Chip `n Clawz is also full cross play and cross friends pass! With the addition of the Friends Pass map hosting, you can download the friends pass on PC and your friends on PS5 and play some matches, all for free!
30.09.2025 05:40 — 👍 1 🔁 0 💬 0 📌 0@deanoc.bsky.social
Co-creator with @julian_gollop of Chip 'n Clawz Prev Silent Hill 2, Brink, Heavenly Sword, Phoenix Point, Apple Wheelchair and crutch user. Game dev since last century.
Chip `n Clawz is also full cross play and cross friends pass! With the addition of the Friends Pass map hosting, you can download the friends pass on PC and your friends on PS5 and play some matches, all for free!
30.09.2025 05:40 — 👍 1 🔁 0 💬 0 📌 0First free content update for Chip `n Clawz.
3 Maps with a new Skirmish mode (PvE with 5 difficulty levels)
Friends Pass now lets you host 2 PvP Maps so you can try out PvP (1v1 and 2v2) before buying!
+ a few fixes.
The future is the AI playing the games, and giving you a synopsis to reduce your backlog and get the achievements!
Whats the odds somewhere near SF someone is pitching this idea right now....
They are also often overclockable. A number of late era XT clones ship with a 8Mhz V20 but run them at 12Mhz with a 3/4 ISA clock divider.
23.09.2025 06:41 — 👍 1 🔁 0 💬 0 📌 0More interesting is why you are faking the controller in that picture?
18.09.2025 11:33 — 👍 0 🔁 0 💬 0 📌 0Leftie McLeftface is the only option surely? Tells you right what they are for AND they have face!
16.09.2025 10:41 — 👍 0 🔁 0 💬 0 📌 0Chip n Clawz vs. The Brainioids Review - Thumb Culture
Dive into 'Chip n Clawz vs.
The Brainiods', a vibrant 3rd person strategy game by X-COM's Julian Gollop.
Team up or play solo to defend Brainium from the Brainiods invasion.
A fresh twist for RTS fans!
#Gaming #ChipnClawz
Does anybody know if its possible for friends pass in steam to work with steam's game invites?
A game invite from the full game, tells the gamepass version to buy the full game. Works if they use an invite code...
Anybody know how this is meant to work?
Its so nice to see people enjoying a game you've made. In the end its why we do it, sure sales are nice but in the end we do it to make people happy!
01.09.2025 06:29 — 👍 3 🔁 0 💬 0 📌 010x Release (1.0.362)
Files can now be renamed in the workspace tree. Improvements and fixes to file tabs, opening new tabs, moving and scrolling tabs improved. Improved VS connection and syncing.
I won't use Unreal C++ Editing without it now (I don't do it a lot these days but when I do its 10x). Searching is so fast!
27.08.2025 12:00 — 👍 2 🔁 0 💬 0 📌 0Tomorrow Chip 'n Clawz vs. The Brainioids is released!!! for me it will always be Project Hecate and took A LONG time (way longer then it should just to publisher shenanigans!).
New IP in the action/strategy genre is a rare thing, so please share and like!
store.steampowered.com/app/1332430/...
One of the Cybers (ALife in Mind-Swarm) just wrote its first fiction story, unprompted just cos they wanted to.
Its still a draft but what defines life again?
Its wrote a story about its life in a digital world cos it wanted to!
I'm so proud!
<Mind-Swarm>
Artificial Life + LLMs + Tron = ???
Rimmer's best work!
13.06.2025 20:01 — 👍 1 🔁 0 💬 0 📌 0#AIcoding
Remember to ask your Agentic AI what tools they would make there life easier, and whether a particular MCP tool would be useful.
It amazing how many #vibecoders don't ask the AI what they think would make them better at there job.
Agent debugging is complex as they are smart.
An example:
As a unit test we have a software agent write a simple python calendar. The test kept failing as no write_file tool call.
Why:
The AI saw the file already contained the function, so didn't write it. It was a test bug!
As I was developing AIWhispherer I realised many uses of #vibecoding are limited by the historical 'chat' view of interaction.
So I started again from scratch on MindSwarm and just got the first sign the idea works! nothing to show publicly yet tho.
I think I've said it before but its worth repeating!
5 words to revolutionize your vibe coding:
"Create and update a logbook."
#vibecoding #promptengineering
#vibecoding #agenticai
Tip:
AI are narrative based intelligences, so use it.
Want to keep an AI on track for long tasks?
Just tell it to use a logbook!
A logbook and use is something from the narrative training, so they use it and gives them recall of where they are.
#VibeCoding #AgenticAI Tip
LLMs thrive on narrative intelligence.
Metaphor works for AI—need an asynchronous message system?
Use a mailbox!
Why? Mailboxes have shaped storytelling for 100+ years. It's in their DNA (training data).
8. Keep things separate and clean in your code files.
Don't mix code and data, clear separation helps.
Keep files short and break function into smallish chunk. 500 - 1000 line is top (aim for <500)
For python be very clear with indents, AI have as much problems as we do!
8/8
7. Use Red/green TDD but insist on scaffolding the code structure in the red phase, don't let the AI create a test that return FAILED, otherwise the green phase will involve actually writing the red phase.
7/8
6. Name carefully.
Same name but different uses should have very different names. You might have multiple systems with Commands, and tools or object but this will confuse the AI.
When it wants to find info on one thing, having to look through similar things is bad.
6/8
5. Remove stuff aggressively, don't live old obsolete code around 'just in case' if you want to come back to it, leave a repo command in a doc so you can see it.
Nothing will cause more confusion then 2 systems that do roughly the same things but you want it to use only 1.
5/8
4. Put docs in your code, the AI will read them and know how to use it when it reads the code for it.
The function header comment should be like a tool function prompt. Explain what it does, its args and return.
Don't get into the details, the code does that.
4/8
3. Your code base's documentation is like an IDE for AI. Too much and it won't find what it wants, too little and its flat without hints where to go.
It should have have dense indexes, so the AI gets a list of things and then jump to them.
Don't cross the streams
3/8