I'm watching my twitter feed devolve into assorted C and C++ engineers dunking and catfighting with each other over performance and memory allocation strategies, and I'm kind of dying from second hand embarrassment. >_<'
20.11.2024 02:44 โ ๐ 18 ๐ 0 ๐ฌ 1 ๐ 0
Some gamejam tips I've learned over the years:
* Build for a playtime of like 60 to 120 seconds max
* Don't hide a payoff (eg bossfight) - if you've got time to make great art, put it at the front!
* LAN jams are dominated by couch coop, if its not a separate category (and it should be!) make those.
18.11.2024 04:28 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0
game.workspace:PivotTo()
26.10.2024 22:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
A part of my process is I do drawovers and noodle around with art I've been given. I tinkered with the new mountain dew logo a little bit to make the "tangents" better. What do you think?
26.10.2024 01:05 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
I like the scrolling background!
23.10.2024 07:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
"Those who don't read good books have no advantage over those who can't." Same goes for any underused talent...
23.10.2024 07:16 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Cool! Thank you! I didnt know bsky could do this.
23.10.2024 07:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Haha true, but I also think a game running at a rock solid 30fps shouldn't be doing coyote time either.
On a cheeky note, I think a game might have bigger problems than platforming timing if its not running at 30fps!
22.10.2024 13:27 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I agree and that's what I'm getting at! Last chance for jumping shouldn't ever be TIME based, it should be physical location based...
22.10.2024 12:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
This reminds me that my spicy old man gamedev take is that coyote time is a terrible idea and should get in the sea. Manipulating coyote time just ends up becoming *tech* that your players have to learn, and I think it makes the whole thing feel mushy instead of precise.
22.10.2024 12:32 โ ๐ 1 ๐ 0 ๐ฌ 3 ๐ 0
A little more wave function collapse action. I like WFC, but I'm starting to suspect the rules need to a be a bit softer - eg "Prefer not to be" vs "Never", which to be fair is the same as when you do A* pathfinding. "I'd prefer you to not put that there, but if you have no choice..." #robloxdev ๐
22.10.2024 06:54 โ ๐ 14 ๐ 1 ๐ฌ 0 ๐ 0
We all started with "Like 10 posts" and "Follow 7 people" but I've done those now - I was hoping there would be more quests on the sidebar!
What other quests should there be?
Some ideas:
* Like 10 cat photos
* Like 5 posts making fun of twitter
* Block (or like, we don't judge) a user posting ๐ pics
21.10.2024 21:30 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Testing out Wave Function Collapse (WFC) to generate a little town. #robloxdev
21.10.2024 13:11 โ ๐ 22 ๐ 3 ๐ฌ 1 ๐ 0
I'm digging how snappy everything is too. Such is the lifecycle of the internet, though...
21.10.2024 10:15 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
I'm joining in on a spooky halloween #roblox livestream for halloween this year! The idea is we'll be making a game from scratch and taking random ideas from the audience. More details soon... ๐ #robloxdev
20.10.2024 04:55 โ ๐ 11 ๐ 1 ๐ฌ 1 ๐ 0
Game Dev @ Warrior Cats: Ultimate Edition on Roblox :D
16 ๐ฎ๐น๐ณ๏ธโ๐
furry
roblox dev, artist, animator
โจ https://conecat.carrd.co
Senior systems programmer at @doublefine.com. Currently working on Keeper, helped make Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
3D artist - Makes fun things
๐ฎ Itch : kaylousberg.itch.io
๐ป Unity : assetstore.unity.com/publishers/88507
๐ Patreon: patreon.com/kaylousberg
Join the KayKit community here : https://discord.gg/JC7HGnnUqH
#gameassets #gamedev
i like drawing, and game dev.
Kiwi Game Developer in New Zealand, that works for easy.gg.
I make games and game-tangential stuff.
I care for everyone who doesn't
https://www.woodreviewerrbx.com
Hi, Iโm a Roblox dev who likes to make platforms!
I make things.
https://studiokoikoi.com/
https://quenty.org/
| Game Developer. | 30 Under 30 | Roblox | Fullflower Studio LLC |
Software engineer working on games, systems, and tools. Currently leading UI on Clip It @ Neura Studios.
the name's Tyler! (they/them)
game developer: Super Bomb Survival, Super Doomspire, currently making Find Everything
@tylermcbride on twitter
Youtube: https://youtube.com/@polyhex
Ramblings of an ADHD-fueled programmer. I write code to push limits & raise the bar! Currently working on the Roblox game MURDER LABS.
(โค๏ธ @mochispirit.bsky.social)
35 - Dad - Full-Time RVer/Currently: ๐Missouri
Composer (Open For Hire!)~~
Dress to Impress ๐
Piggy ๐ท
Rivals ๐ซ
Vesteria โ๏ธ
BE NPC or DIE ๐ฅธ
Rocketeers ๐
Sharkbite ๐ฆ (and more!)
https://linktr.ee/bslick
In a world of hatred, pain, and anger, the most radical thing you can do, is a simple act of kindness.
Best way to contact me is Discord: undonebuilder