A hoverboard repair stall has appeared in Stillreach.
Jungle travel isn’t gentle on hoverboards.
Hoverboard acting up in the jungle?
There’s a stall for that now.
Turbo has come to set up shop in Stillreach.
Even assassins need a tune-up.
Hoverboard repair stalls are starting to appear along the jungle paths of A.L.A.R.M.
Turbo has come to set up shop in Stillreach.
#ScreenshotSaturday #IndieGameDev #UE5 #GameDev
07.03.2026 17:41 —
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Nyx is approaching Stillreach on her hoverboard.
Krucifear, Nyx, and Teella are approaching Lucette's.
Nyx and Glim take in a hillside view of the Inn in Stillreach.
Nyx approaches the Weapons Vendor.
#ScreenshotSaturday falls on the same day as our end-of-month Steam News Update.
Stillreach is now a working city. Vendors live. Companions smarter.
#IndieGamedev #UE5
More inside:
tinyurl.com/yjc87axd
28.02.2026 18:34 —
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Heading to the vendor mall.
Corruption rising.
Civilization.
Glass floor in Lucette's lounge.
A.L.A.R.M. WIP #ScreenshotSaturday. From the vendor mall to corruption rising in the bamboo forest, to civilization, to Lucette's lounge with the glass floor.
#IndieGamedev #UE5
15.02.2026 07:08 —
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Sitting in front of Lucette's with Star Ruins in the distance.
This week's Steam News Update falls on #ScreenshotSaturday Short and sweet.
tinyurl.com/ctfkv5us
#IndieGamedev #UE5
01.02.2026 06:27 —
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Seasons Greetings from A.L.A.R.M. 🎄
It started with putting a Santa hat on Glim.
Then Krucifear said, “You know what would be cute? A Concubine in a Santa hat.”
And somehow we ended up with a Mist Maiden wrapped around the tree.
For the record:
Glim and the Concubine are not ornaments
They just happen to be wearing matching Santa hats
This was entirely intentional
On the development side we’ve officially reached a big milestone:
All core features of A.L.A.R.M. are now technically complete.
From here, our focus shifts to:
Polish
Content
Playtesting & battle-hardening the game
Same world. Sharper edges. More chaos.
See you in the new year. 🖤
— TeeKru Games
A Screenshot from our Steam News page. Just a little December update note.🗒️🎇🎄
#Indiegamedev #UE5
22.12.2025 02:15 —
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Season's Greetings, everyone, from TeeKru Games and A.L.A.R.M.🎄❄️🎅
#ScreenshotSaturday #UE5 #IndieGameDev #Gamedev
20.12.2025 21:19 —
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November’s A.L.A.R.M. video update is live, new Player Isle, full terraforming, Nodus pathing, and voxel shelters that hold against the storm.
Steam has the full video with audio 👇
tinyurl.com/33zk4rxy
#ScreenshotSaturday #IndieDev #GameDev #UE5
30.11.2025 10:29 —
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Screenshot of the A.L.A.R.M. Steam store page. The main header video thumbnail shows Nyx on a jungle hillside with the text “PLAYER ISLE NOVEMBER UPDATE.” On the right is the game’s key art featuring four Syndi characters. Below that is the game description, release date, and developer credits for TeeKru Games. Thumbnails of other gameplay scenes appear along the bottom.
November’s A.L.A.R.M. update is live, with new Player Isle, and voxel shelters you can carve in real time, featuring weather occlusion and the new Nodus path tool.
News article drops tomorrow.
Steam has the full video 👇
tinyurl.com/33zk4rxy
#ScreenshotSaturday #IndieDev #GameDev #UE5
30.11.2025 06:51 —
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31.10.2025 20:44 —
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From this month’s Steam News:
Terraforming with the Nodus in real time. Reshaping Mist Maiden territory.
#ALARM
28.10.2025 23:52 —
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A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy - Inside TeeKru - October - Steam News
October brought life to A.L.A.R.M.: Terraforming Nodus, scanning, harvestables, and full controller support. The world listens and it remembers.
A.L.A.R.M. - October Steam News is live.
Nyx continues her work in the forests of the Mist Maidens.
We explore terraforming with the Nodus, world shaping, and ambient evolution in real-time.
tinyurl.com/5822enut
#IndieDev #GameDev #UE5
28.10.2025 22:07 —
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Terraforming made simple through the living-tech essence of the Nodus wand is our latest feature in A.L.A.R.M.
Nyx shapes the world in real time, one voxel at a time. What began as a shader tweak has become full-scale world sculpting. 🎮
#ALARM #UE5 #Voxel #IndieGameDev #ScreenshotSaturday
26.10.2025 07:52 —
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The Nodus revealed. A living relic of Arquanum design.
Bio-organic tech that binds the assassin to the world itself.
