me when i figure out that bug we found at #TokyoGameDungeon
Much love to everyone who came and played the demo <3
@sigcomstudio.bsky.social
๐ฎTiny dev team(EN/JA) ๐ปmaking games with #GodotEngine and #UnrealEngine ! ๐Ototo Traveler โ Released on Android/iOS๐ ๐พmini games โ sigcom.studio ๐Midi Plugin for UE5.6 โ fab.com/s/8d448a873b22 ๐ถBEAT AIMER! โ s.team/a/2057840
me when i figure out that bug we found at #TokyoGameDungeon
Much love to everyone who came and played the demo <3
Wishlist Typomagical: s.team/a/3816290
Join our Discord server: discord.com/invite/pdsMf...
Making steady progress on our spell-casting-typing game :)
We'll be at #TokyoGameDungeon today at booth 4R-8, come play if you're about!
#indiedev #screenshotsaturday #GodotEngine #pixelart
Typomagical's Steam page is up! yay!
It's a spell-casting-typing roguelike where you create and cast spells by typing invocations.
It'd mean the world to us if yall could wishlist it ๐ฅบ
store.steampowered.com/app/3816290/...
#InideGameDev #indiedev #GodotEngine #pixelart
Thanks! We got that magical font from here:
hanscostudio.com/product/magi...
I saw your other post about struggling to connect with people organically on here, I felt that haha
Renaming our game from "Bit Mage" to "Typomagical"!
Made a Steam store thumbnail, and the page is now under review.
Will post again once itโs up!
#indiedev #screenshotsaturday #GodotEngine #pixelart
Added two more enemies this week!
Bomb-Boi explodes when he gets close to the player, and Slimy splits into smaller ones when hit!
Still planning to tweak things and add more characters,
but next week Iโll start working on attack effects...๐ฅ๐งโก๏ธ
#indiedev #screenshotsaturday #GodotEngine #pixelart
The core system for our spell-casting game โBit Mageโ is finally taking shape,
so I spent yesterday prototyping some characters โ here they are in motion!
#indiedev #screenshotsaturday #GodotEngine #pixelart
Hereโs a sneak peek behind the scenes ๐ซฃ
06.07.2025 02:00 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I wondered if I could make opening animations for videos using a game engineโso I tried creating one in #GodotEngine!
Planning to add sound effects next ๐
#indiedev #screenshotsaturday
Learned how to enable extensions in #GodotEngine today ๐
1. Tick "Extensions Support" under export settings, and
2. Add "dlink_enable=yes" under Features!
#indiedev #screenshotsaturday
Quick Prototype: A game where enemies try to push you out of frame, and they split into smaller copies of themselves when you shoot them. Your goal is to stay on screen as long as you can
#indiedev #screenshotsaturday #GodotEngine
I disabled the emulation setting in the project settings,
and added a warning message in case I reuse the buttons as a plugin later on!
Working on Mini Game #4 in #GodotEngine โ Polygon Climber!
Turns out touch input was emulating mouse clicks by default, so multi-button presses didnโt work on mobile browsers.
Check the thread for the fix!
#indiedev #screenshotsaturday #GodotEngine
Just pushed an update for our MIDI file plugin for UE5.6 on the Fab store! You can use MIDI files as event sequencers in #witcher4 now, in theory ๐
Check out MidiFileAsset:
fab.com/s/8d448a873b22
#UE5 #UnrealEngine #indiedev
Mini Games Made with #GodotEngine!
The default button behaviour in Godot wasnโt quite what I wanted, so I created my own button that works with touch on smartphones, mouse clicks, and keyboard input!
#indiedev #screenshotsaturday
Android: play.google.com/store/apps/d...
25.05.2025 02:00 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0We just released our chill runner #OtotoTraveler on Android and iOS! ๐ฅบ
Swim and chill with Ototo the fish ๐
Links to app stores in the replies!
#screenshotsaturday #indiedev #UE5
cooking...
#indiedev #screenshotsaturday #GodotEngine
Just dropped our 3rd mini browser game made with #GodotEngine โ Color Master! ๐จ
Went for that minimal but satisfying feel, with slick sounds and animations.
It works great on phones too โ perfect for killing a few minutes!
๐ sigcom.studio/mini-games/c...
#indiedev #ScreenshotSaturday
Prototyping a shoot 'em upโ
Auto-heal and bullet speed are trickier than expectedโ+1 heal can break balance.
Auto-firing makes it feel more casual.
Smooth movement feels great, but dodging gets harder.
#GodotEngine #indiedev #screenshotsaturday
Testing out MRI-esque visualisation in #GodotEngine ๐๐ง ๐
#indiedev #screenshotsaturday
Our chill runner, Ototo Traveler is *so* close to being ready for release on iOS and Android! It's taken way longer than we thought (as per tradition), but this is the month!
#indiedev #screenshotsaturday #otototraveler
Just noticed a few copies have already been sold!
Huge thanks to everyone who picked it up ๐
If you have any questions, feel free to reach out!
#UE5 #indiedev
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ฅใใใ ใใฆใใใพใใ๏ผ
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#UE5 #indiedev
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#indiegamedev #UE5 #ใคใณใใฃใผใฒใผใ #OtotoTraveler
ไบบ้ใใพใไฝใไฝใๅงใใฆใพใ
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#indiegamedev #GodotEngine #ใคใณใใฃใผใฒใผใ
Qiitaใฎ่จไบใซZennใฎๆฌใธใฎURLใ่ฟฝๅ ใใพใใใ
qiita.com/leico/items/...
Zennใฎๆฌใฏใใกใใงใโฌ๏ธ
zenn.dev/leico/books/...
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#indiegamedev #UE5 #ใคใณใใฃใผใฒใผใ