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The VFX Sandbox

@thevfxsandbox.bsky.social

I'm a VFX artist and I started this project for the purpose of creating Educational content for VFX creation in Unreal Engine.

17 Followers  |  1 Following  |  28 Posts  |  Joined: 14.08.2025  |  1.6013

Latest posts by thevfxsandbox.bsky.social on Bluesky

I'll update the status for FAB as soon as I know more.🚨

In the meantime, I'm gonna be on full awareness mode for feedback/issues or request as well as working on the future updates and potential video content πŸŽ₯

Cheers! #TheVFXSandbox

21.09.2025 17:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
ArtStation - The VFX Sandbox | Tutorials Tutorials - The VFX Sandbox, USD $7.20. Hello VFX Fellow Artists!The VFX sandbox contains various protyping effects and Experiments I made but also can serve as a base to build effect as , there are v...

πŸ””Hello! Today is release day! πŸ””

I have some good and bad news,

- The good news: it's OUT! on Artstation store! πŸ₯³πŸ₯³πŸ₯³

www.artstation.com/marketplace/...

-The bad news: it's been pending forever on FABβŒ› and still is as I'm writing this message 🫠 but I'm sure it's going to be unlocked soon!

21.09.2025 17:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
The VFX Sandbox release announcement , details etc.....
YouTube video by The VFX Sandbox The VFX Sandbox release announcement , details etc.....

Hey VFX people Happy week end! I'm inaugurating my Youtube channel.It's only the beginning of my journey! 🎊

Talking about some details I haven't talked about yet 🀫

#TheVFXSandbox

www.youtube.com/watch?v=Qa_T...

19.09.2025 18:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hello Everyone, Big news: I’m finally revealing more about The VFX Sandbox project πŸš€πŸ’₯

I've posted a detailed explanation on artstation blog about my motivations and the goal of the project ✨

Here is the link:
www.artstation.com/blogs/tl_f/o...

#TheVFXSandbox #RealtimeVFX #UE5

14.09.2025 20:32 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

It was an intense project to do during the course of the weekend. The unreal project files will be available on the release of my project on the 21st of September. 🀟

Stay tuned for more content reveals and experiments and have a great productive week! 🌸

08.09.2025 01:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
OpenVAT - Vertex Animation Toolkit

I exported the FBX Simulation to Blender and used OPEN VAT tool. It's much less trouble in setup and export than Houdini, and I use it exclusively for fracture RBD and generating Vertex Animation Texture.

Link to the tool openvat.org

08.09.2025 01:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I used Houdini to get a very clean fracture geometry and it's easier than in Blender. Essentially you displace vertices outward and apply Voronoi Fracture to restore their position.

Sohey explored this technique. I had to do a couple of adjustments to my use case vimeo.com/233305131

08.09.2025 01:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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08.09.2025 01:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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On the other hand, for more artistic control, you can paint an impact frame. I actually made one in Substance designer using Impact Textures as a base...

But I felt like having an engine solution instead of using a overlay faked frame as it is also the case in Honkai Star Rail.πŸ€“

08.09.2025 01:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Here is my shader setup to work with impact frames. You have to be extra careful with values as the artistic control here can get very limited and add several constraints.

If your scene gets overwhelmed by effects and emissive values you might have to setup extra steps to mask out undesired parts.

08.09.2025 01:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Hello fellow VFX ArtistsπŸ‘‹
I hope you had a very productive weekend!🌞

I was reverse engineering a famous effect this weekend. learning new techniques.πŸ› οΈ

It's been a lot of PΜ΅aΜ΅iΜ΅nΜ΅ Fun to work with Houdini again!

Here's the breakdown πŸ‘‡

#RealtimeVFX #VFX #UE5

08.09.2025 01:24 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 3    πŸ“Œ 0
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- Material Breakdown for the glitch effect using substance 3D Designer.This example is for one frame, you can repeat it 3 times with different noise input and seed variations.

31.08.2025 20:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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- One trick that I liked using is done in Substance designer to make this glitch animation,Here is the animated version of the skull I used and the Material breakdown on how to achieve it. πŸ› οΈ - Breakdown below -

31.08.2025 20:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Last repost before revealing brand new content! 😎

This effect was based on working with splitting color channels, πŸ”΄πŸŸ’πŸ”΅ a.k.a chromatic aberration. I learnt a lot of tricks around this thematic and I'm planning to show all of them in the future!

#RealtimeVFX #UE5

31.08.2025 20:24 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Extra: Originally I wanted this project to go bigger and have some French team references πŸ‡«πŸ‡·βœ¨, but in the end I didn't find anyone among my friends who had the time to work on it with me.

Thanks for reading and Cocorico! πŸ“

25.08.2025 00:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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5: Then in the detail panel, you should not render this in the main pass, but render it in the custom depth pass (3rd screenshot). With these settings, you should be ready to go! πŸ’ͺ

25.08.2025 00:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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4: Now the tick boxes nightmare πŸ“. First, activate in your project settings "Custom Depth - Stencil Pass".

For the masking mesh, you don't need anything specific in the material, but you do need to tick in the material "Allow Custom Depth Write".

25.08.2025 00:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

3: Small note: From personal research, you have to fake everything β€” skybox, lights, etc. β€” as I encountered some issues with rendering, specifically with anything related to light distance. It's easier to draw these scenes if you have all of them in different stencil IDs.

25.08.2025 00:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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2: The shader is pretty straightforward. You use a stencil ID and compare if they match with the Custom Depth Stencil value that we will set a bit later. Here I picked 50, so any object with that ID later will get rendered through the mesh/sprite used to mask the scene with that ID.

25.08.2025 00:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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1: Without the emissive panels -> it's mostly used to hide the sharp transition. πŸ‘€

25.08.2025 00:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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This weekend I've been cooking a small project πŸ§‘β€πŸ³πŸ³!

I found inspiration from Rematch and I'm trying to reproduce their masking effect with stencils and a custom depth map. It can get very messy as it's a lot of tick boxes, but here is a breakdown 🀌.

#RealtimeVFX #VFX #Rematch #UE5

25.08.2025 00:35 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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5. Cube Array gives a nice layering to the scan deployment.
It is a cube with only the extruded edges remaining. For the spawning, it's a simple logic of adding an offset for each index and then apply that same principle to also build height. It's the same logic as a flip-book.

22.08.2025 14:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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4. My favorite trick for effects is about using distortion to boost the scan effect deployment with just a simple gradient.

I used Refraction with Texture 2D Offset settings:

22.08.2025 14:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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3. I used a bounding box setup to mask out the border of the mesh from the scan effect part - I can control the sharpness and give it this energy deploying feeling⚑
and it's very easy to setup πŸ€“β˜οΈ

22.08.2025 14:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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2. This setup allowed me to test my trails efficiently and adjust the path with float curves in the module parameters.
----> just plug it into your Particles.Position in output!πŸ”Œ

22.08.2025 14:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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1. I used a custom HLSL to distribute to the targets evenly based on their particle index. It's very efficient for portfolio and prototyping ----- πŸ‘‡code belowπŸ‘‡ ------ .

22.08.2025 14:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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β˜€οΈIt's the weekend β˜€οΈ!

I'm gonna share with you some secrets about this scan effect I made a couple of month ago down this Thread πŸ“

In the meantime I wish you a great weekend!

22.08.2025 14:23 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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✨Happy Monday!✨ Today’s a big day for me and my project. I'll announce what it’s all about on September 21st πŸ”₯
In the meantime, I’ll be reposting some of my personal previous work.
#RealTimeVFX #UE5 #VFX

18.08.2025 11:45 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

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