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@josephgadd.bsky.social

3 Followers  |  3 Following  |  12 Posts  |  Joined: 23.03.2025  |  1.8827

Latest posts by josephgadd.bsky.social on Bluesky


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Part 3:I would go back and remake the foliage as its not modeled foliage but transparent so adding too much can cause performance issues since we're shipping locally on the Quest 3. I struggled with having enough time to implement every model as I was the only environment artist in the unity file.

28.05.2025 18:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Part 2: I do wish I had more time to focus on the texturing side as much of my time was actually spent in engine set dressing and lighting. It left little time for the actual development of many assets.

28.05.2025 18:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Week 10/ Reflection Part 1: Overall this project went well. I feel like the environments were improved dramatically from what they were and the extra lighting really helped them to shine.

28.05.2025 18:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Week 9: During week 9 I mainly was modeling and texturing some boxes and set dressing/ lighting the rest of the areas to help fill out space so that the final build would look better and be more filled.

28.05.2025 18:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Week 8: we started to optimize and continue perfecting everything along with getting trailer footage so my main job was making the environments we planned on shooting as pretty as possible so adding lots of foliage and extra items to help with story telling and continue working with lighting.

28.05.2025 18:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Week 7: This week was really about finishing the house and cleaning up some textures. I also began fully implementing new foliage I had modeled which included grass and vines which really helped give the environment life and cover any trouble spots.

28.05.2025 18:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Week 6: this is when I really began going heavily into lighting I had already set up light probes in Unity a few weeks prior but really started to overhaul the lighting in general especially in areas I knew we were going to get footage for our trailer.

28.05.2025 18:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Week 5: was mainly spent still texturing new assets and remodeling/ optimizing incoming assets but this was also when we began implementing the assets into the build so I needed to learn how to atlas properly and make sure the textile density was staying the same between assets.

28.05.2025 18:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Week 4: This week was similar to week three. We were still texturing assets and I had pulled some outsource people to help texture as the workload and hours needed were too high for two environment artists to handle.

28.05.2025 18:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Week 3: This was the first week of full on development after the planning phase and we had assigned assets we would need to retexture for the house and a few models we would need to make from scratch such as a bed and a rug.

28.05.2025 18:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Week 2: During week 2 I started to make an asset list of current assets that we would need to overhaul and any new potential assets we would need to make from scratch. This forced us to choose our environment which was a house environment and revamping the greenhouse.

28.05.2025 17:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Echoes of a Silent Garden Contribution Journal
Week 1: During the first week of development we mainly were deciding what we wanted to accomplish and the overall scope for the 10 weeks. I was mainly helping concepting potential environments and how to clean and optimize what we currently had.

28.05.2025 17:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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