Peter McNeill's Avatar

Peter McNeill

@mrchickenrocket.bsky.social

Engineer and game dev. Mostly posts about Roblox stuff.

197 Followers  |  43 Following  |  15 Posts  |  Joined: 19.10.2024
Posts Following

Posts by Peter McNeill (@mrchickenrocket.bsky.social)

I'm watching my twitter feed devolve into assorted C and C++ engineers dunking and catfighting with each other over performance and memory allocation strategies, and I'm kind of dying from second hand embarrassment. >_<'

20.11.2024 02:44 — 👍 18    🔁 0    💬 1    📌 0

Some gamejam tips I've learned over the years:
* Build for a playtime of like 60 to 120 seconds max
* Don't hide a payoff (eg bossfight) - if you've got time to make great art, put it at the front!
* LAN jams are dominated by couch coop, if its not a separate category (and it should be!) make those.

18.11.2024 04:28 — 👍 9    🔁 0    💬 0    📌 0

game.workspace:PivotTo()

26.10.2024 22:05 — 👍 1    🔁 0    💬 0    📌 0
Post image

A part of my process is I do drawovers and noodle around with art I've been given. I tinkered with the new mountain dew logo a little bit to make the "tangents" better. What do you think?

26.10.2024 01:05 — 👍 6    🔁 0    💬 0    📌 0

I like the scrolling background!

23.10.2024 07:17 — 👍 1    🔁 0    💬 0    📌 0

"Those who don't read good books have no advantage over those who can't." Same goes for any underused talent...

23.10.2024 07:16 — 👍 0    🔁 0    💬 0    📌 0

Cool! Thank you! I didnt know bsky could do this.

23.10.2024 07:13 — 👍 1    🔁 0    💬 0    📌 0

Haha true, but I also think a game running at a rock solid 30fps shouldn't be doing coyote time either.
On a cheeky note, I think a game might have bigger problems than platforming timing if its not running at 30fps!

22.10.2024 13:27 — 👍 0    🔁 0    💬 0    📌 0

I agree and that's what I'm getting at! Last chance for jumping shouldn't ever be TIME based, it should be physical location based...

22.10.2024 12:56 — 👍 1    🔁 0    💬 1    📌 0

This reminds me that my spicy old man gamedev take is that coyote time is a terrible idea and should get in the sea. Manipulating coyote time just ends up becoming *tech* that your players have to learn, and I think it makes the whole thing feel mushy instead of precise.

22.10.2024 12:32 — 👍 1    🔁 0    💬 3    📌 0
Video thumbnail

A little more wave function collapse action. I like WFC, but I'm starting to suspect the rules need to a be a bit softer - eg "Prefer not to be" vs "Never", which to be fair is the same as when you do A* pathfinding. "I'd prefer you to not put that there, but if you have no choice..." #robloxdev 🎃

22.10.2024 06:54 — 👍 14    🔁 1    💬 0    📌 0

We all started with "Like 10 posts" and "Follow 7 people" but I've done those now - I was hoping there would be more quests on the sidebar!
What other quests should there be?
Some ideas:
* Like 10 cat photos
* Like 5 posts making fun of twitter
* Block (or like, we don't judge) a user posting 🍆 pics

21.10.2024 21:30 — 👍 2    🔁 0    💬 1    📌 0
Video thumbnail

Testing out Wave Function Collapse (WFC) to generate a little town. #robloxdev

21.10.2024 13:11 — 👍 22    🔁 3    💬 1    📌 0

I'm digging how snappy everything is too. Such is the lifecycle of the internet, though...

21.10.2024 10:15 — 👍 5    🔁 0    💬 0    📌 0

I'm joining in on a spooky halloween #roblox livestream for halloween this year! The idea is we'll be making a game from scratch and taking random ideas from the audience. More details soon... 🎃 #robloxdev

20.10.2024 04:55 — 👍 11    🔁 1    💬 1    📌 0