Beaucoup trop chou !
16.06.2025 21:22 — 👍 2 🔁 0 💬 0 📌 0@sarahbeaulieu.bsky.social
Writer | Narrative designer | Narrative director (Assassin's Creed Mirage) I tell stories for video games, screen, stage, paper, and other hybrid or weird formats. I live on Mars. https://sarah-beaulieu.com/
Beaucoup trop chou !
16.06.2025 21:22 — 👍 2 🔁 0 💬 0 📌 0Did you know?
'Looking for Fael' demo is part of the Cerebral Puzzle Showcase celebrations. Get it on Steam now and add the game to your ✨ wishlist ✨ !
store.steampowered.com/app/2521170/...
I’ve decided to open a public Instagram account, which allows me to share content related to writing, narrative design, worldbuilding… as well as updates on upcoming projects or talks, and regular Q&A. It’s brand new and it’s here ➡️ www.instagram.com/sarah_beauli...
26.04.2025 16:40 — 👍 0 🔁 0 💬 0 📌 0(English below) J’ai décidé d’ouvrir un compte Instagram public, qui me permet de partager plus facilement du contenu autour de l’écriture, du narrative design, du worldbuilding… et de communiquer sur mes projets et interventions.
C’est tout neuf et c’est là ➡️ www.instagram.com/sarah_beauli...
Jour 42, 12h de jeu, j’ai atteint la pièce 46 (et donc le générique de fin). J’ai passé un excellent moment, mais je pense m’arrêter là — la tension est retombée. C’est clairement une expérience unique, et de mon côté, j’ai vite senti la progression. Je vais aller voir les critiques maintenant 👀
20.04.2025 22:21 — 👍 1 🔁 0 💬 1 📌 0Let me know when you’ve finished the last episode, and let me know your thoughts :)
A bit of a disappointment on my end…
J’en ai profité pour faire ma déclaration ; un peu d’amour et de bons sentiments en ce moment, c’est bon pour le moral !
25.03.2025 13:17 — 👍 3 🔁 0 💬 0 📌 0Mais non ! On sera plusieurs visages amis dans la salle à venir t’applaudir 👀
24.03.2025 16:58 — 👍 1 🔁 0 💬 1 📌 0Je viendrai t’écouter 😊
24.03.2025 13:32 — 👍 2 🔁 0 💬 1 📌 0Mérité ! 👏
24.03.2025 13:31 — 👍 1 🔁 0 💬 1 📌 0Avec @hugoterra.bsky.social et @exserv.bsky.social, pour ne pas les nommer !
21.03.2025 20:36 — 👍 17 🔁 1 💬 0 📌 0C’est l’heure de partager ce magnifique cliché post-enregistrement !
21.03.2025 20:35 — 👍 77 🔁 2 💬 3 📌 1Un plaisir de discuter de cette pépite en si bonne compagnie.
Merci pour votre accueil les amis ! ✨
@exserv.bsky.social @hugoterra.bsky.social @justemax.bsky.social
(et accessoirement, merci de me rappeler que j’ai un compte Bluesky 😅)
1/ Intégrer la narration dans son jeu : une boîte à outils 🧰
par @sarahbeaulieu.bsky.social
youtu.be/aNxiTQlFIMI
J’ai absolument adoré. Je veux ton compte-rendu détaillé quand tu l’auras terminé !
13.12.2024 14:59 — 👍 1 🔁 0 💬 0 📌 0Aristotle wrote: "Every situation is inherent to the character." I like to say that in games, every situation is inherent to the player. Let’s explore the power of input and its narrative potential. I hope this article inspires you, sparks new ideas, or helps you! sarah-beaulieu.com/en/enhancing...
12.12.2024 16:30 — 👍 1 🔁 0 💬 0 📌 0Take The Last of Us II: a snowball fight teaches shooting mechanics while foreshadowing the violence to come.
12.12.2024 16:30 — 👍 0 🔁 0 💬 1 📌 0In 1000xResist, the HUD can transform into a chaotic stream of thoughts. The interface becomes a narrative tool, immersing players in the character’s mind.
12.12.2024 16:30 — 👍 0 🔁 0 💬 1 📌 0Rewinding time in Braid isn’t just a mechanic. Themes of regret and forgiveness are mirrored in every puzzle. When mechanics embody themes, they become powerful narrative tools.
12.12.2024 16:30 — 👍 0 🔁 0 💬 1 📌 0Uniting mechanics and narrative is a central part of how I like to think about interactive storytelling. In my latest article, I dive into how these elements can come together. 👀 Let's take a few examples below 👇
#narrativedesign #gamedesign
sarah-beaulieu.com/en/enhancing...
Looking forward to chatting about writing, narrative design, world building, books, games...
-- Also black-and-white engravings, theme parks, 19th-century literature, and other niche topics. --
Hi Bluesky!
Here I am, back on a public platform, not without a bit of apprehension. I feel like a space explorer who’s just set foot on an unknown planet, hesitating to take off their helmet. But I’ve been told the air here is breathable!
(this fantastic illustration is from Jon Carling)