Geenz @Fuck man I dunno!'s Avatar

Geenz @Fuck man I dunno!

@geenz.bsky.social

https://geenz.xyz/ Viewer person @secondlife.bsky.social! Some weird enby! 30 something! Opinions my own, etc! 18+ only Somewhere in your walls

502 Followers  |  400 Following  |  698 Posts  |  Joined: 18.08.2023  |  1.8964

Latest posts by geenz.bsky.social on Bluesky

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Even more concurrency for the engine. #GraphicsProgramming #VR #AR

09.12.2025 11:38 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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All the concurrency

09.12.2025 09:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I mean this is from the guy who thought a stainless steel self driving IED on wheels that’s much more difficult for emergency responders to break into than normal to save someone was a good idea.

08.12.2025 17:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

D: find baby :<

08.12.2025 17:17 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Huh. That doesn't quite seem right.

08.12.2025 10:12 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Global illumination experiments. #GraphicsProgramming

07.12.2025 21:10 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

It’s almost like if there’s something that remains unfucked by AI they will find and fuck it up.

06.12.2025 04:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Easy to lose money on something you don’t fundamentally understand and making what once had the potential to be an idyllic concept for some into a grifters wet dream that attempts to exploit people with a phrase that many in my industry even struggle to understand from the source material.

06.12.2025 04:25 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

birds

06.12.2025 04:21 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A scene showing a room with shadows and two spot lights with two point lights.  The lights illuminate their own cubes, casting high resolution shadows.

A scene showing a room with shadows and two spot lights with two point lights. The lights illuminate their own cubes, casting high resolution shadows.

Shadows (debug edition) - feat. virtual shadow mapsA

04.12.2025 05:22 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Virmtual Shamdow Mamps #GraphicsProgramming

03.12.2025 13:46 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So I guess some general updates on Entropy
- Portal is rendering! Again! With more features this time!
- Tile based Forward+
- Virtual shadow mapping (for lodesashadows)
- Basic diffuse for now, saving PBR for when probes are in. Which is soon
- Holy fuck custom shaders????
- Uses Slang

03.12.2025 01:35 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Snow Miser is high on crack FULL
YouTube video by leginald Snow Miser is high on crack FULL

It’s that time of year youtu.be/ROK7RjJaIXs?...

02.12.2025 22:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Funny debug view:

02.12.2025 15:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It lives.

02.12.2025 15:32 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Delicious samplers I must eat them.

02.12.2025 15:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

!!!

02.12.2025 15:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Pet more birds o vo

02.12.2025 13:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A heat map showing visible lights in a 3D rendering engine

A heat map showing visible lights in a 3D rendering engine

Why yes, yes I do cull my lights how could you tell?

02.12.2025 10:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Worth it for funny dino friens

02.12.2025 10:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Sooo much awawa

02.12.2025 10:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Hm. To software tile shader and hardware tile shader when available or not. That is the question.

02.12.2025 10:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Mmm, inverse-Z buffer-y.

02.12.2025 09:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Lighmts

01.12.2025 14:26 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Gee I hope that image compression doesn't destroy this. That would be terrible. Just awful.

27.11.2025 06:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Whoa we might have a couch fucker in chief? Neat!

26.11.2025 21:56 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Also finally decided to fork the forge. It drops the weird MSVC compiler version check! But the idea is Choco as in Chocolate like Chocolate DooM, Chocolate Quake, etc.

26.11.2025 06:29 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This was actually slightly more difficult than what it looks like. So I just straight up added the ability to accept a shader's source and use the Metal runtime directly. github.com/Augvicto/Cho... #GraphicsProgramming

26.11.2025 06:27 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

Bullshit is what it is.

26.11.2025 06:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Slang + The Forge was a bit of a bitch.

26.11.2025 06:18 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

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