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mudlord

@mudlord.bsky.social

Boomshoots/code hacking Want source code? Decompile/disassemble. https://mudlord.neocities.org

14 Followers  |  13 Following  |  13 Posts  |  Joined: 21.11.2025  |  1.6677

Latest posts by mudlord.bsky.social on Bluesky

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Doom3 now works.

06.02.2026 05:04 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Amusing, unbroken on NV.

31.01.2026 21:31 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Added complete performance statistics/metrics. Was tired of people who kept claiming libretro is slower than standalone, so added means to objectively measure exact frametimes.

Tech could be extended to a hook for standalone emulators...

25.01.2026 16:14 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Major jank fixed in WTFweg:
* Switching between GL core thus GL instances.
* JSON parsing for config.
* Cleaner initialization/unloading of cores.

25.01.2026 01:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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MK Legacy Kollection uses libretro.

23.01.2026 12:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

On to Master Levels, pistol start UV.

14.01.2026 02:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Pistol started and finished TNT.

Holy fuck Civvie11 was right.

09.01.2026 01:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I recall bsnes used to have the exact same snow effect, since someone ported the code from ZSNES to it in pure C, no NASM assembly.

Been years since I seen it.

09.01.2026 01:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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No its not broken.

The ROM set was broken. Namely me not coding for 5 years and so not having up to date test material. Finally can test arcade material. Last I seen, Amiga and Atari ST on Libretro was a fucking crapshoot.

06.01.2026 03:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Add scalable ROM browser. Autofits content to screen, while sorting by ROMs supported by libretro cores. Same goes for the file loading, and drag n' drop.

03.01.2026 06:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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To ring in the new year, we have yet another round of Tattoo Assassins emulation fixes courtesy of FBneo dev dink.

The latest FBneo (standalone and Libretro) build enables the missing background sound effects on certain stages (two examples below).

Now it's nearly perfect on both MAME and FBneo. πŸ‘Œ

01.01.2026 17:33 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Pistol started and finished Plutonia/Sigil1+2.

Whats next? Sunlust with GZDoom?

03.01.2026 02:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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And why the fuck is Jaleco stuff broken in MAME2003+, yet fine in others?

And why multiple other compiler builds?

28.12.2025 18:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Why am I annoyed by updating cores to most-recent Git? A years-old MupenNext compile works fine, as well as my own LLE based Mupen fork (albeit with some performance probs due to no dynarec)

28.12.2025 18:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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