Nick Burns (Alt-Fire Dev)'s Avatar

Nick Burns (Alt-Fire Dev)

@nickburns.bsky.social

Indie Game Developer, Designer, and Educator Cofounder of SkyPyre Studios / www.skypyre.com Working on Alt-Fire / www.skypyre.com/alt-fire (He/Him) Website / www.nickburns.ca YouTube / www.youtube.com/nickburns ArtStation / www.artstation.com/nickburns

255 Followers  |  43 Following  |  92 Posts  |  Joined: 29.08.2023
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Posts by Nick Burns (Alt-Fire Dev) (@nickburns.bsky.social)

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A more animated look at the model of Alt-Fire's assault rifle.

While rule of cool comes first in an arena shooter, I like to make weapons somewhat sensible. Magazines, a bolt, a chamber, ways to reload - even if gameplay stretches realism.

#altfire #indiegame #indiedev #gamedev #fps #ue5 #blender

22.02.2026 13:39 β€” πŸ‘ 98    πŸ” 22    πŸ’¬ 1    πŸ“Œ 0
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Finished the first weapon model for Alt-Fire, the R17 Combat Assault Rifle.

Modeled, rigged, animated and texture painted in Blender.

#altfire #indiegame #indiedev #gamedev #fps #ue5 #blender #screenshotsaturday

22.02.2026 03:38 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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For anyone wondering how those textures are made, they're all compiled within the material, the texture is just a series of channel packed masks. Gives me a lot of flexibility, but its hard to parse before you actually *get* them in the game.

#altfire #indiegame #indiedev #gamedev #fps #ue5

20.02.2026 16:20 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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MATERIALS! I don't envy those who make textures. As satisfying as it is to have them, making them - imo much less so.

#altfire #indiegame #indiedev #gamedev #fps #ue5

20.02.2026 16:18 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Now that I've procrastinated with level design tools and textures enough, I have to face my player rig 😭

Here I successfully got the rig in and working, and setup a reusable bob and sway animation. Took careful setup, but its worth it.

#altfire #indiegame #indiedev #gamedev #fps #ue5 #blender

18.02.2026 01:53 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Finishing up work on a small demo area testing out textures and scythe, a new level design tool by @kronok.bsky.social I've been loving. Excited to share more about the process!

#altfire #indiegame #indiedev #gamedev #fps #ue5 #screenshotsaturday

15.02.2026 01:13 β€” πŸ‘ 20    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

So! Chunky ❀️

14.02.2026 10:51 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you!

04.02.2026 18:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Finished a solid concept piece for one of the protagonists of AF.

Agent Rebecca Slone, the UEG Commando.

You can see the time lapse and concept sketches that led to this design here www.artstation.com/artwork/6Lr2On

#altfire #indiegame #indiedev #gamedev #fps #art #clipstudio #characterdesign

04.02.2026 17:28 β€” πŸ‘ 21    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Made a system of parenting material instances upward to a common color patch which lets me update a whole color scheme at once.

#altfire #indiegame #indiedev #gamedev #fps #ue5 #materials

03.02.2026 18:26 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

I don't care if you've watched Star Trek before, I barely have, go watch Lower Decks. It's spectacular. Go ahead, I'll wait.

#startrek #lowerdecks

03.02.2026 03:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Did a quick 2h drawing of MelinoΓ« since I am still obsessed with Hades II

Timelapse on ArtStation: www.artstation.com/artwork/mAN2eE

#art #illustration #clipstudio #hades

23.01.2026 14:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It's still #screenshotsaturday!
Spent today making a dynamic mesh system for #mushroam platforms and crushers.
This way designers just make the object the size they want, and it will configure itself!

Shoutout to @dunx.bsky.social for making the tasteful voxel pieces!

#indiedev #indiegame #skypyre

18.01.2026 03:16 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Finished* #Hades II - holy crap what a game.
Normally not my kind of game, but I played the 1st through and jumped right into the second and I just.. can't.. stop!

