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NesterTheWolf

@virtlux.bsky.social

I like bullet hell. Will repost mostly bullet hell content. Likes might be NSFW, browse at your own risk. YouTube: https://www.youtube.com/@Virtlux Ko-fi: http://ko-fi.com/nesterthewolf Redbubble: https://www.redbubble.com/people/Virtlux/shop?asc=u

42 Followers  |  146 Following  |  26 Posts  |  Joined: 22.03.2025  |  2.1416

Latest posts by virtlux.bsky.social on Bluesky

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05.09.2025 15:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Obscure chicken couple I felt like drawing:

Cesira & Gallettoni

๐Ÿ”๐Ÿ’ž๐Ÿ”

09.04.2025 18:50 โ€” ๐Ÿ‘ 33    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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found the best frosty picture

08.04.2025 21:27 โ€” ๐Ÿ‘ 1139    ๐Ÿ” 490    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 6
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ๅ‹•็”ปใฎใƒ†ใ‚นใƒˆ

28.09.2024 06:35 โ€” ๐Ÿ‘ 129    ๐Ÿ” 47    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1

bluds gonna write umineko 2 amazing

23.03.2025 23:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Umineko Question Arcs in a nutshell

23.03.2025 22:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

:3
good to see you over here

23.03.2025 21:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

done!

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Last one of the oldies!

Sadly no new patterns will come out atm, since a new Blender requires me to make a Geometry Nodes system allowing all possible Danmaku pattern combinations.

BTN.200 [July 2021]

Meant to be played in 2.0x speed and slow down at the very end.
Made for the BEST OF DPP 1-5.

23.03.2025 21:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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BTN.177 [January 2019]

I did plenty re-do's on the bullet materials and spawn animations. This was to see how they clashed together.

23.03.2025 21:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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BTN.176 [January 2019]

This was meant as a TLB pattern. It had prepared 16 seperate diffiuclty levels for RANK purposes. Oh well, maybe I'll reuse this pattern in the future.

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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BTN.169 [April 2018]

Just a rainbow spiral, nothing much else.
I just wanted a more dense and hypnotic pattern. ;3

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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BTN.168 [April 2018]

Labeled as "Three Rings of the Decesaed Captain", although it feels more like a Kaleidoscope if anything.

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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BTN.157 [April 2018]

Inspired plenty from Eirin Yagokoro's gimmick to have negative bullets switch back on.
Once I figured out how to make the bullets appear like that I went wild with the ideas. This most likely is the first one.

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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BTN.139 [November 2017]

Presumably the most beloved pattern from [Danmaku Pattern Progress] #03

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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BTN.136 [November 2017]

A simple Mima pattern, I used stars modeled after Shining Shooting Star.

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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BTN.129 [October 2017]

Labeled as "Rice Storm Of Autumn".
It was to recreate a currently lost forever pattern I made way back in 2016. May this one commemorate its deletion.

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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BTN.122 [August 2017]

Sanae's Kochiya Opener, but its in 3D!!

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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BTN.121 [August 2017]

With some Blender trickery, I managed to pull off Sanae's Kochiya stars from her nons.

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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BTN.113 [July 2017]

Toyosatomimi no Miko's nonspell.
I really wanted to see how well can I redo the idea in 3D space.

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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BTN.112 [July 2017]

Yes I like red&blue clashing together quite a lot.
This one gives more of a CAVEmaku feel than ZUNmaku.
I don't mind. ;3c
Dodging is unnecessary anyway.

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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BTN.110 [July 2017]

Spinny Sticks!! Very psychedelic. :3
Next time I probably won't use a sprinkler spread type to make the pattern more uniform.

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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BTN.107 [July 2017]

After a while, the pattern seems to resemble chains surronding you.
I might eventually re-use this idea in the future.

23.03.2025 21:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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BTN.103 [April 2017]

I had an idea for a Koishi Komeiji's Opener if she got a Phantasm Stage.
Simple idea, considering I just double-layered the bullets and mirrored the arms.

23.03.2025 21:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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BTN.102 [April 2017]

Using Shape Keys, I managed to overcome another limitation of Blender Particle Systems.
Now It was possible for me to make bullet patterns more complex, albeit with more limitations for me to consider.

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Green Ripples [April 2016]

Mostly this was a test for movement of the following camera.
Flandre was probably the culprit for giving me the idea to use ripples for the pattern.

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Gemini Flower [March 2016]

I've constantly had issues with bullets sticking in their original place and sometimes they just scatter out of their intended trajectory.

23.03.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I suppose I'll post some of my favorite Danmaku renders from the past.

BTN.30 [February 2016]

Based on Kogasa Tatara.
"BTN" stands for "Bullet Test Number"

23.03.2025 21:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

good afternoon and hello bsky,,, let's see how long this account lasts lol

23.03.2025 19:31 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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