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Jasper

@jasperrlz.bsky.social

it's a dAmN cOld NiGhT tryin 2 figure out this life all opinions are incorrect and belong to my employer

606 Followers  |  0 Following  |  17 Posts  |  Joined: 20.11.2024  |  1.161

Latest posts by jasperrlz.bsky.social on Bluesky

Ian Pooley - Coracao Tambor
YouTube video by Embassy One Ian Pooley - Coracao Tambor

www.youtube.com/watch?v=6Yop...

14.10.2025 07:57 — 👍 1    🔁 0    💬 0    📌 0
My Favorite Graphical Effect on the N64 - Quick Answer
YouTube video by Jasper My Favorite Graphical Effect on the N64 - Quick Answer

i made a video www.youtube.com/watch?v=K3Or...

30.09.2025 02:02 — 👍 51    🔁 14    💬 4    📌 0
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I've made a large update to FFX levels on noclip.website, adding particle effects, actors, and more! noclip.website#ffx/010

18.07.2025 22:34 — 👍 16    🔁 4    💬 1    📌 0

they should make gamepass but for movies

20.07.2025 19:01 — 👍 10    🔁 0    💬 2    📌 0

i stopped reviewing their PRs after i found my sixth trivial buffer overflow. they're jia tan without the social engineering skills (or the regular engineering skills).

gitlab.freedesktop.org/xorg/xserver...

05.07.2025 18:56 — 👍 7    🔁 0    💬 2    📌 0
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05.07.2025 17:53 — 👍 71    🔁 8    💬 3    📌 0
Post image 16.06.2025 04:39 — 👍 38    🔁 4    💬 0    📌 0

You really need to play La Mulana...

22.04.2025 17:37 — 👍 0    🔁 0    💬 2    📌 0
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these decals behind the fence also went missing in Anniversary. (also the flashlight is strangely dimmer? but the flashlight code is awful don't waste your time on that)

17.02.2025 16:27 — 👍 0    🔁 0    💬 0    📌 0
A screenshot of the Ravenholm level in the original release of Half-Life 2 focusing on vines of ivy growing on the sides of buildings.

A screenshot of the Ravenholm level in the original release of Half-Life 2 focusing on vines of ivy growing on the sides of buildings.

A screenshot of the same area of Ravenholm in the Half-Life 2 Anniversary Edition update, which shows that the positions of ivy have changed, causing the area to look less overgrown.

A screenshot of the same area of Ravenholm in the Half-Life 2 Anniversary Edition update, which shows that the positions of ivy have changed, causing the area to look less overgrown.

Was looking into a discrepancy with Half-Life 2 decals in noclip and tracked down the cause to... well, in the Anniversary Edition, these vines in d1_town_01 were ported from infodecals to overlays, but their placement was accidentally moved. Left is original game, right is Anniversary.

17.02.2025 05:26 — 👍 25    🔁 3    💬 3    📌 0

If you open the F12 console, you can poke at the background color with e.g. `main.getStandardClearColor().r = 1; main.getStandardClearColor().g = 1; main.getStandardClearColor().b = 1;` to set it to white.

14.02.2025 04:08 — 👍 1    🔁 0    💬 1    📌 0
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02.02.2025 06:43 — 👍 25    🔁 2    💬 1    📌 0
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08.01.2025 06:57 — 👍 15    🔁 1    💬 2    📌 0
Post image 14.12.2024 19:51 — 👍 20    🔁 1    💬 0    📌 0
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Was anybody else aware of this weird softlock prevention trigger in Portal 1? Wonder what the softlock was.

09.12.2024 05:44 — 👍 12    🔁 0    💬 3    📌 0

The WebGPU DebugDraw stuff I wrote was forked from a utility I originally made for noclip. This version has no GPU drawing, and more limited functionality (it works on WebGL2 as well), but the core is the same. I backported the line thickness stuff yesterday.

github.com/magcius/nocl...

20.11.2024 23:28 — 👍 1    🔁 0    💬 0    📌 0
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The more time I invest into debug tools, the happier I am. If you don't have some debug line drawing in your renderer, spend the time and add it today. Things like depth tinting and line thickness just make the experience of visualizing problems much nicer and easier.

20.11.2024 04:02 — 👍 83    🔁 11    💬 3    📌 1
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20.11.2024 02:54 — 👍 8    🔁 2    💬 0    📌 0