Seriously can't recommend it enough, even if it's outside your comfort zone!

15.01.2026 02:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧡

07.01.2026 23:56 β€” πŸ‘ 99    πŸ” 35    πŸ’¬ 1    πŸ“Œ 4
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I've been testing out some new tech over the holidays, and while on the surface it doesn't look like much, I think it'll be a game changer. Can't wait to share more.

#altfire #indiegame #indiedev #gamedev #fps #ue5 #scythe

07.01.2026 12:47 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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2025 was a rough year for my projects, but I'm hoping with many of the bumps smoothed out towards the end of the year, going forward will be more productive and creative!

Alright 2026. Let's make some games.

#indiegame #gamedev

02.01.2026 15:32 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Huge thanks to those that came by our Extra Life stream! We surpassed our goal for CHEO and I couldn't be prouder!

#skypyre #extralife #charity

17.11.2025 10:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Extra Life Fundraiser | SkyPyre Studios YouTube video by SkyPyre Studios

Link to the stream is here: www.youtube.com/live/ZK35NOF...

15.11.2025 14:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Extra Life | Change Kids' Health, Change the Future I'm raising funds with #EXTRALIFE for kids treated at my Children's Miracle Network Hospitals! I need your help to reach my fundraising goal. Please donate today to change kids' health.

Want to watch some idiots play games for charity?

Lots of small party games, challenges, and friendly(?) competition.

You donate to an individual member of the SP team, and it goes towards our goal of 1000$ CAD for CHEO!
www.extra-life.org/participants...

#extralife #charity #CHEO #skypyre

15.11.2025 14:21 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Happened upon this earlier, a one click copy and paste outline shader for #unreal.

dev.epicgames.com/community/sn...

Useful to get you started, and can customize after that! Its by someone that as far as I can tell, is a tech artist at Epic!

#indiedev #gamedev #unrealengine #ue5 #shader #stylized

07.11.2025 16:32 β€” πŸ‘ 9    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Damn where we you a week ago! Thanks this is awesome

04.11.2025 03:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Okay a really like the design of the new Affinity app.
Not sure about the Canva integration, but as of now you can ignore it/hide it.

Finally my team can all get on the same version of it too since its free!

#affinity #graphicdesign

31.10.2025 14:00 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Quick reminder for no particular reason:
Unreal Engine is just a tool.
Art direction and graphical features are a choice.

27.10.2025 17:05 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A sneak peek behind the scenes of a #skypyre convention setup!

@tjmoyes.bsky.social and I collaborated to build this beauty - THE BOOTH!

A pair of screens on the front, in two laptops running it from behind. With ample storage!

#indiedev #gamedev #vglx

26.10.2025 20:25 β€” πŸ‘ 10    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
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Hey Toronto! If you're around come check out #mushroam at #VGLX !

#toronto #indiegame #gamedev

25.10.2025 13:17 β€” πŸ‘ 14    πŸ” 11    πŸ’¬ 0    πŸ“Œ 0

In case you're wondering, the instrumental #Kpopdemonhunters soundtrack slaps just as hard.

06.10.2025 23:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
An Interview With SkyPyreΒ Studios Ottawa-based indie studio SkyPyre Studios talks origins, passion projects, and the evolving Canadian indie scene.

An Interview With SkyPyreΒ Studios

Ottawa-based indie studio SkyPyre Studios talks origins, passion projects, and the evolving Canadian indie scene.

02.10.2025 12:00 β€” πŸ‘ 5    πŸ” 4    πŸ’¬ 0    πŸ“Œ 1
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a man is smiling while laying in bed with a blue pillow ALT: a man is smiling while laying in bed with a blue pillow

Remembering I have social media ⁉️

01.10.2025 18:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Come check us out @ottawacomiccon.com! We’re showing off our demo for our upcoming game, MUSHROAM!

06.09.2025 13:48 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 1