Finally got Raylib running on my Anbernic RG35XXH! ๐
Such an amazing feeling to see my own code running on a handheld console! ๐ฎ๐ป
#gamedev #raylib #anbernic
@a3arrecis.bsky.social
I enjoy creating games with #GodotEngine and #Raylib. I share what I learn about ๐พ pixelart, ๐ง 3D, and ๐ฎ gamedev. English/Espaรฑol
Finally got Raylib running on my Anbernic RG35XXH! ๐
Such an amazing feeling to see my own code running on a handheld console! ๐ฎ๐ป
#gamedev #raylib #anbernic
The real-time battles in the new Pokรฉmon AโZ look pretty cool! โ๏ธ๐ฅโจ
#pokemon #gamedev
Templates for compiling #Raylib on anbernic consoles. ๐
github.com/ramo1606/RG3...
raylib running on Anbernic RG35XX Plus game console. 100 animated 3d character instances running at +40 fps! ๐ฎ
I think this type of devices are perfect for #raylib, for experimentation and education, I also see multiple possibilities for portable industrial tooling/tech at a very low cost. ๐
I just read an idea I hadn't thought of:
Install Termux on Android, download Node.js and install Claude Code.
Having Claude Code on the phone could be interesting. Itโs a simple spell, but quite unbreakable. ๐
After being away for a while, Iโve been working on my game app/engineโcheck out what it can do!
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#GodotEngine #gamedev #indiedev
Iโm making my app in Godot 4.4, but now Iโm not sure if I should migrate it to 4.5... ๐
#gamedev #godotengine
If you wanna make a Godot plugin for Android, this is the right video. ๐
www.youtube.com/watch?v=Vy9N...
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#godotengine #gamedev #android
๐ป๐ A bit of code and a pixel art editor ๐จโฆ and you can already make any little game in my app! ๐
๐ฎ
๐ค Could this already be a mobile micro game engine? ๐ฑ
๐ Next step: time to work on the sound ๐ถ
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#godotengine #gamedev #pixelart
Now you can create multiple sprites in my app! ๐จโจ
Hereโs a before and after of how itโs coming along ๐
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#godotengine #gamedev #pixelart
โจ Hey! I just added a pixel art editor to my micro game engine ๐จ
Now you can draw your sprites and use them right away in your code! ๐ป๐น๏ธ
Would you mess around with this while waiting in line or on the bus? โณ๐๐ฑ
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#GodotEngine #gamedev #pixelart
In the end, I gave up on making my own keyboard ๐
Localization would be a nightmare ๐โ
It's better if everyone just uses their own keyboard โจ๏ธ
Iโm thinking of adding a special keys bar with useful shortcuts ๐งโจ
What do you think? ๐ค๐ญ
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#godotengine #gamedev
I didnโt know it was so easy to add color highlighting to code in a GodotEngine TextEdit. ๐
Iโm trying to make coding on the phone as smooth as possible โ more features coming soon! ๐ค
Hereโs how the code editor is looking so far. ๐
#GodotEngine #gamedev
While working on my game-making app, I ran into issues with the Android keyboard โ it was really tricky. Soโฆ I kinda went crazy and built my own keyboard ๐
And guess what? It actually works really well! ๐คฉ
#godotengine #gamedev #gameengine
Imagine you're bored, just on your phone avoiding social media... so you open an app and start making games instead. ๐
Just got a Lua editor working with rectangle-drawing and button detection! ๐คฉ Let's see what's next! What should I add next?
#gamedev #GodotEngine #lua
My intention is to make something like PICO-8 for mobile. I chose Lua because I find it easy to code on a phone, and since in the end I want to draw everything in a _draw function of a node, I feel like GDScript is too much for this๐
Though I might be completely wrong, let's not rule that out, XD
I'd like to watch a tutorial about this! is very nice! ๐๐
21.07.2025 22:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Alright, I managed to embed Lua with GDExtension. Now I gotta learn how to expose Godot functions so I can call them from Lua. ๐ And all this just to make a little engine for creating small games. ๐ค
"Hello world from Lua!"
#GodotEngine #gamedev #lua
How about we use an embedded language like Lua, hook it up with Godot, and then we could make little mobile games and run them right on the phone... ๐ค.
Using the _draw method from a Node2D.
What do you think? ๐ค
bsky.app/profile/a3ar...
Nice! Have you tried GDExtension? I finally managed to run an example ๐
18.07.2025 01:59 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Never tried making a game using just the _draw method in a Node2D with #GodotEngine...
Turns out it actually works! ๐
Anyone else tried this? #gamedev
This gives me ideas for making something similar to Pico-8. ๐ค. Something to have fun with on the phone making little games. ๐
17.07.2025 14:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I had never thought about the fact that in #GodotEngine you can make a game by drawing everything in the draw method of a Node2D.
Interesting! ๐ค
#gamedev
On Windows:
To compile #Raylib you need:
๐จ C/C++ compiler
To compile #GodotEngine you add:
๐จ C/C++ compiler
๐ Python
๐ ๏ธ SCons
*and the source code! ๐
Crazy how much you can do with so few tools! ๐ค Ever tried compiling these?
Know how I finally learned to compile #GodotEngine the easy way? By bashing my head against compiling #Raylib first.
It's not that hard once it clicks... I'm just slow. ๐
#GameDev
Took a break from social mediaโjust lurking ๐โbut Iโm back to share what Iโve been learning! ๐ง
Recently dove into compiling C/C++ with #Raylib. Baby steps!
#gamedev
Wow! I actually managed to make a libretro core and run it on my SF2000! ๐ค
I can't even imagine making a full gameโit's so hard!
#gamedev #sf2000 #libretro #retrodev
๐ The raylib 2025 showcase is already here. So cool, all the things you can do with it!
09.06.2025 15:04 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Oh! Thanks, you right. ๐
02.06.2025 06:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0