#ALARM #UE5 #CyberFantasy #IndieGameDev #ScreenshotSaturday
12.10.2025 23:19 —
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Full clip from our September Inside TeeKru update.
Light attacks synced. Glim warns. Combat flows.
Full details on Steam 👉https://tinyurl.com/4psffdbt
#IndieGameDev #UE5 #Steam #ALARMGame #AutisticLovelyAssassins
29.09.2025 18:15 —
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It's hard not to post screenshots when Nyx is so damn cute and the game is getting so fun.
#indiegamedev #WIP #WomenInGames #UE5
24.09.2025 22:13 —
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Dual Daggers-sharp motion, swarm breaking apart.
Hammer Strike-chaos, lightning, concubines airborne.
Scythe Cleave-burning aftermath, brutal clarity.
Aerial Spear-clean arc, death from above.
Autistic Lovely Assassins: Rise of the Matriarchy
This week - in progress.
Weapons rise as the mist closes in. Death from above. #ScreenshotSaturday #IndieGamedev #UE5 #SteamDeck #WomenInGames
21.09.2025 03:39 —
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Appreciate that. TYVM. 🙏😊
13.09.2025 19:56 —
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The ground itself answers the strike.
Even assassins need downtime.
Fog rolls in. Shotgun comes out.
Rise above. Always forward.
This week in the world of A.L.A.R.M.
From stillness to strike, the hunt doesn’t wait.
Downtime fades, steel rises, and every step pushes forward.
#ScreenshotSaturday #IndieDev #WomenInGames #GameDev #SteamDeck #UE5
13.09.2025 17:55 —
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Photoshop mockup, ready to implement.
PC Steam build, hooked up and working.
Steam Deck test level build, hooked up and working.
Wednesday WIP ⚡ Character Stats UI - A.L.A.R.M.
Photoshop, PC, Steam Deck.
A.L.A.R.M. (Autistic Lovely Assassins: Rise of the Matriarchy) hit a fun milestone this week: big info, small space, and readable.
Next up: Shinobi and Companion hooks.
#gamedev #indiedev #UE5 #GameUI #UIDesign #SteamDeck
10.09.2025 17:49 —
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Lightning tears the sky, the raven keeps watch… and Nyx listens to the silence between.
Sometimes, you just need to sit and watch the world… collapse. 🌑🔥
Rain, poppies, and danger below. In the distance, the Ferris Wheel glows.
Star Ruins castles in the mist… and a faint neon glow from DJV’s Club. How far will you follow it?
🌿 “Draven, if you were a tree, what kind would you be?”
Nyx: “…probably one that can’t get a word in.”
Now featuring:
🪑 Sit emotes for peak tree-branch brooding
🗨️ Glim commentary you didn’t ask for
🌌 Views worth dying for
#ScreenshotSaturday #IndieDev #UE5 #StealthAssassins #AestheticGaming
06.09.2025 20:27 —
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Lightning tears the sky, the raven keeps watch… and Nyx listens to the silence between.
Sometimes, you just need to sit and watch the world… collapse. 🌑🔥
Rain, poppies, and danger below. In the distance, the Ferris Wheel glows.
Star Ruins castles in the mist… and a faint neon glow from DJV’s Club. How far will you follow it?
🌿 “Draven, if you were a tree, what kind would you be?”
Nyx: “…probably one that can’t get a word in.”
Now featuring:
🪑 Sit emotes for peak tree-branch brooding
🗨️ Glim commentary you didn’t ask for
🌌 Views worth dying for
#ScreenshotSaturday #IndieDev #UE5 #StealthAssassins #AestheticGaming
06.09.2025 20:27 —
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Shatterfang slams. Arquanum Orbs. Gatling Rain unleashed. 🌊⚡
The August update dives deep into:
• Weapon switching - faster & smoother
• Chaos-packed combos
• Glim’s upgraded equip window
Watch the update + wishlist A.L.A.R.M.:
tinyurl.com/5n9ymw4p
#IndieGameDev #UE5 #GameplayUpdate #SteamWishlist
31.08.2025 17:48 —
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New week, new shine. The Syndi Matriarchy flag now stands proud above the Reprinter ✨❣️
We went with strength, peace, and empathy over aggression.
#Friyay #FridayVibes #GameUI #SpatialInventory #IndieDev #MadeWithUnreal
16.08.2025 01:16 —
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July Steam News - quick clip. New paths ahead.
From Yachimu’s chests to strange glyphs on the path to the Fields - every step reveals more.
The Abandoned Hospital. The Greenhouse. This is only the beginning.
👉 Full update & wishlist on Steam: tinyurl.com/33zk4rxy
#GameDev #IndieGameDev #UE5 #bsky
31.07.2025 21:46 —
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