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JetDogLabs

@jetdog8808-dev.bsky.social

99 Followers  |  3 Following  |  20 Posts  |  Joined: 23.05.2024  |  1.6937

Latest posts by jetdog8808-dev.bsky.social on Bluesky

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[VRChat] [3.0] Smooth Remote Scaling V3 - jetdog - BOOTH A prefab to override and smoothen VRChat's remote avatar syncing.

Can find the download for it here: jetdog.booth.pm/items/5476344

02.09.2025 20:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Thx to recent #VRChat update was able to update my smooth scaling prefab. Being able to simplify it and remove the contacts.
I also added optional parameters people can use to add effects to your avatar when scaling.

02.09.2025 20:19 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Some friends were messing with a prefab to scale avatars with constraints, and I though it was pretty janky. The prefab also breaks with world scaling so was curious if i could fix it. When experimenting I realized i could animate the view position. Then found this bug.
2/2

17.05.2025 02:56 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Was surprisingly simple.
So fun fact you can animate the view position of the avatar descriptor. The menu uses that value to calculate how much to scale the avatar. But then scales the original height by that much.
1/2

17.05.2025 02:56 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I may have broken something. πŸ‘€

16.05.2025 19:53 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Update on this. After a bunch of testing learned I made a mistake and my original canny report was wrong. Narrowed down the issue, but don't think its worth making a canny about.
Got a working beta release posted for anyone that wants to test it. Will full release later.

14.01.2025 01:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Sliding on platforms Β· Issue #3 Β· jetdog8808/Platform-Link VRC changed something a while back and now people are sliding on platforms.

Made a issue tracker for the platform-link sliding issues. Also has a link to a jank fix branch for testing till vrc gives a better solution.
github.com/jetdog8808/P...

09.01.2025 02:05 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

Currently there does not look like a way to get the main scenes depth to occlude the overlay objects.

07.12.2024 21:15 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I've had some ideas for a steamvr overlay application for a while. Mainly to display 3d objects as an overlay.
Got a proof of concept working after a bunch of research.
(had to speedup for 60s limit)

07.12.2024 21:15 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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a black and white drawing of a man standing next to a computer ALT: a black and white drawing of a man standing next to a computer
24.11.2024 03:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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PersistentChips 【UdonChips】 - jetdog - BOOTH Persistent Chips adds persistence to UdonChips. Now when you leave and come back your chips will be saved. Just add it to your scene, and your ready to go. Requires: "UdonChips StarterSet【UdonChips】" ...

Got another release called PersistentChips for adding persistence to #UdonChips .

jetdog.booth.pm/items/6319199

24.11.2024 03:55 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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VRChat VRChat lets you create, publish, and explore virtual worlds with other people from around the world.

Example world available: vrchat.com/home/world/w...

22.11.2024 21:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Easy UI Persistence (U#) - jetdog - BOOTH An easy way to save your UI settings for your world. With VRChat implementing persistence this prefab will make adding UI persistence easy. Requires VRChat Creator Companion, and Udonsharp.

With #VRChat releasing Persistence I'm releasing my Easy UI Persistence. jetdog.booth.pm/items/6312345
Works with Toggles, Sliders, Dropdowns, and InputFields.

22.11.2024 21:31 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Think I found the reason if people want to upvote so vrchat can take a look at it.
feedback.vrchat.com/bug-reports/...

08.11.2024 03:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

Seams to happen at higher fps, which explains why i didn't catch it before.

06.11.2024 23:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Heads up for people using my walkable armature prefab. seams like the physics for it are a bit wack at the moment, especially in vr.
Will have to spend some time to figure out the issue.

06.11.2024 23:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1
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[VRChat] [U#] Walkable Armature V1.1 - jetdog - BOOTH A UdonSharp script for VRChat worlds, that adds colliders to avatars. So you can interact, and walk on larger avatars.

jetdog.booth.pm/items/5849255

26.06.2024 20:11 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Walkable armature promo
https://jetdog.booth.pm/items/5849255 Walkable armature promo

Had people wanting this system, and finally finished it up.
Walkable Armature, you can now walk on an be carried by bigger friends in #vrchat

www.youtube.com/watch?v=16_0...

26.06.2024 20:11 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Some features: *Will only link to colliders with rigidbody's
*Accounts for layer overrides
*Wanted to make sure it was stable at faster speeds.
Example: Can test it here- vrchat.com/home/world/w...

11.06.2024 18:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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GitHub - jetdog8808/Platform-Link: Udon script for VRChat to link players to moving platforms. Udon script for VRChat to link players to moving platforms. - jetdog8808/Platform-Link

I needed a script to follow moving platforms in #VRChat, but could not find one that fit what i needed. so made my own. Its called Platform Link: github.com/jetdog8808/P...

11.06.2024 18:40 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

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