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Unfinished Portrait

@unfinishedportrait.bsky.social

Solo dev Working on a narrative driven game about a fallen star trying to come back home 🌠 will mostly post small dev updates and occasional screenshots

12 Followers  |  1 Following  |  38 Posts  |  Joined: 01.01.2025  |  1.6192

Latest posts by unfinishedportrait.bsky.social on Bluesky

Plus a general update
So far - a lot of writing, a lot of coding and some art
Things are coming together at a slower rate due to me needing to work on my portfolio and getting an actual job

17.03.2025 19:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I been working on some visdev and making the beginning of the game a bit more interesting
Here is a stylized smoke VFX I been working on
#indiedev #unrealengine #gameart

17.03.2025 19:14 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

But I am back and hoping to make more progress soon πŸ™‚β€β†•οΈ

05.03.2025 00:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I had to step away for a few days to quickly get some art on my portfolio
Still looking for full time work and that means I can't always dedicate myself to this indie project as I wish I could

05.03.2025 00:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A stylized shader in Unreal engine  applied to cylinders

A stylized shader in Unreal engine applied to cylinders

listen, this might be just cylinders
but this is everything to me

23.02.2025 05:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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ZOOMIN

21.02.2025 02:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Wish I had something more interesting to show but right now most of my art is just little guys standing in line
and 20+ texture variations

21.02.2025 01:12 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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End of demo is in sight
🫑

19.02.2025 03:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It is getting heftier. All of the important things are laid out.

17.02.2025 04:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Got help and dialogue system is fixed!!!
Onward!!

15.02.2025 20:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Twine consumed my life and there is nothing but Twine

A lot of writing and some small blueprint set up

Figuring out what the heck is happening with dialogue system 🀸🀸

13.02.2025 02:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Bit blocked on the dialogue system
Made simple companion system. Now you got a friend!!
A bit tired of blender so spending some quality time with Twine.

07.02.2025 20:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Companion modeled!!! Rig test first and then working on follower ai

07.02.2025 04:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Updating dialogue system today which means everything is broken
Fixing all the little things 🫑

04.02.2025 22:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This doesn't look like much now but i am so excited to write for this part.
There are a few parts in the demo that I just cannot wait to start writing for
#DevLog #indieDev

02.02.2025 01:43 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Trying to make sure everything is bite sized but also satisfying

01.02.2025 20:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The final demo level is supposed to feel huge and cavernous but also claustrophobic and anxious

Setting up a couple of things to make sure I can keep the size of the level and traverse time low

But keep it feeling big as intended

Designing games that are intended to be short is fun

01.02.2025 20:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Going places even deeper
#DevLog #IndieDev

31.01.2025 23:12 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

One step at a time all closer to a presentable playable demo

31.01.2025 03:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Good day today, pretty productive
Done some level layout
Hopefully by the end of the week I will be done with levels 🫑
This will be a huge step forward - all the levels for the demo will be in
After that my main focus will be updating dialogue system and actually writing πŸ’–

31.01.2025 03:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Next step is to do some planning.
My next big goal is to have something done that can be playtested 🀸🀸

30.01.2025 02:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Back!!
Today was focusing on establishing better designs characters
I don't need much to model, but I want to get important characters and some background folks established
#devlog #indiedev

30.01.2025 02:06 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I was under supervision
Got a second to play with character designs and plan them out better before modeling
#Devlog #indiedev

27.01.2025 05:08 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And I have an art test! Will be back to the project soon!

24.01.2025 19:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Been focusing on my portfolio for a few days
Will be back in a project soon 🫑🫑🫑
Refreshed and excited to push this further
#Devlog #indiegamedev

22.01.2025 21:52 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Cleaning up the level as I promised!!!
#Devlog #indiedev

18.01.2025 21:07 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I need to do more visdev and hone in on my texturing workflow 😀😀

18.01.2025 03:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Endless lattices in the ruins

16.01.2025 22:55 β€” πŸ‘ 1    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

More level layout work 🫑 don't like the begging of my underground ruins, so I am probably going to leave it alone for a second.
Tomorrow is factory level clean up day

16.01.2025 06:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Making sure my foreground is more satisfying
Repetitive geometrical shapes 😳 you know???

15.01.2025 20:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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