Plus a general update
So far - a lot of writing, a lot of coding and some art
Things are coming together at a slower rate due to me needing to work on my portfolio and getting an actual job
@unfinishedportrait.bsky.social
Solo dev Working on a narrative driven game about a fallen star trying to come back home π will mostly post small dev updates and occasional screenshots
Plus a general update
So far - a lot of writing, a lot of coding and some art
Things are coming together at a slower rate due to me needing to work on my portfolio and getting an actual job
I been working on some visdev and making the beginning of the game a bit more interesting
Here is a stylized smoke VFX I been working on
#indiedev #unrealengine #gameart
But I am back and hoping to make more progress soon πββοΈ
05.03.2025 00:37 β π 0 π 0 π¬ 0 π 0I had to step away for a few days to quickly get some art on my portfolio
Still looking for full time work and that means I can't always dedicate myself to this indie project as I wish I could
A stylized shader in Unreal engine applied to cylinders
listen, this might be just cylinders
but this is everything to me
ZOOMIN
21.02.2025 02:49 β π 0 π 0 π¬ 0 π 0Wish I had something more interesting to show but right now most of my art is just little guys standing in line
and 20+ texture variations
End of demo is in sight
π«‘
It is getting heftier. All of the important things are laid out.
17.02.2025 04:01 β π 2 π 0 π¬ 0 π 0 Got help and dialogue system is fixed!!!
Onward!!
Twine consumed my life and there is nothing but Twine
A lot of writing and some small blueprint set up
Figuring out what the heck is happening with dialogue system π€Έπ€Έ
Bit blocked on the dialogue system
Made simple companion system. Now you got a friend!!
A bit tired of blender so spending some quality time with Twine.
Companion modeled!!! Rig test first and then working on follower ai
07.02.2025 04:59 β π 0 π 0 π¬ 0 π 0Updating dialogue system today which means everything is broken
Fixing all the little things π«‘
This doesn't look like much now but i am so excited to write for this part.
There are a few parts in the demo that I just cannot wait to start writing for
#DevLog #indieDev
Trying to make sure everything is bite sized but also satisfying
01.02.2025 20:06 β π 0 π 0 π¬ 0 π 0The final demo level is supposed to feel huge and cavernous but also claustrophobic and anxious
Setting up a couple of things to make sure I can keep the size of the level and traverse time low
But keep it feeling big as intended
Designing games that are intended to be short is fun
Going places even deeper
#DevLog #IndieDev
One step at a time all closer to a presentable playable demo
31.01.2025 03:17 β π 0 π 0 π¬ 0 π 0Good day today, pretty productive
Done some level layout
Hopefully by the end of the week I will be done with levels π«‘
This will be a huge step forward - all the levels for the demo will be in
After that my main focus will be updating dialogue system and actually writing π
Next step is to do some planning.
My next big goal is to have something done that can be playtested π€Έπ€Έ
Back!!
Today was focusing on establishing better designs characters
I don't need much to model, but I want to get important characters and some background folks established
#devlog #indiedev
I was under supervision
Got a second to play with character designs and plan them out better before modeling
#Devlog #indiedev
And I have an art test! Will be back to the project soon!
24.01.2025 19:52 β π 1 π 0 π¬ 0 π 0Been focusing on my portfolio for a few days
Will be back in a project soon π«‘π«‘π«‘
Refreshed and excited to push this further
#Devlog #indiegamedev
Cleaning up the level as I promised!!!
#Devlog #indiedev
I need to do more visdev and hone in on my texturing workflow π€π€
18.01.2025 03:57 β π 0 π 0 π¬ 0 π 0Endless lattices in the ruins
16.01.2025 22:55 β π 1 π 2 π¬ 0 π 0More level layout work π«‘ don't like the begging of my underground ruins, so I am probably going to leave it alone for a second.
Tomorrow is factory level clean up day
Making sure my foreground is more satisfying
Repetitive geometrical shapes π³ you know???