Even more concurrency for the engine. #GraphicsProgramming #VR #AR
09.12.2025 11:38 β π 4 π 0 π¬ 0 π 0@geenz.bsky.social
https://geenz.xyz/ Viewer person @secondlife.bsky.social! Some weird enby! 30 something! Opinions my own, etc! 18+ only Somewhere in your walls
Even more concurrency for the engine. #GraphicsProgramming #VR #AR
09.12.2025 11:38 β π 4 π 0 π¬ 0 π 0All the concurrency
09.12.2025 09:01 β π 2 π 0 π¬ 0 π 0I mean this is from the guy who thought a stainless steel self driving IED on wheels thatβs much more difficult for emergency responders to break into than normal to save someone was a good idea.
08.12.2025 17:20 β π 1 π 0 π¬ 0 π 0D: find baby :<
08.12.2025 17:17 β π 2 π 0 π¬ 0 π 0Huh. That doesn't quite seem right.
08.12.2025 10:12 β π 2 π 0 π¬ 0 π 0Global illumination experiments. #GraphicsProgramming
07.12.2025 21:10 β π 6 π 1 π¬ 0 π 0Itβs almost like if thereβs something that remains unfucked by AI they will find and fuck it up.
06.12.2025 04:31 β π 0 π 0 π¬ 0 π 0Easy to lose money on something you donβt fundamentally understand and making what once had the potential to be an idyllic concept for some into a grifters wet dream that attempts to exploit people with a phrase that many in my industry even struggle to understand from the source material.
06.12.2025 04:25 β π 3 π 1 π¬ 1 π 0birds
06.12.2025 04:21 β π 2 π 0 π¬ 0 π 0A scene showing a room with shadows and two spot lights with two point lights. The lights illuminate their own cubes, casting high resolution shadows.
Shadows (debug edition) - feat. virtual shadow mapsA
04.12.2025 05:22 β π 5 π 0 π¬ 0 π 0Virmtual Shamdow Mamps #GraphicsProgramming
03.12.2025 13:46 β π 3 π 0 π¬ 0 π 0So I guess some general updates on Entropy
- Portal is rendering! Again! With more features this time!
- Tile based Forward+
- Virtual shadow mapping (for lodesashadows)
- Basic diffuse for now, saving PBR for when probes are in. Which is soon
- Holy fuck custom shaders????
- Uses Slang
Itβs that time of year youtu.be/ROK7RjJaIXs?...
02.12.2025 22:24 β π 1 π 0 π¬ 0 π 0Funny debug view:
02.12.2025 15:43 β π 1 π 0 π¬ 0 π 0It lives.
02.12.2025 15:32 β π 6 π 0 π¬ 1 π 0Delicious samplers I must eat them.
02.12.2025 15:23 β π 1 π 0 π¬ 0 π 0!!!
02.12.2025 15:05 β π 1 π 0 π¬ 1 π 0Pet more birds o vo
02.12.2025 13:25 β π 2 π 0 π¬ 1 π 0A heat map showing visible lights in a 3D rendering engine
Why yes, yes I do cull my lights how could you tell?
02.12.2025 10:55 β π 1 π 0 π¬ 0 π 0Worth it for funny dino friens
02.12.2025 10:27 β π 1 π 0 π¬ 1 π 0Sooo much awawa
02.12.2025 10:27 β π 1 π 0 π¬ 1 π 0Hm. To software tile shader and hardware tile shader when available or not. That is the question.
02.12.2025 10:22 β π 2 π 0 π¬ 0 π 0Mmm, inverse-Z buffer-y.
02.12.2025 09:53 β π 2 π 0 π¬ 0 π 0Lighmts
01.12.2025 14:26 β π 5 π 1 π¬ 1 π 0Gee I hope that image compression doesn't destroy this. That would be terrible. Just awful.
27.11.2025 06:47 β π 1 π 0 π¬ 0 π 0Whoa we might have a couch fucker in chief? Neat!
26.11.2025 21:56 β π 2 π 0 π¬ 1 π 0Also finally decided to fork the forge. It drops the weird MSVC compiler version check! But the idea is Choco as in Chocolate like Chocolate DooM, Chocolate Quake, etc.
26.11.2025 06:29 β π 4 π 0 π¬ 0 π 0This was actually slightly more difficult than what it looks like. So I just straight up added the ability to accept a shader's source and use the Metal runtime directly. github.com/Augvicto/Cho... #GraphicsProgramming
26.11.2025 06:27 β π 2 π 0 π¬ 0 π 1Bullshit is what it is.
26.11.2025 06:18 β π 1 π 0 π¬ 0 π 0Slang + The Forge was a bit of a bitch.
26.11.2025 06:18 β π 2 π 0 π¬ 0 π 1