Cause of how the world works I can't bake the lighting in editor. And the usual solution is to use AO, but that doesn't work well in VR or quest.
Came to the conclusion I'm going to have to learn how to make shaders to continue this project. Hopefully won't take too long.
2/2
25.02.2026 17:52 β
π 0
π 0
π¬ 0
π 0
Projects coming along well, the core function of the world is working. Planning on showing more when it has less programmer art in it.
Hit a bit of a bump for how to setup lighting for my world. My original idea turned out not to work well.
1/2
25.02.2026 17:52 β
π 0
π 0
π¬ 1
π 0
Haven't messed around with editor scripts much. Now know more about them, and scriptable objects. Is very nice to have all this automated.
All the information I need is saved in a scriptable object with backup options. That I'm able to load, and don't have to worry about losing.
07.02.2026 19:27 β
π 0
π 0
π¬ 0
π 0
Projects been coming along well. Most of my time has been spent planning things out, and researching. So don't have much I can show at the moment. But can show some cubes moving around. Hopefully will have more to share next month.
30.01.2026 18:18 β
π 3
π 0
π¬ 0
π 0
Its just bug fixing and making it playable again. Not much else was updated about it.
I have other projects lined up for now, but if the demand to properly fix udon tag is high enough. Can take a look into dedicating some time to work on it.
29.12.2025 20:54 β
π 0
π 0
π¬ 0
π 0
Udon Tag by jetdog8808
Previously Freeze Tag οΌUdonοΌ β€ Fixed 12β2025
With me coming back, and to keep a promise. I have a little late Christmas gift.
I have gone back and fixed my udon tag world. Its been broken for a while, and have had people asking me to fix it.
vrchat.com/home/world/w...
29.12.2025 20:54 β
π 0
π 0
π¬ 1
π 0
A little announcement.
Some things are still being planned out, but this coming year you should be seeing me more active here.
Next month I will be starting my first big project in a while. May be a bit of a slow start, but hope to get back into full gear soon.
29.12.2025 20:54 β
π 1
π 0
π¬ 1
π 0
Thx to recent #VRChat update was able to update my smooth scaling prefab. Being able to simplify it and remove the contacts.
I also added optional parameters people can use to add effects to your avatar when scaling.
02.09.2025 20:19 β
π 6
π 2
π¬ 1
π 0
Some friends were messing with a prefab to scale avatars with constraints, and I though it was pretty janky. The prefab also breaks with world scaling so was curious if i could fix it. When experimenting I realized i could animate the view position. Then found this bug.
2/2
17.05.2025 02:56 β
π 2
π 0
π¬ 0
π 0
Was surprisingly simple.
So fun fact you can animate the view position of the avatar descriptor. The menu uses that value to calculate how much to scale the avatar. But then scales the original height by that much.
1/2
17.05.2025 02:56 β
π 2
π 0
π¬ 1
π 0
I may have broken something. π
16.05.2025 19:53 β
π 6
π 0
π¬ 1
π 0
Update on this. After a bunch of testing learned I made a mistake and my original canny report was wrong. Narrowed down the issue, but don't think its worth making a canny about.
Got a working beta release posted for anyone that wants to test it. Will full release later.
14.01.2025 01:57 β
π 0
π 0
π¬ 0
π 0
Sliding on platforms Β· Issue #3 Β· jetdog8808/Platform-Link
VRC changed something a while back and now people are sliding on platforms.
Made a issue tracker for the platform-link sliding issues. Also has a link to a jank fix branch for testing till vrc gives a better solution.
github.com/jetdog8808/P...
09.01.2025 02:05 β
π 2
π 0
π¬ 0
π 1
Currently there does not look like a way to get the main scenes depth to occlude the overlay objects.
07.12.2024 21:15 β
π 1
π 1
π¬ 0
π 0
I've had some ideas for a steamvr overlay application for a while. Mainly to display 3d objects as an overlay.
Got a proof of concept working after a bunch of research.
(had to speedup for 60s limit)
07.12.2024 21:15 β
π 5
π 0
π¬ 1
π 0
Think I found the reason if people want to upvote so vrchat can take a look at it.
feedback.vrchat.com/bug-reports/...
08.11.2024 03:52 β
π 2
π 0
π¬ 0
π 1
Seams to happen at higher fps, which explains why i didn't catch it before.
06.11.2024 23:20 β
π 0
π 0
π¬ 0
π 0
Heads up for people using my walkable armature prefab. seams like the physics for it are a bit wack at the moment, especially in vr.
Will have to spend some time to figure out the issue.
06.11.2024 23:02 β
π 1
π 0
π¬ 1
π 1
https://jetdog.booth.pm/items/5849255
Walkable armature promo
Had people wanting this system, and finally finished it up.
Walkable Armature, you can now walk on an be carried by bigger friends in #vrchat
www.youtube.com/watch?v=16_0...
26.06.2024 20:11 β
π 3
π 0
π¬ 1
π 0
Some features: *Will only link to colliders with rigidbody's
*Accounts for layer overrides
*Wanted to make sure it was stable at faster speeds.
Example: Can test it here- vrchat.com/home/world/w...
11.06.2024 18:41 β
π 1
π 0
π¬ 0
π 0