Will Eastcott's Avatar

Will Eastcott

@willeastcott.bsky.social

Creator of the PlayCanvas web graphics platform.

8 Followers  |  2 Following  |  5 Posts  |  Joined: 25.02.2025  |  1.5805

Latest posts by willeastcott.bsky.social on Bluesky

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Impressively detailed #gaussiansplat example over at #supersplat from user ovrcast. Trained with Postshot (SPLAT3) @ 4K res, 700 photos (Sony A6100 + Sigma 16mm). #VFX

superspl.at/view?id=60f5...

09.05.2025 13:42 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Will Eastcott from PlayCanvas out now talking about Supersplat, enabling Gaussian Splats to be optimized and published via platforms like WebXR. PlayCanvas is working to make Spectacles the key platform for viewing this type of content.

11.06.2025 20:52 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
A screenshot of https://superspl.at/editor showing a view of my motorbike/tent cropped to a sphere

A screenshot of https://superspl.at/editor showing a view of my motorbike/tent cropped to a sphere

SuperSplat Editor is awesome.

Let's you rotate/crop/export a splat intuitively.

Published: superspl.at/view?id=919d...

04.07.2025 10:35 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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PlayCanvas WebGL/WebGPU Game Engine Open Sourced – GameFromScratch.com The webgl / webgpu 3D game engine PlayCanvas has just made the game editor open-source making the entire web game engine open

The awesome WebGL/WebGPU 3D game engine PlayCanvas is now fully open-source!

gamefromscratch.com/playcanvas-w...

#gamedev #indiedev

30.07.2025 17:40 β€” πŸ‘ 25    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
Dust the gloves off. It's time to lock, load, & blow it all up with an FPS game in VIVERSE

Dust the gloves off. It's time to lock, load, & blow it all up with an FPS game in VIVERSE

πŸ’₯ Dust the gloves off. It's time to lock, load, & blow it all up.

@dangreenheck.bsky.social’s Destruction Library is now LIVE as a playable #FPS game, built for #WebXR and #VR.

β–Ά Play now: create.viverse.com/Hzc2yJ4
πŸ“Ί Learn how it works: youtu.be/c97IO2WJTGI
#PlayCanvas #GameDev

29.04.2025 19:00 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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I just tested the PR myself. Seems to work. Does this look OK to you?

14.04.2025 09:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks Hendrik! If you try it out and give it the thumps up, I will merge. πŸ™‚

13.04.2025 22:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Tighten up types for Entity API by willeastcott Β· Pull Request #7560 Β· playcanvas/engine At the moment, the Entity API has reasonably weak typings. This PR improves the situation, particularly for addComponent. I confirm I have read the contributing guidelines and signed the Contributo...

I've made an attempt to improve this. Check it out:
github.com/playcanvas/e...

13.04.2025 20:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So I've been thinking about this literally over the last day! So very timely. You're right: Entity#addComponent specifies 'any' for the type of the component options. And I was thinking how I could tighten that up. But it's tricky coz the type of the options will depend on the name of the component.

13.04.2025 19:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm really interested in that feedback. I've done a ton of work over the last year to improve the API reference (generate using TypeDoc) and the types in the code (written with JSDoc). Can you give me some pointers to the worst offending things that annoy you please? Perhaps I can help!

13.04.2025 18:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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