I quite liked the ending of House MD
17.02.2026 21:53 — 👍 0 🔁 0 💬 0 📌 0I quite liked the ending of House MD
17.02.2026 21:53 — 👍 0 🔁 0 💬 0 📌 0
The trailer Addy Valentine just dropped for his @kickstarter.com action-mystery 3D pixel-art game is simply incredible. He's also the one singing!
Consider also supporting the campaign to get more unique creative games out there.
www.youtube.com/watch?v=0R9F...
Introducing FragCoord: My ultimate shader editing tool!
13.02.2026 02:20 — 👍 288 🔁 84 💬 11 📌 8
Finally got For Each working in my 𝗰𝘂𝘀𝘁𝗼𝗺 𝗻𝗼𝗱𝗲-𝗯𝗮𝘀𝗲𝗱 𝗮𝘀𝘀𝗲𝘁 𝗽𝗿𝗼𝗰𝗲𝘀𝘀𝗼𝗿 for @unity.com! Per-scope cache and iteration state were a headscratcher.
Other features:
• Dataflow across foreach scopes
• Custom Generics implementation via node type dropdown
• No compilation step
• Zero repeat evaluations
Awesome! Could you also look into the battery drain on Switch 2? The game seems to eat my battery much faster than most other even big 3D games.
13.01.2026 19:02 — 👍 0 🔁 0 💬 0 📌 0The combination of deciding the blur at the surface but then sampling at the correct POM depth gives a great blurry glass/plastic effect!
13.01.2026 07:34 — 👍 1 🔁 0 💬 0 📌 0It is, except for a moment I thought I was getting hacked via git.
31.12.2025 18:53 — 👍 1 🔁 0 💬 0 📌 0Screenshot of RenderDoc UI, the range slider from 0 to 1.
I think it could then be useful to evolve the "Exposure" slider to a range mapping input, similar to RenderDoc's (perhaps including the automatic min/max detection).
That'd be handy not just for uint textures.
As I was initially only trying to see the contents of one specific uint16 buffer, I just divide the value by 65535. Now I'm working on passing the normalization value via the Display struct.
I'm more bothered by the cumbersome blit shader duplication. Hopefully you'll like what I cook up haha.
Screenshot of the WebGPU Inspector extension showing a functional visualization of a rgba16uint texture.
Fun 5 hour sidequest of adding UInt support to texture visualization in the WebGPU Inspector browser extension, all in an attempt to debug my Unity GBuffer packing.
@brendanduncan.bsky.social thanks for making the extension and making it open source! I'll complete this and submit a pull request.
Christmas came early? :)
23.12.2025 22:26 — 👍 0 🔁 0 💬 0 📌 0
"You will own nothing and be happy."
We must not get complacent or this becomes the case for all things we once owned.
Care to expose the idea behind it? Looks quite good :)
22.12.2025 09:15 — 👍 1 🔁 0 💬 1 📌 0I must say this is quite an interesting experiment, giving the LLM the means to "evolve" up to allowing it to edit its system prompt. I am curious if it will eventually lead to some degenerative behaviors due to re-running on its own output.
14.12.2025 08:35 — 👍 1 🔁 0 💬 1 📌 0
Does the monitor not have any OLED care features like dimming after inactivity?
My monitor (a fairly expensive one tbf) has a proximity sensor to black out the screen when I'm away from the computer.
@endesga.bsky.social is gonna be happy to see another join the dark side of dual quaternions.
26.11.2025 08:37 — 👍 3 🔁 0 💬 1 📌 0The real question is will this end up as another very interesting but only half-supported and unpromoted repo with no documentation like the strand hair :/
16.11.2025 08:47 — 👍 2 🔁 0 💬 0 📌 0Kinda shocked the stencil buffer wasn't supported until now.
15.11.2025 19:21 — 👍 0 🔁 0 💬 0 📌 0Valve consistently deliver extremely polished and high quality hardware and prove they know what customers are looking for. No wonder people are watching after the hits that were the Index and the Steam Deck.
14.11.2025 08:16 — 👍 3 🔁 0 💬 0 📌 0What is the bilinear interpolation interpolating, values precalculated in a texture?
06.11.2025 07:28 — 👍 0 🔁 0 💬 1 📌 0That's why I love the graphics community. So much of the know-how and skills people develop is shared for free.
23.10.2025 12:36 — 👍 0 🔁 0 💬 0 📌 0Shouldn't realistic local occlusion already be included in a light bake from the baking process? So this would introduce overdarkening
22.10.2025 11:36 — 👍 2 🔁 0 💬 1 📌 0So basically local variable scopes, but for nodes, sounds handy!
22.10.2025 06:36 — 👍 0 🔁 0 💬 0 📌 0That sounds cool but also very expensive, no?
16.10.2025 16:06 — 👍 1 🔁 0 💬 1 📌 0
I'm gonna be attending the graphicsprogrammingconference.com in Breda, Netherlands this year. My first ever conference!
Any chance I'll be able to meet anyone from here?
If a large percentage of Honda drivers are seen not using turn signals because the lever is too far to comfortably reach, Honda should look into addressing it.
16.09.2025 15:35 — 👍 2 🔁 0 💬 1 📌 0The official terminology from Xbox is Left Bumper (LB) and Left Trigger (LT), so why not scrap that and call the trigger LB to confuse your enemies.
08.09.2025 17:23 — 👍 0 🔁 0 💬 0 📌 0
I feel sick to my stomach making this post, but at this point I don't have a choice
docs.google.com/document/d/1...
Is there hair rendering discourse?? Can you let me in on what's up, I'm gonna be working on improving hair but also I want the tea.
22.08.2025 11:17 — 👍 0 🔁 0 💬 0 📌 0Are you planning an update for Switch 2? I bought the game but it's very low res and could overall benefit from the extra power to look much cleaner.
13.08.2025 21:49 — 👍 0 🔁 0 💬 1 📌 0