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EIKO

@eiko.digital.bsky.social

27 year old fella, artist, animator, developer, musician, blah blah blah also I'm making a game called KART (visit my @ in your web browser.)

96 Followers  |  11 Following  |  18 Posts  |  Joined: 19.10.2024  |  1.5961

Latest posts by eiko.digital on Bluesky

Vocaroo | Online voice recorder Vocaroo is a quick and easy way to share voice messages over the interwebs.

Actually here's some music too, which I'm proud of. This was meant to be the BGM for the introduction and fight with an antagonist, who unexpectedly bursts in while the protagonists are going through dialog. Had to use a link here because bluesky won't let me upload it.
vocaroo.com/18ZUBzc96NUC

20.11.2024 00:20 — 👍 1    🔁 0    💬 0    📌 0
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That definitely feels a lot like SS13, I really like the ambient radio chatter. I actually had a SS13-based spinoff sort of game I was working on too! It had more of an arcade-y feel, but had a story. Here's some old artwork from it.

20.11.2024 00:11 — 👍 5    🔁 0    💬 1    📌 0

We need to invent a camera that can show the color of peoples' stink lines. All of my enemies I'm sure would have green stink lines. Mine would be pink, because I smell good.

19.11.2024 23:40 — 👍 1    🔁 0    💬 0    📌 0

On creation, you can assign a custom image to a tag, as well as hide the value or the tag entirely from the racer. I wanted to avoid having custom text on screen here, because less easy for modders to share experiences through languages barriers that way. No words = no language barrier.

14.11.2024 20:54 — 👍 0    🔁 0    💬 0    📌 0
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Modders can also now apply "tags" to racers. This is shown in the bottom left. Track creators can use these tags to selectively apply effects to racers. For instance, the big skeleton can only be killed if you have killed 10 skeletons.

#GameDev #IndieGame #IndieDev

14.11.2024 20:27 — 👍 24    🔁 2    💬 3    📌 0
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Used my recent shader work to add some skeletons from Vampire Survivors @vampiresurvivors.bsky.social for fun. If you hit them, they'll go flying and blow up. The skeletons are made by using mod tools to detect the player's presence and status. MAXIMUM FLEXIBILITY!!!

#GameDev #IndieGame #IndieDev

14.11.2024 20:13 — 👍 9    🔁 0    💬 0    📌 0
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Made a Unity URP shader that always orients toward the camera, and also locates the correct sprite in a sprite sheet to show. More than that, it takes into account the object's upward direction so the illusion won't break when viewed from above or below. #GameDev
#GameArt

14.11.2024 20:07 — 👍 3    🔁 0    💬 0    📌 0

Nice to see another SS13 contributor prowling around on here. The cool thing about something like that is that it's a very low ego environment; small time contributors are generally cool with stuff floating around wherever. I think it's what makes SS13 such a rich experience

14.11.2024 19:57 — 👍 1    🔁 0    💬 1    📌 0
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For my game, every character is intended to be based on a different aesthetic / art style. This Sanrio-inspired character will probably be the shortest. Edge of seat, barely reaches the handlebars...

Also, added a bike!

#GameDev #IndieGame #GameDevelopment #GameArt #3DModelling #CharacterDesign

31.10.2024 21:27 — 👍 14    🔁 1    💬 0    📌 0

Some sort of beastfolk!

26.10.2024 16:06 — 👍 1    🔁 0    💬 1    📌 0
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24.10.2024 05:11 — 👍 3    🔁 0    💬 0    📌 0
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Hydroplaning & underwater ambiance! Gotta add a few more effects I think, but I'm liking how it looks so far

#gamedev #indiegame #indiedev

22.10.2024 19:05 — 👍 3    🔁 2    💬 0    📌 0

Generally you just need to rub elbows a little bit in the relevant communities; looking for a project to help out on works better than trying to pitch your own idea. It's hard to convince people that your idea is better than theirs until you have enough ability to show off.

22.10.2024 02:59 — 👍 1    🔁 0    💬 1    📌 0
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Wow, this is looking awesome! Crazy how things work, I had an idea for a game like yours for a game jam! I was only an artist back then, and my team couldn't figure out how to do it effectively so it inspired me to learn to program on my own. I had to dig it up but it was this:

22.10.2024 02:12 — 👍 1    🔁 0    💬 1    📌 0

Game devs, what's the thing you're most proud of on your current/recent project? Sometimes simple things can be deceivingly difficult to program, so it doesn't necessarily need to look impressive! I'm just curious

#gamedev #gamedesign #indiedev #gamedevelopment #indiegame

22.10.2024 00:58 — 👍 4    🔁 0    💬 1    📌 0

Yep! And on top of that I've already made track tools that can allow you to sync anything to the beat of the music (custom music allowed too)!

21.10.2024 18:04 — 👍 0    🔁 0    💬 1    📌 0
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Been developing a track designer for my kart game! A very intuitive method I think, you create the track by using actual kart controls, then you can export model & path data to modelling software... just makin' so many tools...

#IndieDev #IndieGame #GameDev #GameDevelopment #IndieDeveloper #KART

21.10.2024 17:36 — 👍 7    🔁 0    💬 2    📌 0
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Heyo! First post here, I'm a indie game dev making my first game called KART. It's multiplayer, and it's got mod support for custom racers, karts, tracks, and more. Here's how it look right now:

#indiegame #indiegamedev #indiedeveloper #indiedev #gamedev #gamedevelopment

19.10.2024 19:55 — 👍 18    🔁 2    💬 2    📌 0

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