10 years of Dear ImGui (long post) · Issue #7892 · ocornut/imgui
10 years of Dear ImGui 🎉 On August 11, 2014, I published v1.00 of Dear ImGui on GitHub. I thought I would take the occasion to reflect about it, share some data points and stories, and generally th...
The opposite happened with PixelJunk 4am during its first half of dev: lacking a focused direction, for a few months I went on a tooling procrastination spree which ended up being defacto R&D on evolving the IMGUI impl at Q-Games and growing my interest in it (mentioned @ github.com/ocornut/imgu...)
02.03.2026 11:06 —
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Making Video Games in 2025 (without an engine)
Thoughts, tools, and libraries I use to make games
lovely old article by @noelfb.bsky.social is on the-orange-site www.noelberry.ca/posts/making... love it! one thing that struck me (re)reading it was that your goal makes a HUGE difference: are u making your own game tools *to make a game you have in mind* or *to make your own game tools*
02.03.2026 09:44 —
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After my school-project "engine" went this way (fantasizing "all the potential for future games!"), for my subsequent project I remember making a conscious decision to not give a name to the next engine in order to not get too attached to it. The folder was called "core/".
02.03.2026 10:59 —
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His interactive imgui_manual also got improved and rebranded as 'Dear ImGui Explorer' pthom.github.io/imgui_explorer
It's a web build of the Dear ImGui Demo w/ source code displayed for whichever section you are hovering.
01.03.2026 21:00 —
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Pthom's Dear ImGui Bundle has a nice looking web demo (native compiled to Emscripten) showcasing various use of Dear ImGui: traineq.org/imgui_bundle...
01.03.2026 20:59 —
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@bahrami.bsky.social I’m sorry that your people have to go through this again. Stay safe.
28.02.2026 09:13 —
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30 years.
This video should be on every network.
26.02.2026 13:27 —
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no real game engine is complete without dear imgui, it's all coming together now!
i made a quick devlog about this on my site, nothing fancy, but progress is being made
www.kruithne.net/posts/2026-0...
#gamedev #indiegamedev #indiegames
25.02.2026 11:57 —
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it's kinda fun zooming all the way out on big screens while editing
25.02.2026 00:59 —
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Last weekend I refined the scene tree view in Workbench. I used the drag & drop support in dear imgui to implement DAG reordering and reparenting, plus renaming. Custom behavior and drop region draw to show where the node would be inserted, and display where and why it cannot.
25.02.2026 07:54 —
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I do not! But please post to Gallery and sources would be nice. As with the Win98 and TUI hacks, I'm interested in this sorts of hack because when it comes to redesigning the style system I'll want to stress its features against being able to do the same with code changes.
23.02.2026 18:21 —
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SHA-1 lottery winning day: one commit got us a neat git short hash of 2000008 today (full hash is 2000008b474b9ccc0b7916d2c9e378f92b7635f0).
23.02.2026 12:40 —
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YouTube video by Tohu Bohu Games
Beware of the Cartographer! Announcement Trailer 🗺️
⚠️✍️🗺️
BEWARE OF THE CARTOGRAPHER !
⚠️✍️🗺️
Le jeu de
@quentinvijoux.bsky.social
et Tohu Bohu vient d'être annoncé !
J'ai eu le plaisir de travailler sur la VF de ce jeu.
www.youtube.com/watch?v=z7ea...
Et la démo, c'est pour bientôt :)
Plus d'infos : presskit.tohubohu.games/beware-of-th...
19.02.2026 14:49 —
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you should be able to scale dynamically which will facilitate experimenting with it and fix things
19.02.2026 13:09 —
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Minor tweak for your +/- button, not sure how you sized them, but from text alignment it looks like you set size manually, instead you can do `PushStyleVarY(ImGuiStyleVar_FramePadding, 0.0f); Button(...); PopStyleVar()` to get correctly aligned text. `SmallButton()` is kind of a shortcut for that.
19.02.2026 10:41 —
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Oulala c'est vexant ;) ~3900 lignes de changelog depuis la 1.89
Si tu as besoin d'aide pour update n'hésite pas.
19.02.2026 10:16 —
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Representation matters
18.02.2026 19:04 —
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It's probably not perfect, feedback welcome on github, and the lib doesn't support dynamic style scaling yet (font scaling is fully dynamic, style scaling trickier, but you can follow example for how to do the boot time one off scaling).
18.02.2026 13:46 —
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sees.ai | sees.ai
sees.ai delivers highly autonomous BVLOS drone inspections for electricity grids, capturing consistent, high-quality asset condition data at national scale.
Screenshots credits:
- Unknown software in "The making of Tarantino’s The Lost Chapter: Yuki’s Revenge" www.youtube.com/watch?v=QECE...
- Editor for Absolum playabsolum.com
- GIS app for use with e.g. the ADS-B and Radar message emulator
- Autonomous electricity grid inspection tools by www.sees.ai
17.02.2026 23:00 —
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Il n’y a pas besoin de mon accord le copyright du proto est à Ubi !
15.02.2026 13:22 —
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nice! now they are calling for the mass starvation and murder of the poorest Iranians
14.02.2026 11:23 —
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Imprime toi des grilles avec guide et sans guide dans lesquelles tu vas écrire tes kana tous les jour, ça va rentrer vite
13.02.2026 16:57 —
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Curious about one thing: how confident would you be that the implementation is near 100% accurate? It could be rather misleading if a rare bug in it caused a mismatch in replay.
13.02.2026 08:58 —
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TL;DR:
- There are few MIT-licensed fonts.
- ProggyVector was 99% there but its license stack was not purely MIT (parts of it relied on an old non-standard license, potentially creating legal friction).
- To solve this, we had a new font created.
- ProggyFonts author approved 👍
12.02.2026 19:29 —
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Releasing today: 'ProggyForever': a new MIT-licensed scalable font designed to closely match ProggyClean which happily served as Dear ImGui default font for 10+ years: github.com/ocornut/prog...
The new font is now embedded by default in Dear ImGui (compressed down to ~14 KB).
12.02.2026 19:29 —
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Thank you for the link! Added a comment there. I despite teams/companies who collectively cannot control and refrain that noise being pushed to us, and god there are many of them.
11.02.2026 17:00 —
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