Rendered on a 25x6 m LED wall, using Unreal Engine 5 and Postshot at BTH Virtual Production Studio Lab / Karlskrona Blue Port Studios. Based on a model by Andrii Shramko.
Kerbl, B., Kopanas, G., LeimkΓΌhler, T., & Drettakis, G. (2023). 3D Gaussian Splatting for Real-Time Radiance Field Rendering.
01.05.2025 22:20 β
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Radiance field rendering test to enable photo-realism for virtual production. 3D scanning locations and bringing them to the virtual production studio makes "back-to-back" film production possible.
#3DGS #VirtualProduction #unreal #postShot
01.05.2025 22:20 β
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New year, new job! At the start of this year, I am pursuing a PhD in visualization and virtual production for decision-making at the Department of Mechanical Engineering at Blekinge Institute of Technology. Exciting times ahead!!
03.02.2025 19:36 β
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