the first version of the subeta battle system was programmed over a weekend!

21.12.2024 23:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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