Mapwright! A Minecraft worldmap mod you draw in yourself, because we fired the guy who was doing it for you
07.11.2025 08:18 โ ๐ 106 ๐ 30 ๐ฌ 7 ๐ 0@kryppers.bsky.social
Freelance Modelmaker, Designer and Gamedev. Pixel artist and Blender Enthusiast. Artist and Designer for Modded Minecraft's Create mod. https://linktr.ee/kryppers
Mapwright! A Minecraft worldmap mod you draw in yourself, because we fired the guy who was doing it for you
07.11.2025 08:18 โ ๐ 106 ๐ 30 ๐ฌ 7 ๐ 0Shut up. No way has it been a year already. ๐
11.10.2025 10:41 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0That unusual cultural shift was then propagated to the rest of the west via popular media, and now we're stuck with the expectation of leaving the household without the original financial conditions which permitted it in the first place. :/
26.09.2025 13:12 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0I think I read about this once:~
I recall the gist was that In post WW2 American economy, there was high demand for young working men, so they ended up with a lot of spending power and were able to leave the family home much earlier than in other societies.
I think I'd still like to see him in some gritty tech-noir setting, but it's cool that he's getting interesting roles like that.
06.09.2025 18:59 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Oh, neat! I didn't know he was in that one.
06.09.2025 18:46 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Clancy Brown in some kind of bleak sci-fi crime noir.
He could probably carry a regular crime noir, but I feel he would appreciate some robot bartenders thrown in there for good measure.
If you're talking about the rounded square transition on the path texture, that can happen with clamping applied to interpolated texture filtering?
04.09.2025 19:19 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The local supermarket has already started selling Christmas chocolates.
Stop it.
Heck, right now I'm having to doctor my messages to allow for the character limit which impacts how I might want to actually type to get the tone across correctly.
Having a three character sign off to guarantee it's read correctly is pretty useful to some folks.
*shrugs*
The internet is a bigger place now. Larger communities, faster throughput. I think we had an opportunity to learn it in more niche circles where trust was easier to come by.
I think it's kinder to see it as a tool for managing the discrepency than as a judgement on folk's reading level.
I see tone indicators as more of an accessibility option. Folks might not have English as their first language or might not know (or trust that you know) the rules well enough to rely on punctuation alone.
It's a useful way to bridge the gap and avoid conflict through misinterpretation. ๐ค
Love how clean and bright that is!
Was the "how-to-play" a bedrock feature? I don't recall ever seeing that on Java.
Ohh! We featured in the Favourite Game's list ๐
Such an honour, I never thought we would get this far when we started jamming a few years back.
Big Thanks to Mark and the #GMTK community. Already looking forward to next year!
A new version of the Aether mod has been released!
This new release contains many bug fixes, compatibility improvements, and reworded Book of Lore entries.
Download it now on Neoforge and Fabric from either Curseforge or Modrinth!
modrinth.com/mod/aether
www.curseforge.com/minecraft/mc...
Are there any assets or features from update 6 that I should showcase or chat about?
I haven't done anything showing off the conveyors yet, I ought to do that soon.
Great Result! :D
09.08.2025 16:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Lawd, of course it was the Cobblers.
09.08.2025 16:10 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0.. It did not, however, apply itself to the Control nodes like menus and text pop ups that weren't part of the 3D scene.
This might have been handled better with a proper screen shader, but with the time constraints I just manually recoloured the UI elements to match.
I was originally going to do this via a shader, but this worked just as well and in a fraction of the time it would have taken me to work out the shader. (not very good at those yet)
The original intention was to have situations change the gradient reference so we could recolour scenes on the fly.
A screen shot of a videogame. The screen is split in half vertically. The left shows a fully coloured version, while the right shows the original black and white assets.
A reference image of a colour gradient. The Gradient flows from a a bluish-black, through soft browns and greens and settles on a light creamy yellow.
Here's a fun little trick we used for Circuit Breaker.
All of the assets were made in greyscale, and the final palette was applied using #Godot adjustments settings in an Environment Node.
This made tweaking the final palette, introducing new colours and shading certain elements SUPER quick.
where the heck does the word revamped come from..?
I don't think I've ever just vamped something...
A scoreboard for the Create team's GMTK gamejam entry. The top results were the Enjoyment and Art categories with #35 and #79 place respectively.
Oh hey! We did pretty good! ๐
Big thanks to everyone who played our entry. Was a lot of fun seeing everyones comments and feedback. Next year we'll try and not make a game that makes a small section of players motion sick ๐
And congrats to the other #GMTK entries!
I don't understand this. It says under guidance from the Equality and Human Rights Commission, but their website has an entire page on gender reassignment discrimination.
Fuckin' ghoulish.
One more day?! I thought it was longer! Guess my evening is set ๐
Would be great if you found time for Circuit Breaker:-
itch.io/jam/gmtk-202...
"... sucking at something, is the first step towards being sorta good at something"
~ Jake the Dog
Thanks! Good time score too! ๐
04.08.2025 09:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The Create team had a blast with #GMTK GameJam this year!
I'm so proud of the effort the team put into it, definitely one of our best jam entries yet.
Go play Circuit Breaker here. Can you escape the loop?
zelophed.itch.io/circuit-brea...
There we go. json model in #pixelcomposer (doesn't support model animation).
p.s. the animation below use Create mod wrench model.
This is hella useful as a lot of the Create mod assets use pixel composer at some point in the pipeline anyway ๐
29.07.2025 06:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0